"portalExperiment.portalGun_chargeUp" //Don't actually use this for a portalgun { "channel" "CHAN_WEAPON" "volume" "0.85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" ")plats/platform_start_lp_01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "level_specific_check" { "input_execute" "1.0" //enable map checking here "operator" "get_map_name" "map_name" "sp_a4_laser_catapult" //your map name here } "invert_map_selection" { "operator" "math_float" "apply" "sub" "input1" "1.0" "input2" "@level_specific_check.output" } "import_stack" "P2_null_start" //This sound was deleted from the depot so we'll block it and play something else if we want to. "block_start" { "input_execute" "@invert_map_selection.output" } } } } "portalExperiment.portalGun_fire" { "channel" "CHAN_WEAPON" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "weapons/portalgun_shoot_red1.wav" } "portalExperiment.portal_open" { "channel" "CHAN_WEAPON" "volume" "1.00" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "weapons/portal_open1.wav" } "portalExperiment.portalGun_powerdown" { "channel" "CHAN_WEAPON" "volume" ".85" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "weapons/portalGun_powerdown.wav" } "portalExperiment.bot_enterPortal" { "channel" "CHAN_WEAPON" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "weapons/portal_enter2.wav" } "portalExperiment.bot_exitPortal" { "channel" "CHAN_WEAPON" "volume" "1" "pitch" "PITCH_NORM" "soundlevel" "SNDLVL_NONE" "wave" "weapons/portal_exit2.wav" }