"intermission_music" { "channel" "CHAN_STATIC" "volume" "0.7500000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "*#music/smooth_jazz.mp3" } "apc_engine_start" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_90db" "wave" ")plats/platform_start_lp_01.wav" } "apc_engine_stop" { "channel" "CHAN_STATIC" "volume" "0.85" "soundlevel" "SNDLVL_95db" "wave" "vehicles/apc/apc_shutdown.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "P2_null_player_start" //Play an entry other than the called one! "play_entry" { "entry_name" "World.PlatformStop" //Replace with the sound you want to play. } } } } "Doors.FullClose8" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "common/NULL.WAV" } "Doors.FullClose11" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_100dB" "pitch" "90,110" "wave" "doors/garage_stop1.wav" } "Doors.FullClose14" { "channel" "CHAN_BODY" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/doorstop1.wav" } "DoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "0.05" "soundlevel" "SNDLVL_75dB" "wave" ")doors/default_move.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "P2_exclusion_time_and_poly_limiting_start" "limit_sound" { "match_entry" "DoorSound.DefaultMove" "input_max_entries" "1.000000" "match_substring" "false" } "block_entries" { "input_duration" ".05" //in seconds "match_entry" "DoorSound.DefaultMove" //The sound entry to use "match_entity" "false" } } } } "DoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "DoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } "RotDoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "0.05" "soundlevel" "SNDLVL_75dB" "wave" ")doors/default_move.wav" } "RotDoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "RotDoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } "DoorSound.Null" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "Doors.FullOpen9" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_80dB" "pitch" "95,110" "wave" "doors/door_metal_large_close2.wav" } "Doors.FullOpen9b" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_80dB" "pitch" "115,120" "wave" "doors/door_metal_large_close3.wav" } "Doors.FullOpen10" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "70,80" "wave" "plats/hall_elev_stop.wav" } "Doors.FullOpen14" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/doorstop1.wav" } "Buttons.snd21" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "P2_null_start" //replaces null.wav } } } "d3_citadel.small_elevator_move" { "channel" "CHAN_STATIC" "volume" "0.70000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "plats/elevator_move_loop1.wav" } "NPC_dog.Ravendoor_Creak" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "50" "soundlevel" "SNDLVL_120dB" "wave" "ambient/materials/metal_stress1.wav" } "AlyxEMP.Charge" { "channel" "CHAN_WEAPON" "volume" "0.65" "soundlevel" "SNDLVL_90dB" "pitch" "100,120" //"wave" "weapons/stunstick/alyx_stunner_charge2.wav" // "wave" "weapons/stunstick/alyx_stunner2.wav" "wave" "common/null.wav" } "Doors.Move10" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "plats/hall_elev_move.wav" } "Buttons.snd47" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button7.wav" } "coast.combine_apc_shutdown" { "channel" "CHAN_STATIC" "volume" "0.900000" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_80dB" "wave" "vehicles/apc/apc_shutdown.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "P2_null_player_start" //Play an entry other than the called one! "play_entry" { "entry_name" "World.PlatformStop" //Replace with the sound you want to play. } } } } "Canals.d1_canals_01a_metal_groan" { "channel" "CHAN_STATIC" "volume" "0.75" "pitch" "100" "soundlevel" "SNDLVL_90db" "wave" "ambient/materials/metal_groan.wav" } "DoorHandles.Locked1" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/latchlocked2.wav" } "explode_3" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "95, 105" "soundlevel" "SNDLVL_GUNFIRE" "wave" "ambient/explosions/explode_3.wav" } "d3_citadel.small_elevator_start" { "channel" "CHAN_STATIC" "volume" "0.750000" "pitch" "100" "soundlevel" "SNDLVL_80dB" "wave" "plats/elevator_start1.wav" } "coast.thumper_ambient" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "0.500000" "soundlevel" "SNDLVL_80dB" "wave" "ambient/machines/thumper_amb.wav" } "Doors.FullOpen1" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_medium_open1.wav" } "NPC_CScanner.DiveBombFlyby" { "channel" "CHAN_STATIC" "volume" "1.0" "pitch" "95, 105" "soundlevel" "SNDLVL_120dB" "rndwave" { "wave" "npc/scanner/scanner_nearmiss1.wav" "wave" "npc/scanner/scanner_nearmiss2.wav" } } "Doors.FullClose10" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_100dB" "pitch" "70,80" "wave" "plats/hall_elev_stop.wav" } "Doors.CombineGate_citizen_stop1" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "plats/elevator_stop1.wav" } "Doors.CombineGate_citizen_stop2" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "plats/elevator_stop2.wav" } "Buttons.snd42" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button2.wav" } "Airboat_fan_idle" { "channel" "CHAN_STATIC" "volume" "0.9" "pitch" "100,120" "soundlevel" "SNDLVL_NORM" "wave" "vehicles/airboat/fan_blade_idle_loop1.wav" } "Doors.FullClose1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "common/NULL.WAV" } // NOTE: all 'short' loops must be on chan voice "NPC_SScanner.Combat" { "channel" "CHAN_VOICE" "volume" "0.45" "pitch" "100,140" "soundlevel" "SNDLVL_85dB" "rndwave" { "wave" "npc/scanner/combat_scan_loop1.wav" "wave" "npc/scanner/combat_scan_loop2.wav" "wave" "npc/scanner/combat_scan_loop4.wav" "wave" "npc/scanner/combat_scan_loop6.wav" } } "Buttons.snd43" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button3.wav" } "Func_Tank.BeginUse" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "wave" "weapons/shotgun/shotgun_cock.wav" } "Doors.Move1" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "pitch" "95,105" "rndwave" { "wave" "doors/door_metal_rusty_move1.wav" } } "Weapon_MegaPhysCannon.Pickup" { "channel" "CHAN_WEAPON" "volume" "0.42" "soundlevel" "SNDLVL_105dB" "pitch" "70,80" "wave" "weapons/physcannon/physcannon_pickup.wav" } "DoorHandles.Unlocked1" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" ")doors/latchunlocked1.wav" "wave" ")doors/door_latch3.wav" } } "Weapon_CombineGuard.Special1" { "channel" "CHAN_WEAPON" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "wave" "weapons/cguard/charging.wav" } "Buttons.snd22" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "buttons/lever2.wav" } "doors.locker_shut" { "channel" "CHAN_STATIC" "volume" "0.15,0.25" "soundlevel" "SNDLVL_75dB" "wave" "common/NULL.WAV" } "DoorHandles.Unlocked2" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/handle_pushbar_open1.wav" } "ambient.steam01" { "channel" "CHAN_STATIC" "volume" "0.4" "pitch" "100" "soundlevel" "SNDLVL_70dB" "wave" "ambient/gas/steam_loop1.wav" } "d1_canals_03.catwalkgroan01" { "channel" "CHAN_STATIC" "volume" "VOL_NORM" "pitch" "100" "soundlevel" "SNDLVL_100dB" "wave" "ambient/materials/metal_stress1.wav" } "Doors.FullClose2" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_large_close2.wav" "wave" "doors/metal_stop1.wav" } } "container.enginestart" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "container/crane_start_loop1.wav" } "soundentry_version" "2" "operator_stacks" { "update_stack" { "import_stack" "p2_update_default" "volume_fade_out" { "input_max" "2.0" //fade out time } } } } "container.enginestop" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "container/crane_stop1.wav" } } "container.alarm" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "rndwave" { "wave" "alarms\alarm_citizen_loop1.wav" } } //************************************************************** //START OF Temporary container cable snapping / falling container sounds //************************************************************** "container.cablewhoosh01" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/cablewhoosh01.wav" } "container.cablewhoosh02" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/cablewhoosh02.wav" } "container.containercrash01" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/containercrash01.wav" } "container.containercrash02" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/containercrash02.wav" } "container.snap01" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/snap01.wav" } "container.snap02" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/snap02.wav" } "container.snap03" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/snap03.wav" } "container.snap04" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/snap04.wav" } "container.snapwhoosh01" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/snapwhoosh01.wav" } "container.stretchsnap01" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/stretchsnap01.wav" } "container.whoosh01" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_NONE" "pitch" "90,110" "wave" "container/whoosh01.wav" } //************************************************************** //END OF Temporary container cable snapping / falling container sounds //**************************************************************