"splitscreenconfig" { "nonwidescreen" // always split horizontally (top/bottom) { // twice as wide as 4x3 "aspect" "8 by 3" // limit hud to exact bounds of 3d view? "insethud" "0" // fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here. "fov" "80" // fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this. "viewmodelfov" "55" } "widescreen_horizontal_split" { // twice as wide as 16x9 "aspect" "32 by 9" // limit hud to exact bounds of 3d view? "insethud" "0" // fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here. "fov" "75" // fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this. "viewmodelfov" "55" } "widescreen_vertical_split" { // half as wide as 16x9 "aspect" "8 by 9" // limit hud to exact bounds of 3d view? "insethud" "0" // fov of the main viewport that is shared between each splitscreen player. Use cl_fov to get a good number to put here. "fov" "110" // fov for the various viewmodels. This is shared between splitscreen players. Use cl_viewmodelfov* to get a good number for this. "viewmodelfov" "50" } }