"Error" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "wave" "error.wav" } "General.BurningFlesh" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "volume" "0.45" "wave" "npc/headcrab/headcrab_burning_loop2.wav" } "General.BurningObject" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "ambient/fire/fire_small_loop2.wav" } "General.StopBurning" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient/fire/fire_small_loop_edit_01.wav" "wave" "ambient/fire/fire_small_loop_edit_02.wav" "wave" "ambient/fire/fire_small_loop_edit_03.wav" } } "Hud.Hint" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_NONE" "wave" "ui/hint.wav" } "AI_BaseNPC.BodyDrop_Heavy" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "pitch" "90" "rndwave" { "wave" "physics/flesh/flesh_impact_hard1.wav" "wave" "physics/flesh/flesh_impact_hard2.wav" "wave" "physics/flesh/flesh_impact_hard3.wav" "wave" "physics/flesh/flesh_impact_hard4.wav" "wave" "physics/flesh/flesh_impact_hard5.wav" "wave" "physics/flesh/flesh_impact_hard6.wav" } } "AI_BaseNPC.BodyDrop_Light" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "volume" "0.90" "pitch" "105" "rndwave" { "wave" "physics/flesh/flesh_impact_hard1.wav" "wave" "physics/flesh/flesh_impact_hard2.wav" "wave" "physics/flesh/flesh_impact_hard3.wav" "wave" "physics/flesh/flesh_impact_hard4.wav" "wave" "physics/flesh/flesh_impact_hard5.wav" "wave" "physics/flesh/flesh_impact_hard6.wav" } } "AI_BaseNPC.SwishSound" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "wave" "npc/zombie/claw_miss2.wav" } "AI_BaseNPC.SentenceStop" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_IDLE" "wave" "common/null.wav" } "BaseCombatCharacter.CorpseGib" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "physics/flesh/flesh_squishy_impact_hard2.wav" } "BaseCombatCharacter.StopWeaponSounds" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "BaseCombatCharacter.AmmoPickup" { "channel" "CHAN_ITEM" "soundlevel" "SNDLVL_NORM" "wave" "items/ammo_pickup.wav" } "BaseCombatWeapon.WeaponDrop" { "channel" "CHAN_VOICE" "soundlevel" "SNDLVL_NORM" "volume" "0.80" "pitch" "95,110" "rndwave" { "wave" "physics/metal/weapon_impact_hard1.wav" "wave" "physics/metal/weapon_impact_hard2.wav" "wave" "physics/metal/weapon_impact_hard3.wav" } } "BaseCombatWeapon.WeaponMaterialize" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_NORM" "pitch" "150" "wave" "items/suitchargeok1.wav" } "FX_RicochetSound.Ricochet" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_TALKING" "volume" "0.50,0.60" "pitch" "90,110" "rndwave" { "wave" "weapons/fx/rics/ric1.wav" "wave" "weapons/fx/rics/ric2.wav" "wave" "weapons/fx/rics/ric3.wav" "wave" "weapons/fx/rics/ric4.wav" "wave" "weapons/fx/rics/ric5.wav" } } "BaseExplosionEffect.Sound" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "props/explosions/explo_generic_med_01.wav" "wave" "props/explosions/explo_generic_med_02.wav" "wave" "props/explosions/explo_generic_med_03.wav" "wave" "props/explosions/explo_generic_med_04.wav" "wave" "props/explosions/explo_generic_med_05.wav" "wave" "props/explosions/explo_generic_med_06.wav" } } "Explo.Distant" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_GUNFIRE" "rndwave" { "wave" "props/explosions/explo_distant_med_01.wav" "wave" "props/explosions/explo_distant_med_02.wav" "wave" "props/explosions/explo_distant_med_03.wav" "wave" "props/explosions/explo_distant_med_04.wav" "wave" "props/explosions/explo_distant_med_05.wav" "wave" "props/explosions/explo_distant_med_06.wav" } } "Explo.SemiDistant01" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_GUNFIRE" "wave" "props/explosions/a4_semi_distant_explosion_01.wav" "soundentry_version" "2" "operator_stacks" { "update_stack" { "import_stack" "p2_update_default" "mixer" { "mixgroup" "xLoud" } } } } "Explo.SemiDistant02" { "channel" "CHAN_STATIC" "soundlevel" "SNDLVL_GUNFIRE" "wave" "props/explosions/a4_semi_distant_explosion_02.wav" "soundentry_version" "2" "operator_stacks" { "update_stack" { "import_stack" "p2_update_default" "mixer" { "mixgroup" "xLoud" } } } } "Splash.SplashSound" { "channel" "CHAN_AUTO" "soundlevel" "SNDLVL_NORM" "volume" "0.75" "pitch" "90,100" "rndwave" { "wave" "ambient/water/water_spray1.wav" "wave" "ambient/water/water_spray2.wav" "wave" "ambient/water/water_spray3.wav" } } "PropaneTank.Burst" { "channel" "CHAN_WEAPON" "soundlevel" "SNDLVL_90dB" "pitch" "95,105" "wave" "ambient/fire/gascan_ignite1.wav" } "Default.Null" { "channel" "CHAN_BODY" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "P2_null_start" //don't try to play wave } } }