//------------------------------------------------------------------------------- // This file specifies which icons are going to show up on the lightboard at the // beginning of the level if you need to add a new icon, you must add the actual // icon to the end of the texture sheet AND add it to g_pszLightboardIcons in // vgui_mp_lobby_screen //------------------------------------------------------------------------------- "lightboard_startup_sequences" { //The different startup sequences for the panels "Startups" { //"default_flicker" is defined in code as a fallback "normal_flicker" { "flicker_rate_min" "0.2f" "flicker_rate_max" "0.65f" "flicker_quick_min" "0.02f" "flicker_quick_max" "0.12f" "bg_flicker_length" "0.75f" "level_number_delay" "0.80f" "icon_delay" "1.0f" "progress_delay" "1.65f" } "dirty_flicker" { "flicker_rate_min" "0.2f" "flicker_rate_max" "0.65f" "flicker_quick_min" "0.02f" "flicker_quick_max" "0.12f" "bg_flicker_length" "0.75f" "level_number_delay" "0.80f" "icon_delay" "1.0f" "progress_delay" "1.65f" } "broken_flicker" { "flicker_rate_min" "0.5f" "flicker_rate_max" "0.8f" "flicker_quick_min" "0.1f" "flicker_quick_max" "0.5f" "bg_flicker_length" "5.00f" "level_number_delay" "4.5f" "icon_delay" "3.0f" "progress_delay" "2.8f" } } }