//"ACT_IDLE" - This is the name of the original activity //{ // "remapactivity" "ACT_IDLE_RELAXED" - This is the name of the activy we're going to remap to. // "readiness" "AIRL_STIMULATED" - This is the value of the readiness level // "aiming" "TRS_FALSE" - Does this activity aim a weapon //} // "extra" // Use extra to add extra information that is specific to certain classes. // For example, citizens use readiness and aiming so they specify the values there. // Valid readiness level names: // AIRL_PANIC // AIRL_STEALTH // AIRL_RELAXED // AIRL_STIMULATED // AIRL_AGITATED // Valid aiming values names: // TRS_FALSE - This animation doesn't aim // TRS_TRUE - This animation needs to aim // TRS_NONE - Don't care "npc_playercompanion" { // Nothing }