// Halflife 2 custom sound mixers. // These Sound Mixers are referenced by name from Soundscapes, and are used to provide // custom volume control over various sound categories, called 'mix groups' // "GROUPRULES" specifies the rules for inclusion of a sound in a mix group. // Rules are checked sequentially (from top to bottom). All fields must match // in a row in order for a sound to match the group. A sound my be included // in up to 8 mix groups. // LIMITS: // up to 64 unique mix groups // up to 76 group rules entries // up to 32 sound mixers // all strings are limited to 31 characters! // NOTE2: at runtime, you can display the classname of the sound source by // setting snd_showclassname 1 in the console. // NOTE3: main character dialog during critical scenes is ducked using a separate code path which, when // active, temporarilly disables mixer ducking (prevent double ducking). // Lower priority sounds are ducked by higher priority sounds, if "is ducked" is enabled. // Only sounds with "causes ducking" enabled can cause a lower priority sound to be ducked. "MixGroups" { // NOTE: order these from least general to most general // directory or .wav classname Causes Duck to Ducker // group name name substring substring chan sndlvl_min sndlvl_max priority Is Ducked Ducking Percent Threshold // --------- ------------------ --------- ----------- ---------- ---------- -------- -------- ------- ------- --------- "voip" "?VoiceSfx" "" "" "" "" "60" "0" "0" "100" "40" "UI" "ui/" "" "" "" "" "60" "0" "0" "100" "40" "commentary" "commentary/" "" "" "" "" "60" "0" "0" "100" "40" "mstr" "mstr/" "" "" "" "" "60" "0" "0" "100" "40" "noDSP" "nodsp" "" "" "" "" "60" "0" "0" "100" "40" "potatosVO" "vo/glados/potatos" "" "" "" "" "60" "0" "0" "100" "40" "gladosVO" "vo/glados/" "" "" "" "" "60" "0" "0" "100" "40" "announcerVO" "vo/announcer/" "" "" "" "" "60" "0" "0" "100" "40" "wheatleyVO" "vo/wheatley/" "" "" "" "" "60" "0" "0" "100" "40" "caveVO" "vo/cavejohnson/" "" "" "" "" "60" "0" "0" "100" "40" "coreVO" "vo/core" "" "" "" "" "60" "0" "0" "100" "40" "inTBeam" "player_enter_tbeam_lp" "" "" "" "" "60" "0" "0" "100" "40" "gelBounce" "player_bounce_jump_paint" "" "" "" "" "60" "0" "0" "100" "40" "epilogueMusic" "music/sp_a5_x1" "" "" "" "" "60" "0" "0" "75" "40" "Music" "music/" "" "" "" "" "60" "0" "0" "75" "40" "beep" "xray/beep" "" "" "" "" "60" "0" "0" "75" "40" "bullethit" "impact_bullet" "" "" "" "" "60" "0" "0" "100" "40" "bulletmiss" "nearmiss" "" "" "" "" "60" "0" "0" "100" "40" "Explosions" "explo" "" "" "120" "" "60" "0" "0" "100" "40" "Player_Fall" "fall_whoosh" "" "" "" "" "60" "0" "0" "100" "40" "Portalgun" "portalgun" "" "" "" "" "60" "0" "0" "100" "40" "Player_Weapons_Loud" "weapon" "Player" "" "140" "" "60" "0" "0" "100" "40" "Player_Weapons" "weapon" "Player" "" "" "" "60" "0" "0" "100" "40" "Player" "player/" "Player" "" "" "" "60" "0" "0" "100" "40" "turrets" "npc/turret" "" "" "" "" "60" "0" "0" "100" "40" "defective_turrets" "vo/turret" "" "" "" "" "60" "0" "0" "100" "40" "NPC_Voice" "" "NPC" "CHAN_VOICE" "" "" "60" "0" "0" "100" "40" "NPC_Weapons_Loud" "" "NPC" "CHAN_WEAPON" "140" "" "60" "0" "0" "100" "40" "NPC_Weapons" "" "NPC" "CHAN_WEAPON" "" "" "60" "0" "0" "100" "40" "NPC_Body" "" "NPC" "CHAN_BODY" "" "" "60" "0" "0" "100" "40" "NPC_Looping" "" "NPC" "CHAN_STATIC" "" "" "60" "0" "0" "100" "40" "NPC" "" "NPC" "" "" "" "60" "0" "0" "100" "40" "Ambient" "ambien" "" "" "" "" "60" "0" "0" "100" "40" "Container" "container" "" "" "" "" "60" "0" "0" "100" "40" "Robot" "robot_parts/" "" "" "" "" "60" "0" "0" "100" "40" "Trains" "plats/" "" "" "" "" "60" "0" "0" "100" "40" "Doors" "doors/" "" "" "" "" "60" "0" "0" "100" "40" "Buttons" "buttons/" "" "" "" "" "60" "0" "0" "100" "40" "Items" "items/" "" "" "" "" "60" "0" "0" "100" "40" "Beams" "beams/" "" "" "" "" "60" "0" "0" "100" "40" "Vehicles" "vehicles/" "" "" "" "" "60" "0" "0" "68" "40" "Vehicles_Looping" "vehicles/" "" "CHAN_STATIC" "" "" "60" "0" "0" "68" "40" "Physics" "physics/" "" "" "" "" "60" "0" "0" "100" "40" "Dialog" "combined/" "" "" "" "" "60" "0" "0" "100" "20" "Combat" "explo" "" "" "110" "" "60" "0" "0" "100" "40" "Weapons" "weapon" "" "" "120" "" "60" "0" "0" "100" "40" "Quiet" "" "" "" "0" "70" "60" "0" "0" "100" "40" "Medium" "" "" "" "71" "90" "60" "0" "0" "100" "40" "Loud" "" "" "" "91" "100" "60" "0" "0" "100" "40" "VeryLoud" "" "" "" "101" "149" "60" "0" "0" "100" "40" "SuperLoud" "" "" "" "150" "" "60" "0" "0" "100" "40" "All" "" "" "" "" "" "60" "0" "0" "100" "40" "Claw" "asdfasdf" "" "" "" "" "60" "0" "0" "100" "40" "ReducedDuckingSm" "asdfxxx" "" "" "" "" "60" "0" "0" "100" "40" "ReducedDuckingMd" "asdfwww" "" "" "" "" "60" "0" "0" "100" "40" "ReducedDuckingLg" "asdfyyy" "" "" "" "" "60" "0" "0" "100" "40" "ReducedDuckingXl" "asdfbbb" "" "" "" "" "60" "0" "0" "100" "40" "ReducedDuckingXxl" "asdfhhh" "" "" "" "" "60" "0" "0" "100" "40" "ReducedDuckingMstr" "asdfqqd" "" "" "" "" "60" "0" "0" "100" "40" "testTBin" "asdfaef" "" "" "" "" "60" "0" "0" "100" "40" "testGelBounce" "asxdrf" "" "" "" "" "60" "0" "0" "100" "40" "testGelSpeed" "asxdrf" "" "" "" "" "60" "0" "0" "100" "40" "unduckedMusic" "music/" "" "" "" "" "60" "0" "0" "75" "40" "unTBeam" "untbeam" "" "" "" "" "60" "0" "0" "100" "40" "xLoud" "xloud" "" "" "" "" "60" "0" "0" "100" "40" } //---------------------------------------------------------------- // first 3 fields are multipliers, last 2 are additive // vol level dsp solo mute "SoundMixers" { "Default_Mix" { "voip" "0.6" "1.0" "1.0" "0.0" "0.0" "commentary" "0.7" "1.0" "0.0" "0.0" "0.0" "mstr" "1.0" "1.0" "0.0" "0.0" "0.0" "noDSP" "0.6" "1.0" "0.0" "0.0" "0.0" "potatosVO" "0.4" "1.0" "0.32" "0.0" "0.0" "gladosVO" "0.7" "1.0" "0.32" "0.0" "0.0" "announcerVO" "0.7" "1.0" "0.35" "0.0" "0.0" "wheatleyVO" "0.7" "1.0" "0.35" "0.0" "0.0" // "oldWheatleyVO" "0.7" "1.0" "0.35" "0.0" "0.0" "caveVO" "0.88" "1.0" "1.0" "0.0" "0.0" "coreVO" "0.75" "1.0" "0.35" "0.0" "0.0" "inTBeam" "0.6" "1.0" "1.0" "0.0" "0.0" "gelBounce" "0.6" "1.0" "1.0" "0.0" "0.0" "beep" "0.6" "1.0" "1.0" "0.0" "0.0" "epilogueMusic" "0.6" "1.0" "1.0" "0.0" "0.0" "Music" "0.6" "1.0" "1.0" "0.0" "0.0" "bullethit" "0.6" "1.0" "1.0" "0.0" "0.0" "bulletmiss" "0.6" "1.0" "1.0" "0.0" "0.0" "Explosions" "0.6" "1.0" "1.0" "0.0" "0.0" "Player_Fall" "0.6" "1.0" "1.0" "0.0" "0.0" "Portalgun" "0.6" "1.0" "1.0" "0.0" "0.0" "Player_Weapons_Loud" "0.6" "1.0" "1.0" "0.0" "0.0" "Player_Weapons" "0.6" "1.0" "1.0" "0.0" "0.0" "Player" "0.6" "1.0" "1.0" "0.0" "0.0" "turrets" "0.6" "1.05" "1.0" "0.0" "0.0" "defective_turrets" "0.6" "1.0" "1.0" "0.0" "0.0" "NPC_Voice" "0.6" "1.0" "1.0" "0.0" "0.0" "NPC_Weapons_Loud" "0.6" "1.0" "1.0" "0.0" "0.0" "NPC_Weapons" "0.6" "1.0" "1.0" "0.0" "0.0" "NPC_Body" "0.6" "1.0" "1.0" "0.0" "0.0" "NPC_Looping" "0.6" "1.0" "1.0" "0.0" "0.0" "NPC" "0.6" "1.0" "1.0" "0.0" "0.0" "Ambient" "0.6" "1.0" "1.0" "0.0" "0.0" "Container" "0.6" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingSm" "0.6" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingMd" "0.6" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingLg" "0.6" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingXl" "0.6" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingXxl" "0.8" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingMstr" "0.6" "1.0" "1.0" "0.0" "0.0" "Robot" "0.6" "1.0" "1.0" "0.0" "0.0" "Claw" "0.6" "1.0" "1.0" "0.0" "0.0" "Trains" "0.6" "1.0" "1.0" "0.0" "0.0" "Doors" "0.6" "1.0" "1.0" "0.0" "0.0" "Buttons" "0.6" "1.0" "1.0" "0.0" "0.0" "Items" "0.6" "1.0" "1.0" "0.0" "0.0" "Beams" "0.6" "1.0" "1.0" "0.0" "0.0" "Vehicles" "0.6" "1.0" "1.0" "0.0" "0.0" "Vehicles_Looping" "0.6" "1.0" "1.0" "0.0" "0.0" "UI" "1.0" "1.0" "1.0" "0.0" "0.0" "Physics" "0.6" "1.0" "1.0" "0.0" "0.0" "Dialog" "0.6" "1.0" "1.0" "0.0" "0.0" "Combat" "0.6" "1.0" "1.0" "0.0" "0.0" "Weapons" "0.6" "1.0" "1.0" "0.0" "0.0" "Quiet" "0.6" "1.0" "1.0" "0.0" "0.0" "Medium" "0.6" "1.0" "1.0" "0.0" "0.0" "Loud" "0.6" "1.0" "1.0" "0.0" "0.0" "VeryLoud" "0.6" "1.0" "1.0" "0.0" "0.0" "SuperLoud" "0.6" "1.0" "1.0" "0.0" "0.0" "All" "0.6" "1.0" "1.0" "0.0" "0.0" "testTBin" "1.0" "1.0" "1.0" "0.0" "0.0" "testGelBounce" "1.0" "1.0" "1.0" "0.0" "0.0" "testGelSpeed" "1.0" "1.0" "1.0" "0.0" "0.0" "unduckedMusic" "0.6" "1.0" "1.0" "0.0" "0.0" "unTBeam" "0.6" "1.0" "1.0" "0.0" "0.0" "xLoud" "0.8" "1.0" "1.0" "0.0" "0.0" } "Silent_Mix" { "voip" "0.6" "1.0" "1.0" "0.0" "0.0" "commentary" "0.7" "1.0" "0.0" "0.0" "0.0" "mstr" "0.0" "1.0" "0.0" "0.0" "0.0" "noDSP" "0.0" "1.0" "0.0" "0.0" "0.0" "potatosVO" "0.0" "1.0" "0.32" "0.0" "0.0" "gladosVO" "0.0" "1.0" "0.32" "0.0" "0.0" "announcerVO" "0.0" "1.0" "0.35" "0.0" "0.0" "wheatleyVO" "0.0" "1.0" "0.35" "0.0" "0.0" // "oldWheatleyVO" "0.7" "1.0" "0.35" "0.0" "0.0" "caveVO" "0.0" "1.0" "1.0" "0.0" "0.0" "coreVO" "0.0" "1.0" "0.35" "0.0" "0.0" "inTBeam" "0.0" "1.0" "1.0" "0.0" "0.0" "gelBounce" "0.0" "1.0" "1.0" "0.0" "0.0" "beep" "0.0" "1.0" "1.0" "0.0" "0.0" "epilogueMusic" "0.0" "1.0" "1.0" "0.0" "0.0" "Music" "0.0" "1.0" "1.0" "0.0" "0.0" "bullethit" "0.0" "1.0" "1.0" "0.0" "0.0" "bulletmiss" "0.0" "1.0" "1.0" "0.0" "0.0" "Explosions" "0.0" "1.0" "1.0" "0.0" "0.0" "Player_Fall" "0.0" "1.0" "1.0" "0.0" "0.0" "Portalgun" "0.0" "1.0" "1.0" "0.0" "0.0" "Player_Weapons_Loud" "0.0" "1.0" "1.0" "0.0" "0.0" "Player_Weapons" "0.0" "1.0" "1.0" "0.0" "0.0" "Player" "0.0" "1.0" "1.0" "0.0" "0.0" "turrets" "0.0" "1.05" "1.0" "0.0" "0.0" "defective_turrets" "0.0" "1.0" "1.0" "0.0" "0.0" "NPC_Voice" "0.0" "1.0" "1.0" "0.0" "0.0" "NPC_Weapons_Loud" "0.0" "1.0" "1.0" "0.0" "0.0" "NPC_Weapons" "0.0" "1.0" "1.0" "0.0" "0.0" "NPC_Body" "0.0" "1.0" "1.0" "0.0" "0.0" "NPC_Looping" "0.0" "1.0" "1.0" "0.0" "0.0" "NPC" "0.0" "1.0" "1.0" "0.0" "0.0" "Ambient" "0.0" "1.0" "1.0" "0.0" "0.0" "Container" "0.0" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingSm" "0.0" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingMd" "0.0" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingLg" "0.0" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingXl" "0.0" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingXxl" "0.0" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingMstr" "0.0" "1.0" "1.0" "0.0" "0.0" "Robot" "0.0" "1.0" "1.0" "0.0" "0.0" "Claw" "0.0" "1.0" "1.0" "0.0" "0.0" "Trains" "0.0" "1.0" "1.0" "0.0" "0.0" "Doors" "0.0" "1.0" "1.0" "0.0" "0.0" "Buttons" "0.0" "1.0" "1.0" "0.0" "0.0" "Items" "0.0" "1.0" "1.0" "0.0" "0.0" "Beams" "0.0" "1.0" "1.0" "0.0" "0.0" "Vehicles" "0.0" "1.0" "1.0" "0.0" "0.0" "Vehicles_Looping" "0.0" "1.0" "1.0" "0.0" "0.0" "UI" "1.0" "1.0" "1.0" "0.0" "0.0" "Physics" "0.0" "1.0" "1.0" "0.0" "0.0" "Dialog" "0.0" "1.0" "1.0" "0.0" "0.0" "Combat" "0.0" "1.0" "1.0" "0.0" "0.0" "Weapons" "0.0" "1.0" "1.0" "0.0" "0.0" "Quiet" "0.0" "1.0" "1.0" "0.0" "0.0" "Medium" "0.0" "1.0" "1.0" "0.0" "0.0" "Loud" "0.0" "1.0" "1.0" "0.0" "0.0" "VeryLoud" "0.0" "1.0" "1.0" "0.0" "0.0" "SuperLoud" "0.0" "1.0" "1.0" "0.0" "0.0" "All" "0.0" "1.0" "1.0" "0.0" "0.0" "testTBin" "0.0" "1.0" "1.0" "0.0" "0.0" "testGelBounce" "0.0" "1.0" "1.0" "0.0" "0.0" "testGelSpeed" "0.0" "1.0" "1.0" "0.0" "0.0" "unduckedMusic" "0.0" "1.0" "1.0" "0.0" "0.0" "unTBeam" "0.0" "1.0" "1.0" "0.0" "0.0" "xLoud" "0.0" "1.0" "1.0" "0.0" "0.0" } } //---------------------------------------------------------------- // first 3 fields are multipliers, last 2 are additive // vol level dsp solo mute "MixLayers" { "voipLayer" { "voip" "1.0" "1.0" "1.0" "0.45" "0.0" } "commentaryLayer" { "commentary" "1.0" "1.0" "1.0" "0.8" "0.0" "gladosVO" "0.2" "1.0" "1.0" "0.8" "1.0" "potatosVO" "0.2" "1.0" "1.0" "0.8" "1.0" "announcerVO" "0.2" "1.0" "1.0" "0.8" "1.0" "wheatleyVO" "0.2" "1.0" "1.0" "0.8" "1.0" "caveVO" "0.2" "1.0" "1.0" "0.8" "1.0" "Music" "0.2" "1.0" "1.0" "0.8" "1.0" "gladosVO" "0.2" "1.0" "1.0" "0.8" "1.0" "mstr" "0.2" "1.0" "1.0" "0.8" "1.0" "UI" "1.0" "1.0" "1.0" "0.8" "0.0" } "gladosVOLayer" { "gladosVO" "1.0" "1.0" "1.0" "0.8" "0.0" "potatosVO" "1.0" "1.0" "1.0" "0.8" "0.0" "announcerVO" "1.0" "1.0" "1.0" "0.8" "0.0" "wheatleyVO" "1.0" "1.0" "1.0" "0.8" "0.0" "caveVO" "1.0" "1.0" "1.0" "0.8" "0.0" "Music" "1.0" "1.0" "1.0" "0.35" "0.0" "Ambient" "1.0" "1.0" "1.0" "0.2" "0.0" "Robot" "0.85" "1.0" "1.0" "0.0" "0.0" "UI" "1.0" "1.0" "1.0" "0.8" "0.0" "xLoud" "1.0" "1.0" "1.0" "0.25" "0.0" "Portalgun" "1.0" "1.0" "1.0" "0.4" "0.0" "Claw" "1.0" "1.0" "1.0" "0.8" "0.0" "Player_Fall" "0.85" "1.0" "1.0" "0.0" "0.0" "ReducedDuckingSm" "1.0" "1.0" "1.0" "0.1" "0.0" "ReducedDuckingMd" "1.0" "1.0" "1.0" "0.25" "0.0" "ReducedDuckingLg" "1.0" "1.0" "1.0" "0.333" "0.0" "ReducedDuckingXl" "1.0" "1.0" "1.0" "0.45" "0.0" "ReducedDuckingXxl" "1.0" "1.0" "1.0" "0.8" "0.0" } "announcerVOLayer" { "gladosVO" "1.0" "1.0" "1.0" "0.8" "0.0" "potatosVO" "1.0" "1.0" "1.0" "0.8" "0.0" "announcerVO" "1.0" "1.0" "1.0" "0.8" "0.0" "wheatleyVO" "1.0" "1.0" "1.0" "0.8" "0.0" "caveVO" "1.0" "1.0" "1.0" "0.8" "0.0" "Music" "1.0" "1.0" "1.0" "0.35" "0.0" "UI" "1.0" "1.0" "1.0" "0.8" "0.0" "Portalgun" "1.0" "1.0" "1.0" "0.4" "0.0" "xLoud" "1.0" "1.0" "1.0" "0.25" "0.0" "ReducedDuckingSm" "1.0" "1.0" "1.0" "0.1" "0.0" "ReducedDuckingMd" "1.0" "1.0" "1.0" "0.25" "0.0" "ReducedDuckingLg" "1.0" "1.0" "1.0" "0.333" "0.0" "ReducedDuckingXl" "1.0" "1.0" "1.0" "0.45" "0.0" "ReducedDuckingXxl" "1.0" "1.0" "1.0" "0.8" "0.0" } "wheatleyVOLayer" { "gladosVO" "1.0" "1.0" "1.0" "0.4" "0.0" "announcerVO" "1.0" "1.0" "1.0" "0.4" "0.0" "caveVO" "1.0" "1.0" "1.0" "0.4" "0.0" "wheatleyVO" "1.0" "1.0" "1.0" "0.4" "0.0" "Music" "1.0" "1.0" "1.0" "0.35" "0.0" "Claw" "1.0" "1.0" "1.0" "0.4" "0.0" "Robot" "0.85" "1.0" "1.0" "0.0" "0.0" "UI" "1.0" "1.0" "1.0" "0.4" "0.0" "Portalgun" "1.0" "1.0" "1.0" "0.2" "0.0" "ReducedDuckingSm" "1.0" "1.0" "1.0" "0.05" "0.0" "ReducedDuckingMd" "1.0" "1.0" "1.0" "0.1" "0.0" "ReducedDuckingLg" "1.0" "1.0" "1.0" "0.2" "0.0" "ReducedDuckingXl" "1.0" "1.0" "1.0" "0.25" "0.0" "ReducedDuckingXxl" "1.0" "1.0" "1.0" "0.4" "0.0" "xLoud" "1.0" "1.0" "1.0" "0.1" "0.0" } // "oldWheatleyVOLayer" // { // "gladosVO" "1.0" "1.0" "1.0" "0.4" "0.0" // "potatosVO" "1.0" "1.0" "1.0" "0.4" "0.0" // "announcerVO" "1.0" "1.0" "1.0" "0.4" "0.0" // "caveVO" "1.0" "1.0" "1.0" "0.4" "0.0" // "oldWheatleyVO" "1.0" "1.0" "1.0" "0.4" "0.0" // "Music" "1.0" "1.0" "1.0" "0.35" "0.0" // // "testTBin" "1.0" "1.0" "1.0" "0.4" "0.0" // } "caveVOLayer" { "caveVO" "1.0" "1.0" "1.0" "0.65" "0.0" "gladosVO" "1.0" "1.0" "1.0" "0.4" "0.0" "potatosVO" "1.0" "1.0" "1.0" "0.4" "0.0" "announcerVO" "1.0" "1.0" "1.0" "0.4" "0.0" "wheatleyVO" "1.0" "1.0" "1.0" "0.4" "0.0" "Music" "1.0" "1.0" "1.0" "0.45" "0.0" "UI" "1.0" "1.0" "1.0" "0.65" "0.0" "Portalgun" "1.0" "1.0" "1.0" "0.325" "0.0" "ReducedDuckingXxl" "1.0" "1.0" "1.0" "0.65" "0.0" } "coreVOLayer" { "coreVO" "1.0" "1.0" "1.0" "0.5" "0.0" "Music" "1.0" "1.0" "1.0" "0.4" "0.0" "UI" "1.0" "1.0" "1.0" "0.5" "0.0" "Portalgun" "1.0" "1.0" "1.0" "0.25" "0.0" "ReducedDuckingXxl" "1.0" "1.0" "1.0" "0.5" "0.0" } "inTBeamLayer" { "inTBeam" "1.0" "1.0" "1.0" "0.8" "0.0" "gladosVO" "1.0" "1.0" "1.0" "0.4" "0.0" "potatosVO" "1.0" "1.0" "1.0" "0.4" "0.0" "announcerVO" "1.0" "1.0" "1.0" "0.4" "0.0" "wheatleyVO" "1.0" "1.0" "1.0" "0.4" "0.0" // "oldWheatleyVO" "1.0" "1.0" "1.0" "0.4" "0.0" "caveVO" "1.0" "1.0" "1.0" "0.4" "0.0" "testTBin" "0.0" "1.0" "1.0" "0.0" "0.0" "Music" "0.0" "1.0" "1.0" "0.0" "0.0" "unduckedMusic" "1.0" "1.0" "1.0" "0.8" "0.0" "unTBeam" "1.0" "1.0" "1.0" "0.4" "0.0" "UI" "1.0" "1.0" "1.0" "0.8" "0.0" } "gelBounceLayer" { "testGelBounce" "0.0" "1.0" "1.0" "0.0" "0.0" } "gelSpeedLayer" { "testGelSpeed" "0.0" "1.0" "1.0" "0.0" "0.0" } "mstrLayer" { "mstr" "1.0" "1.0" "1.0" "0.95" "0.0" "epilogueMusic" "1.0" "1.0" "1.0" "0.95" "0.0" "gladosVO" "1.0" "1.0" "1.0" "0.95" "0.0" "announcerVO" "1.0" "1.0" "1.0" "1.0" "0.0" "wheatleyVO" "1.0" "1.0" "1.0" "0.95" "0.0" "UI" "1.0" "1.0" "1.0" "0.95" "0.0" "ReducedDuckingMstr" "1.0" "1.0" "1.0" "0.95" "0.0" // "oldWheatleyVO" "1.0" "1.0" "1.0" "1.0" "0.0" } "epilogueMusicLayer" { "Ambient" "0.5" "1.0" "1.0" "0.0" "0.0" } } // Triggers // // NOTE: you can't mute a group that is a trigger in the triggered layer, you be fuxored // // mixlayer, triggering mixgroup, threshold, factor, attack, release "LayerTriggers" { "voipLayer" "voip" "0.0" "1.0" "0.0" "0.4" "commentaryLayer" "commentary" "0.0" "1.0" "0.0" "0.4" "gladosVOLayer" "gladosVO" "0.0" "1.0" "0.25" "0.7" "gladosVOLayer" "potatosVO" "0.0" "1.0" "0.25" "0.7" "announcerVOLayer" "announcerVO" "0.0" "1.0" "0.25" "0.7" "wheatleyVOLayer" "wheatleyVO" "0.0" "1.0" "0.05" "0.7" // "oldWheatleyVOLayer" "oldWheatleyVO" "0.0" "1.0" "0.05" "0.7" "caveVOLayer" "caveVO" "0.0" "1.0" "0.05" "0.7" "coreVOLayer" "coreVO" "0.0" "1.0" "0.05" "0.7" "inTBeamLayer" "inTBeam" "0.0" "1.0" "0.0" "1.0" "gelBounceLayer" "gelBounce" "0.0" "1.0" "0.0" "0.0" "gelSpeedLayer" "testGelSpeed" "0.0" "1.0" "0.0" "0.0" "mstrLayer" "mstr" "0.0" "1.0" "0.1" "0.2" "epilogueMusicLayer" "epilogueMusic" "0.0" "1.0" "0.1" "0.2" }