//------------------------------------------------------------------------------- // This file specifies which icons are going to show up on the lightboard at the // beginning of the level if you need to add a new icon, you must add the actual // icon to the end of the texture sheet AND add it to g_pszLightboardIcons in // vgui_mp_lobby_screen //------------------------------------------------------------------------------- //These are the the startup sequences that can be used //Add more in lightboard_startup_sequences.txt //If none is specified then it will fallback to "default_flicker" //"normal_flicker" //"dirty_flicker" //"broken_flicker" //These are the icons that can be used //"cube_drop" "1" //"cube_button" "1" //"cube_bonk" "1" //"drink_water" "1" //"goop" "1" //"crushers" "1" //"laser_cube" "1" //"laser_power" "1" //"turret" "1" //"turret_burn" "1" //"portal_fling" "1" //"portal_fling_2" "1" //"plate_fling" "1" //"bridges" "1" //"bridge_block" "1" //"grinders" "1" //"tbeams" "1" //"tbeam_polarity" "1" //"paint_bounce" "1" //"paint_speed" "1" //"handoff" "1" //"button_stand" "1" //"danger_field" "1" //Dirt type //"dirt" 0, 1 or 2 //0 will have the least dirt and 2 will have the most //If none is specified then there won't be a dirt overlay on the panel "sp_lightboard_icons" { "Maps" { //CHAPTER 1 "sp_a1_intro1" { //Map data "level_number" "0" "total_levels" "19" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "0" "portal_fling" "0" "portal_fling_2" "0" "turret" "0" "drink_water" "0" "grinders" "0" } } "sp_a1_intro2" { //Map data "level_number" "1" "total_levels" "19" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "0" "cube_button" "1" "cube_bonk" "0" "button_stand" "0" "goop" "0" "portal_fling" "0" "portal_fling_2" "0" "turret" "0" "drink_water" "0" "grinders" "0" } } "sp_a1_intro3" { //Map data "level_number" "2" "total_levels" "19" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "0" "cube_button" "0" "cube_bonk" "0" "button_stand" "0" "goop" "0" "portal_fling" "0" "portal_fling_2" "0" "turret" "0" "drink_water" "0" "grinders" "0" } } "sp_a1_intro4" { //Map data "level_number" "4" "total_levels" "19" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "0" "cube_button" "1" "cube_bonk" "0" "button_stand" "0" "goop" "0" "portal_fling" "0" "portal_fling_2" "0" "turret" "0" "drink_water" "0" "grinders" "0" } } "sp_a1_intro5" { //Map data "level_number" "5" "total_levels" "19" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "1" "portal_fling" "0" "portal_fling_2" "0" "turret" "0" "drink_water" "0" "grinders" "0" } } "sp_a1_intro6" { //Map data "level_number" "6" "total_levels" "19" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "0" "portal_fling" "1" "portal_fling_2" "1" "turret" "0" "drink_water" "0" "grinders" "0" } } "sp_a1_intro7" { //Map data "level_number" "7" "total_levels" "19" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "0" "cube_button" "0" "cube_bonk" "0" "button_stand" "0" "goop" "0" "portal_fling" "0" "portal_fling_2" "0" "turret" "0" "drink_water" "0" "grinders" "0" } } "sp_a2_intro" { //Map data "level_number" "19" "total_levels" "19" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "0" "cube_button" "0" "cube_bonk" "0" "button_stand" "0" "goop" "0" "portal_fling" "0" "portal_fling_2" "0" "turret" "0" "drink_water" "0" "grinders" "0" } } //CHAPTER 2 "sp_a2_laser_intro" { //Map data "level_number" "1" "total_levels" "22" "startup" "dirty_flicker" "dirt" "2" "icons" { "laser_power" "1" "laser_cube" "0" "cube_drop" "0" "cube_button" "0" "cube_bonk" "0" "button_stand" "0" "goop" "0" "turret" "0" "turret_burn" "0" "drink_water" "0" } } "sp_a2_laser_stairs" { //Map data "level_number" "2" "total_levels" "22" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "0" "laser_power" "1" "laser_cube" "1" "turret" "0" "turret_burn" "0" "drink_water" "0" } } "sp_a2_dual_lasers" { //Map data "level_number" "3" "total_levels" "22" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "0" "cube_button" "0" "cube_bonk" "0" "button_stand" "0" "goop" "0" "laser_power" "1" "laser_cube" "1" "turret" "0" "turret_burn" "0" "drink_water" "0" } } "sp_a2_laser_over_goo" { //Map data "level_number" "4" "total_levels" "22" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "1" "laser_power" "1" "laser_cube" "0" "turret" "0" "turret_burn" "0" "drink_water" "0" } } "sp_a2_catapult_intro" { //Map data "level_number" "5" "total_levels" "22" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "1" "portal_fling" "0" "portal_fling_2" "0" "plate_fling" "1" "turret" "0" "drink_water" "0" } } "sp_a2_trust_fling" { //Map data "level_number" "6" "total_levels" "22" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "1" "portal_fling" "0" "portal_fling_2" "0" "plate_fling" "1" "turret" "0" "drink_water" "0" } } "sp_a2_pit_flings" { //Map data "level_number" "7" "total_levels" "22" "startup" "dirty_flicker" "dirt" "2" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "goop" "0" "portal_fling" "1" "portal_fling_2" "1" "laser_power" "1" "laser_cube" "0" "turret" "0" "drink_water" "0" } } "sp_a2_fizzler_intro" { //Map data "level_number" "8" "total_levels" "22" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "goop" "0" "portal_fling" "0" "portal_fling_2" "0" "laser_power" "1" "laser_cube" "1" "turret" "0" "drink_water" "0" } } "sp_a2_sphere_peek" { //Map data "level_number" "9" "total_levels" "22" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "1" "cube_button" "0" "cube_bonk" "1" "button_stand" "0" "goop" "0" "laser_power" "1" "laser_cube" "1" "plate_fling" "1" "turret" "0" "drink_water" "0" } } "sp_a2_ricochet" { //Map data "level_number" "10" "total_levels" "22" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "goop" "0" "laser_power" "1" "laser_cube" "1" "plate_fling" "1" "portal_fling" "1" "portal_fling_2" "1" "drink_water" "0" } } //CHAPTER 3 "sp_a2_bridge_intro" { //Map data "level_number" "11" "total_levels" "22" "startup" "dirty_flicker" "dirt" "0" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "1" "bridges" "1" "turret" "0" "bridge_block" "0" "laser_cube" "0" "drink_water" "0" } } "sp_a2_bridge_the_gap" { //Map data "level_number" "12" "total_levels" "22" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "1" "bridges" "1" "turret" "0" "bridge_block" "0" "laser_cube" "0" "drink_water" "0" } } "sp_a2_turret_intro" { //Map data "level_number" "13" "total_levels" "22" "startup" "dirty_flicker" "dirt" "1" "icons" { "cube_drop" "0" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "0" "bridges" "0" "turret" "1" "bridge_block" "0" "turret_burn" "0" "drink_water" "0" } } "sp_a2_laser_relays" { //Map data "level_number" "14" "total_levels" "22" "startup" "normal_flicker" "dirt" "0" "icons" { "cube_drop" "0" "cube_button" "0" "cube_bonk" "0" "button_stand" "0" "goop" "0" "laser_cube" "1" "laser_power" "1" "turret" "0" "turret_burn" "0" "drink_water" "0" } } "sp_a2_turret_blocker" { //Map data "level_number" "15" "total_levels" "22" "startup" "normal_flicker" "dirt" "0" "icons" { "cube_drop" "0" "cube_button" "1" "cube_bonk" "0" "button_stand" "0" "goop" "0" "bridges" "1" "turret" "1" "bridge_block" "1" "plate_fling" "1" "drink_water" "0" } } "sp_a2_laser_vs_turret" { //Map data "level_number" "16" "total_levels" "22" "startup" "normal_flicker" "dirt" "0" "icons" { "cube_drop" "0" "cube_button" "1" "cube_bonk" "0" "button_stand" "1" "goop" "0" "laser_cube" "1" "laser_power" "1" "turret" "1" "turret_burn" "1" "drink_water" "0" } } "sp_a2_pull_the_rug" { //Map data "level_number" "17" "total_levels" "22" "startup" "normal_flicker" "dirt" "0" "icons" { "cube_drop" "0" "cube_button" "1" "cube_bonk" "0" "button_stand" "0" "goop" "0" "bridges" "1" "laser_power" "1" "turret" "0" "bridge_block" "0" "drink_water" "0" } } //CHAPTER 4 "sp_a2_column_blocker" { //Map data "level_number" "18" "total_levels" "22" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "0" "cube_bonk" "1" "goop" "1" "bridges" "1" "laser_power" "1" "laser_cube" "1" "turret" "1" "bridge_block" "1" "turret_burn" "1" } } "sp_a2_laser_chaining" { //Map data "level_number" "19" "total_levels" "22" "startup" "normal_flicker" "icons" { "cube_drop" "0" "cube_button" "0" "cube_bonk" "0" "button_stand" "0" "laser_power" "1" "laser_cube" "1" "plate_fling" "1" "turret" "1" "turret_burn" "1" "drink_water" "0" } } "sp_a2_triple_laser" { //Map data "level_number" "20" "total_levels" "22" "startup" "normal_flicker" "icons" { "portal_fling" "0" "portal_fling_2" "0" "bridges" "0" "button_stand" "0" "laser_power" "1" "laser_cube" "1" "plate_fling" "0" "turret" "0" "turret_burn" "0" "drink_water" "0" } } "sp_a2_bts1" { //Map data "level_number" "21" "total_levels" "22" "startup" "normal_flicker" "icons" { "bridges" "1" "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "laser_power" "0" "laser_cube" "0" "turret" "0" "turret_burn" "0" "goop" "1" "drink_water" "0" } } //"sp_a2_bts2" //CHAPTER 5 //"sp_a2_bts3" //"sp_a2_bts4" //"sp_a2_bts5" //"sp_a2_bts6" //"sp_a2_core" //CHAPTER 6 //"sp_a3_00" //"sp_a3_01" //"sp_a3_03" //"sp_a3_jump_intro" //"sp_a3_bomb_flings" //"sp_a3_crazy_box" //"sp_a3_transition01" //CHAPTER 7 //"sp_a3_speed_ramp" //"sp_a3_speed_flings" //"sp_a3_portal_intro" //"sp_a3_end" //CHAPTER 8 "sp_a4_intro" { //Map data "level_number" "1" "total_levels" "1" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "0" "portal_fling" "0" "portal_fling_2" "0" "turret" "0" "drink_water" "0" "grinders" "0" } } "sp_a4_tb_intro" { //Map data "level_number" "1" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "0" "button_stand" "0" "goop" "0" "tbeams" "1" "turret" "0" "drink_water" "0" "grinders" "0" "crushers" "0" } } "sp_a4_tb_trust_drop" { //Map data "level_number" "2" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "0" "tbeams" "1" "turret" "0" "drink_water" "0" "grinders" "0" "crushers" "0" } } "sp_a4_tb_wall_button" { //Map data "level_number" "3" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "0" "goop" "0" "tbeams" "1" "plate_fling" "1" "drink_water" "0" "grinders" "0" "crushers" "0" } } "sp_a4_tb_polarity" { //Map data "level_number" "4" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "goop" "0" "tbeams" "1" "tbeam_polarity" "1" "turret" "1" "drink_water" "0" "grinders" "0" "crushers" "0" } } "sp_a4_tb_catch" { //Map data "level_number" "5" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "goop" "0" "tbeams" "1" "tbeam_polarity" "0" "plate_fling" "1" "drink_water" "0" "grinders" "0" "crushers" "0" } } "sp_a4_stop_the_box" { //Map data "level_number" "6" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "bridges" "1" "turret" "1" "bridge_block" "1" "tbeams" "0" "plate_fling" "1" "drink_water" "0" "grinders" "0" } } "sp_a4_laser_catapult" { //Map data "level_number" "11" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "0" "cube_button" "0" "cube_bonk" "0" "laser_power" "1" "laser_cube" "1" "tbeams" "1" "danger_field" "0" "plate_fling" "1" "drink_water" "0" "grinders" "0" } } "sp_a4_laser_platform" { //Map data "level_number" "12" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "0" "cube_bonk" "1" "button_stand" "0" "laser_power" "1" "laser_cube" "1" "danger_field" "1" "plate_fling" "0" "drink_water" "0" "grinders" "0" } } "sp_a4_speed_tb_catch" { //Map data "level_number" "15" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "button_stand" "1" "laser_power" "0" "laser_cube" "0" "tbeams" "1" "paint_speed" "1" "paint_bounce" "0" "drink_water" "0" } } "sp_a4_jump_polarity" { //Map data "level_number" "16" "total_levels" "19" "startup" "normal_flicker" "icons" { "button_stand" "1" "laser_power" "0" "laser_cube" "0" "turret" "1" "turret_burn" "0" "tbeams" "1" "tbeam_polarity" "1" "paint_speed" "0" "paint_bounce" "1" "drink_water" "0" } } //CHAPTER 9 "sp_a4_finale1" { //Map data "level_number" "17" "total_levels" "19" "startup" "normal_flicker" "icons" { "cube_drop" "1" "cube_button" "1" "cube_bonk" "1" "tbeams" "1" "tbeam_polarity" "1" "laser_power" "0" "danger_field" "1" "plate_fling" "1" "drink_water" "0" "grinders" "0" } } "sp_a4_finale2" { //Map data "level_number" "75" "total_levels" "19" "startup" "normal_flicker" "icons" { "turret" "1" "turret" "1" "turret" "1" "turret" "1" "turret" "1" "turret" "1" "turret" "1" "turret" "1" } } //"sp_a4_finale3" //"sp_a4_finale4" } }