// Soundscapes for Portal - Test Chamber //--------------------------- // Position zero goes near the fixed portal we're guiding them toward "portal_testchmb.fixed_portal" { "dsp" "1" "playlooping" { "volume" "1.0" "wave" "ambient/levels/citadel/field_loop1.wav" "pitch" "100" "soundlevel" "SNDLVL_70db" "position" "0" } "playrandom" { "volume" "0.6,1.0" "pitch" "130, 200" "time" "1.0, 3.0" "position" "random" "soundlevel" "SNDLVL_55dB" "rndwave" { "wave" "ambient/atmosphere/hole_hit3.wav" "wave" "ambient/atmosphere/hole_hit4.wav" } } } "portal_testchmb.tight_space" { "dsp" "1" "playlooping" { "volume" "0.7" "wave" "ambient/atmosphere/Drone4LP.wav" "pitch" "100" "attenuation" "0" } "playlooping" { "volume" "0.3" "wave" "ambient/atmosphere/indoor1.wav" "pitch" "90" "attenuation" "0" } } "portal_testchmb.elevator_shaft" { "dsp" "1" "playlooping" { "volume" "0.6" "wave" "ambient/atmosphere/elev_shaft1.wav" "pitch" "95" "attenuation" "0" } "playrandom" { "volume" "0.6,0.8" "pitch" "80, 90" "time" "0.5, 1.5" "position" "random" "soundlevel" "SNDLVL_70dB" "rndwave" { "wave" "ambient/atmosphere/cave_hit1.wav" "wave" "ambient/atmosphere/cave_hit2.wav" } } } "portal_testchmb.get_the_box" { "dsp" "1" "playlooping" { "volume" "0.7" "wave" "ambient/levels/citadel/citadel_drone_loop4.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "volume" "0.5,0.8" "pitch" "60, 80" "time" "1.0, 3.0" "position" "random" "soundlevel" "SNDLVL_55dB" "rndwave" { "wave" "ambient/atmosphere/cave_hit3.wav" "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit2.wav" "wave" "ambient/atmosphere/hole_hit3.wav" } } } "portal_testchmb.explore_space" { "dsp" "1" "playlooping" { "volume" "0.7" "wave" "ambient/atmosphere/ambience_base.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "volume" "0.4,0.7" "pitch" "90, 120" "time" "1.5, 5.0" "position" "random" "soundlevel" "SNDLVL_50dB" "rndwave" { "wave" "ambient/levels/canals/headcrab_canister_ambient1.wav" "wave" "ambient/levels/canals/headcrab_canister_ambient2.wav" "wave" "ambient/levels/canals/headcrab_canister_ambient3.wav" "wave" "ambient/levels/canals/headcrab_canister_ambient4.wav" } } } // Position 0 is where we want them to shoot a portal to cross the gap. "portal_testchmb.cross_the_gap" { "dsp" "1" "playlooping" { "volume" "0.8" "wave" "ambient/atmosphere/ambience5.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "volume" "0.7,1.0" "pitch" "90, 120" "time" "4.0, 6.0" "position" "random" "soundlevel" "SNDLVL_60dB" "rndwave" { "wave" "ambient/atmosphere/city_truckpass1.wav" "wave" "ambient/atmosphere/hole_hit5.wav" } } "playrandom" { "volume" "0.5,0.7" "pitch" "70, 80" "time" "7.0, 15.0" "position" "0" "soundlevel" "SNDLVL_75dB" "rndwave" { "wave" "ambient/levels/canals/windchime5.wav" } } } "portal_testchmb.energy_ball" { "dsp" "1" "playlooping" { "volume" "0.7" "wave" "ambient/levels/citadel/citadel_drone_loop3.wav" "pitch" "100" "attenuation" "0" } "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/quiet_cellblock_amb.wav" "pitch" "100" "attenuation" "0" } } "portal_testchmb.goo_pit" { "dsp" "1" "playlooping" { "volume" "0.65" "wave" "ambient/atmosphere/ambience6.wav" "pitch" "100" "attenuation" "0" } "playlooping" { "volume" "0.25" "wave" "ambient/levels/canals/toxic_slime_loop1.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "volume" "0.4,0.6" "pitch" "90, 110" "time" "1.0, 4.0" "position" "random" "soundlevel" "SNDLVL_55dB" "rndwave" { "wave" "ambient/levels/canals/toxic_slime_gurgle2.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle3.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle4.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle5.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle7.wav" "wave" "ambient/levels/canals/toxic_slime_gurgle8.wav" } } } "portal_testchmb.cleanser" { "dsp" "1" "playlooping" { "volume" "0.7" "wave" "ambient/levels/citadel/field_loop1.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "volume" "0.4,0.7" "pitch" "60, 75" "time" "3.0, 6.0" "position" "random" "soundlevel" "SNDLVL_55dB" "rndwave" { "wave" "ambient/atmosphere/hole_hit1.wav" "wave" "ambient/atmosphere/hole_hit2.wav" } } } "portal_testchmb.fling" { "dsp" "1" "playlooping" { "volume" "0.9" "wave" "ambient/atmosphere/tone_alley.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "volume" "0.25,0.35" "pitch" "90, 110" "time" "3.0, 7.0" "position" "random" "soundlevel" "SNDLVL_55dB" "rndwave" { "wave" "ambient/levels/streetwar/city_chant1.wav" } } } "portal_testchmb.turret_danger" { "dsp" "1" "playlooping" { "volume" "0.5" "wave" "ambient/atmosphere/Drone1LP.wav" "pitch" "100" "attenuation" "0" } "playlooping" { "volume" "0.7" "wave" "ambient/levels/citadel/citadel_drone_loop5.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "volume" "0.5,0.7" "pitch" "90, 110" "time" "5.0, 10.0" "position" "random" "soundlevel" "SNDLVL_45dB" "rndwave" { "wave" "ambient/levels/citadel/citadel_flyer1.wav" } } } // Position zero is the box that you want them to use "portal_testchmb.use_your_box" { "dsp" "1" "playlooping" { "volume" "0.8" "wave" "ambient/atmosphere/corridor2.wav" "pitch" "100" "attenuation" "0" } "playrandom" { "volume" "0.3,0.5" "pitch" "70, 90" "time" "3.0, 7.0" "position" "0" "soundlevel" "SNDLVL_60dB" "rndwave" { "wave" "ambient/levels/canals/headcrab_canister_ambient1.wav" "wave" "ambient/levels/canals/headcrab_canister_ambient2.wav" "wave" "ambient/levels/canals/headcrab_canister_ambient3.wav" "wave" "ambient/levels/canals/headcrab_canister_ambient4.wav" } } } "portal_testchmb.track_train" { "dsp" "1" "playlooping" { "volume" "0.6" "wave" "ambient/atmosphere/corridor.wav" "pitch" "100" "attenuation" "0" } "playlooping" { "volume" "0.6" "wave" "ambient/atmosphere/tone_quiet.wav" "pitch" "100" "attenuation" "0" } } "portal_testchmb.fire_pit" { "dsp" "1" "playlooping" { "volume" "0.2" "wave" "ambient/fire/fire_big_loop1.wav" "pitch" "100" "attenuation" "0" } "playlooping" { "volume" "0.2" "wave" "ambient/fire/firebig.wav" "pitch" "100" "attenuation" "0" } }