"lang" { "Language" "spanish" "Tokens" { "Portal.room1_TickTock" "[Reloj]" "[english]Portal.room1_TickTock" "[Clock Ticking]" "Containerride.DoorKnock" "[Tocan a la puerta]" "[english]Containerride.DoorKnock" "[Knock on Door]" "container.enginestart" "[Motor arrancando]" "[english]container.enginestart" "[Engine Starting Up]" "ScriptedSequence.ContainerInteriorImpact01" "[Impacto]" "[english]ScriptedSequence.ContainerInteriorImpact01" "[Impact]" "container.enginestop" "[Motor apagándose]" "[english]container.enginestop" "[Engine Shutting Down]" "TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "[Viento cavernoso]" "[english]TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "[Cavernous Wind]" "TestChamber.Industrial_partial_open" "[Aves, insectos y agua goteando en la distancia]" "[english]TestChamber.Industrial_partial_open" "[Distant Birds, Insects and Dripping Water]" "World.a1Intro1Glasstastrophe01" "[Cristales rotos]" "[english]World.a1Intro1Glasstastrophe01" "[Glass Breaking]" "SolidMetal.ImpactHard" "[Impacto metálico]" "[english]SolidMetal.ImpactHard" "[Metal Impact]" "Wood.ImpactHard" "[Impacto de madera]" "[english]Wood.ImpactHard" "[Wood Impact]" "GlassFragments.StepLeft" "[Pisando cristales rotos]" "[english]GlassFragments.StepLeft" "[Crunching Broken Glass]" "prop_portal_door.open" "[Puerta abriéndose]" "[english]prop_portal_door.open" "[Door Opening]" "prop_portal_door.close" "[Puerta cerrándose]" "[english]prop_portal_door.close" "[Door Closing]" "Portal.ButtonDepress" "[Botón activado]" "[english]Portal.ButtonDepress" "[Button Activated]" "Portal.ButtonRelease" "[Botón desactivado]" "[english]Portal.ButtonRelease" "[Button Deactivated]" "World.FacilityAwakens" "[Temblor]" "[english]World.FacilityAwakens" "[Rumble]" "DoSpark" "[Chispas eléctricas]" "[english]DoSpark" "[Electrical Sparks]" "World.BrokenDoorRoundBlueClose" "[Puerta cerrándose]" "[english]World.BrokenDoorRoundBlueClose" "[Door Closing]" "World.BrokenDoorRoundBlueOpen" "[Puerta abriéndose]" "[english]World.BrokenDoorRoundBlueOpen" "[Door Opening]" "World.BrokenDoorRoundBlueCloseA1" "[Puerta cerrándose]" "[english]World.BrokenDoorRoundBlueCloseA1" "[Door Closing]" "World.BrokenDoorRoundBlueOpenA1" "[Puerta abriéndose]" "[english]World.BrokenDoorRoundBlueOpenA1" "[Door Opening]" "VFX.FizzlerLp" "[Zumbido eléctrico]" "[english]VFX.FizzlerLp" "[Electronic Hum]" "TestChamber_Vegetation.Insects_03" "[Aves e insectos en la distancia]" "[english]TestChamber_Vegetation.Insects_03" "[Distant Birds and Insects]" "TestChamber_Vegetation.Elevator_01" "[Aves e insectos en la distancia]" "[english]TestChamber_Vegetation.Elevator_01" "[Distant Birds and Insects]" "TestChamber_Intro_02.IntroRoom" "[Aves e insectos en la distancia]" "[english]TestChamber_Intro_02.IntroRoom" "[Distant Birds and Insects]" "Portal.open_red" "[Apertura de portal]" "[english]Portal.open_red" "[Portal Opening]" "Portal.open_blue" "[Apertura de portal]" "[english]Portal.open_blue" "[Portal Opening]" "Portal.close_red" "[Cierre de portal]" "[english]Portal.close_red" "[Portal Closing]" "Portal.close_blue" "[Cierre de portal]" "[english]Portal.close_blue" "[Portal Closing]" "Portal.button_down" "[Interruptor activado]" "[english]Portal.button_down" "[Switch Activated]" "Portal.button_up" "[Interruptor desactivado]" "[english]Portal.button_up" "[Switch Deactivated]" "World.elev_junkpile" "[Impacto de escombros]" "[english]World.elev_junkpile" "[Debris Impacts]" "ScriptedSequence.FloorCollapse" "[Derrumbe de suelo]" "[english]ScriptedSequence.FloorCollapse" "[Floor Collapsing]" "Physics.WaterSplash" "[Salpicadura de agua]" "[english]Physics.WaterSplash" "[Water Splash]" "TestChamber_Destruction.WaterDrip_01" "[Goteo de agua en la distancia]" "[english]TestChamber_Destruction.WaterDrip_01" "[Distant Water Drips]" "Weapon_Portalgun.fire_blue" "[Disparo principal de pistola de portales]" "[english]Weapon_Portalgun.fire_blue" "[Portal Gun Primary Fire]" "Weapon_Portalgun.fire_blue_npc" "[Disparo principal de pistola de portales]" "[english]Weapon_Portalgun.fire_blue_npc" "[Portal Gun Primary Fire]" "Weapon_Portalgun.fire_red" "[Disparo secundario de pistola de portales]" "[english]Weapon_Portalgun.fire_red" "[Portal Gun Secondary Fire]" "Weapon_Portalgun.fire_red_npc" "[Disparo secundario de pistola de portales]" "[english]Weapon_Portalgun.fire_red_npc" "[Portal Gun Secondary Fire]" "World.elev_unblock" "[Succión de tubo]" "[english]World.elev_unblock" "[Tube Suction]" "ScriptedSequence.RampGlassBreak" "[Cristales rotos]" "[english]ScriptedSequence.RampGlassBreak" "[Glass Breaking]" "World.elev_junkpile_02" "[Impacto de escombros]" "[english]World.elev_junkpile_02" "[Debris Impacts]" "TestChamber_Destruction.WindEerie_01" "[Viento cavernoso]" "[english]TestChamber_Destruction.WindEerie_01" "[Cavernous Wind]" "World.AmbWaterdripLp" "[Gotas de agua]" "[english]World.AmbWaterdripLp" "[Dripping Water]" "sphere.impactgroundlg" "[Impacto metálico fuerte]" "[english]sphere.impactgroundlg" "[Heavy Metal Impact]" "World.SphereSocket.OpenSwt" "[Apertura de panel electrónico]" "[english]World.SphereSocket.OpenSwt" "[Electronic Panel Opening]" "World.SphereSocket.AttachSwt" "[Encajando panel]" "[english]World.SphereSocket.AttachSwt" "[Locking onto Panel]" "world.secretdooropen" "[Puerta secreta moviéndose]" "[english]world.secretdooropen" "[Secret Door Moving]" "World.Gladoschamberdoor.Open" "[Puerta abriéndose]" "[english]World.Gladoschamberdoor.Open" "[Door Opening]" "World.Gladoschamberdoor.Close" "[Puerta cerrándose]" "[english]World.Gladoschamberdoor.Close" "[Door Closing]" "World.GladosAwake.Open_Close" "[Puerta pesada de metal en movimiento]" "[english]World.GladosAwake.Open_Close" "[Heavy Metal Door Moving]" "TestChamber_Vegetation.Insects_01" "[Aves e insectos en la distancia]" "[english]TestChamber_Vegetation.Insects_01" "[Distant Birds and Insects]" "TestChamber_Vegetation.Insects_02" "[Aves e insectos en la distancia]" "[english]TestChamber_Vegetation.Insects_02" "[Distant Birds and Insects]" "PortalPlayer.FallRecover" "[Tintineo metálico ruidoso]" "[english]PortalPlayer.FallRecover" "[Large Metal Clang]" "World.SphereSocket.Lock" "[Liberación hidráulica de aire]" "[english]World.SphereSocket.Lock" "[Hydraulic Air Release]" "World.SphereSocket.Open" "[Apertura de panel]" "[english]World.SphereSocket.Open" "[Panel Opening]" "World.LightPowerOnLg" "[Encendido de focos grandes]" "[english]World.LightPowerOnLg" "[Large Lights Activating]" "World.LightFlickerPowerOn" "[Encendido de focos grandes]" "[english]World.LightFlickerPowerOn" "[Large Lights Activating]" "World.LightPowerOnExtraSuperJumbo" "[Encendido de focos grandes]" "[english]World.LightPowerOnExtraSuperJumbo" "[Large Lights Activating]" "World.a2WakeupElevatorStart" "[Encendido de plataforma elevadora]" "[english]World.a2WakeupElevatorStart" "[Elevator Platform Starting Up]" "World.a4Finale4ElevatorTravel" "[Plataforma en marcha]" "[english]World.a4Finale4ElevatorTravel" "[Elevator Traveling]" "World.DropperIrisOpen" "[Compuerta abriéndose]" "[english]World.DropperIrisOpen" "[Dropper Door Opening]" "World.a2WakeupElevatorStop" "[Plataforma elevadora deteniéndose]" "[english]World.a2WakeupElevatorStop" "[Elevator Platform Stops]" "ScriptedSequence.GladosReawaken" "[Encendido de máquina grande]" "[english]ScriptedSequence.GladosReawaken" "[Large Machine Powering Up]" "ScriptedSequence.ClawCable01" "[Deslizamiento de cable]" "[english]ScriptedSequence.ClawCable01" "[Cable Sliding Down]" "ScriptedSequence.ClawImpact01" "[Pinza metálica atrapando a Chell]" "[english]ScriptedSequence.ClawImpact01" "[Metal Pincher Arm Grabs Chell]" "ScriptedSequence.ClawImpact02" "[Pinza metálica atrapando a Wheatley]" "[english]ScriptedSequence.ClawImpact02" "[Metal Pincher Arm Grabs Wheatley]" "ScriptedSequence.ClawRemoveFromPole" "[Wheatley arrancado de toma]" "[english]ScriptedSequence.ClawRemoveFromPole" "[Wheatley Torn off of Pole]" "ScriptedSequence.ClawCrush01" "[Wheatley aplastado por pinza]" "[english]ScriptedSequence.ClawCrush01" "[Wheatley Squeezed by Pincher Arm]" "ScriptedSequence.ClawCrush02" "[Wheatley aplastado por pinza]" "[english]ScriptedSequence.ClawCrush02" "[Wheatley Squeezed by Pincher Arm]" "ScriptedSequence.ClawWheatleySplash" "[Salpicadura de agua]" "[english]ScriptedSequence.ClawWheatleySplash" "[Water Splash]" "Boulder.ImpactHard" "[Fragmentos de roca]" "[english]Boulder.ImpactHard" "[Rock Fragments]" "World.IncineratorDuctsRaise" "[Metal doblándose]" "[english]World.IncineratorDuctsRaise" "[Metal Bending]" "General.BurningObject" "[Fuego]" "[english]General.BurningObject" "[Fire]" "World.GunRevealLinear" "[Motores robóticos y escombros]" "[english]World.GunRevealLinear" "[Robotic Motors and Debris]" "World.GunRevealLinearDown" "[Impacto fuerte]" "[english]World.GunRevealLinearDown" "[Large Impact]" "World.a2IntroFlopLinear" "[Impacto fuerte y escombros caídos]" "[english]World.a2IntroFlopLinear" "[Large Impact and Scattering Debris]" "World.RobotArmPatheticDrag" "[Metal arañando cemento]" "[english]World.RobotArmPatheticDrag" "[Metal Scraping on Cement]" "World.LaserIntroWallDestruction" "[Impacto fuerte]" "[english]World.LaserIntroWallDestruction" "[Large Impact]" "World.LaserActivation" "[Activación de láser]" "[english]World.LaserActivation" "[Laser Activation]" "World.PlatformStart" "[Activación de ascensor]" "[english]World.PlatformStart" "[Lift Activation]" "World.PlatformStop" "[Llegada de ascensor]" "[english]World.PlatformStop" "[Lift Arrival]" "World.LaserNodeLp" "[Activación de nodo láser]" "[english]World.LaserNodeLp" "[Laser Node Activation]" "Laser.BeamLoop" "[Siseo de láser]" "[english]Laser.BeamLoop" "[Laser Beam Hiss]" "World.a2DualLasersLinearDesign" "[Motores robóticos bajo presión, caen escombros]" "[english]World.a2DualLasersLinearDesign" "[Robotic Motors Stressing, Debris falling]" "TestChamber.clean_liquid_01" "[Agua embarrada]" "[english]TestChamber.clean_liquid_01" "[Thick Sludgy Water]" "Portal.horizontal_lift_move" "[Activación de plataforma]" "[english]Portal.horizontal_lift_move" "[Platform Activation]" "World.a2CatapultIntroLinear" "[Motores robóticos, escombros, chirrido de metal]" "[english]World.a2CatapultIntroLinear" "[Robotic Motors, Debris, Scraping Metal]" "Prop.Fizzled" "[Desintegración de objeto]" "[english]Prop.Fizzled" "[Object Disintegrates]" "portalExperiment.portalGun_powerdown" "[Apagado de gran fuente de energía]" "[english]portalExperiment.portalGun_powerdown" "[Large Power Source Shutting Down]" "World.PincerWallRevealUp" "[Fricción de metal y cemento]" "[english]World.PincerWallRevealUp" "[Friction of Metal and Concrete]" "World.PincerWallRevealDown" "[Fricción de metal y cemento]" "[english]World.PincerWallRevealDown" "[Friction of Metal and Concrete]" "World.SpherePeekCeilingDescentLp" "[Fricción de metal y cemento]" "[english]World.SpherePeekCeilingDescentLp" "[Friction of Metal and Concrete]" "World.a2RicochetSweepingArmsLinear" "[Motores robóticos, impacto de metal, fricción de metal, escombros]" "[english]World.a2RicochetSweepingArmsLinear" "[Robotic Motors, Metal Impact, Metal Friction, Debris]" "prop_laser_catcher.poweroff" "[Nodo de láser desactivado]" "[english]prop_laser_catcher.poweroff" "[Laser Node Deactivated]" "prop_laser_catcher.poweron" "[Nodo de láser activado]" "[english]prop_laser_catcher.poweron" "[Laser Node Activated]" "GlassPane.Knock" "[Golpe en cristal]" "[english]GlassPane.Knock" "[Knocking on Glass]" "BirdBirdBird.Twosies" "[Ave]" "[english]BirdBirdBird.Twosies" "[Bird]" "BirdBirdBird.Threesies" "[Ave]" "[english]BirdBirdBird.Threesies" "[Bird]" "BirdBirdBird.Foursies" "[Ave]" "[english]BirdBirdBird.Foursies" "[Bird]" "World.TurretBlockerGlasWallOpen" "[Puerta deslizante de cristal]" "[english]World.TurretBlockerGlasWallOpen" "[Sliding Glass Door]" "NPC_FloorTurret.Destruct" "[Explosión de torreta]" "[english]NPC_FloorTurret.Destruct" "[Turret Explosion]" "BaseExplosionEffect.Sound" "[Explosión]" "[english]BaseExplosionEffect.Sound" "[Explosion]" "ScriptedSequence.SadHorn" "[Matasuegras]" "[english]ScriptedSequence.SadHorn" "[Party Whistle]" "World.a2BtsEscapeLinearClose" "[Paneles de brazos robóticos cerrándose]" "[english]World.a2BtsEscapeLinearClose" "[Robot Arm Panels Closing]" "World.a2BtsEscapeLinearOpen" "[Paneles de brazos robóticos abriéndose]" "[english]World.a2BtsEscapeLinearOpen" "[Robot Arm Panels Opening]" "VFX.NeuroToxinLp" "[Activación de neurotoxinas]" "[english]VFX.NeuroToxinLp" "[Neurotoxin Activation]" "World.a2Bts2TrapLinear" "[Ruidos y motores de robots]" "[english]World.a2Bts2TrapLinear" "[Robot Motors and Ratchets]" "Turret.ScanForTarget" "[Torreta buscando objetivo]" "[english]Turret.ScanForTarget" "[Turret Searching for Target]" "World.bts2_crusher01" "[Destrucción]" "[english]World.bts2_crusher01" "[Destruction]" "World.a4_speedcatch_destroy_end" "[Destrucción]" "[english]World.a4_speedcatch_destroy_end" "[Destruction]" "World.bts2_column1_fall" "[Destrucción]" "[english]World.bts2_column1_fall" "[Destruction]" "World.bts2_column1_impact" "[Metal partiéndose]" "[english]World.bts2_column1_impact" "[Metal Ripping in Half]" "World.bts2_crusherwild_L" "[Paredes cerrándose]" "[english]World.bts2_crusherwild_L" "[Walls Constricting]" "World.bts2_column3_bend" "[Metal bajo presión]" "[english]World.bts2_column3_bend" "[Metal Stress]" "World.bts2_crusherfinal_imp" "[Impacto metálico]" "[english]World.bts2_crusherfinal_imp" "[Metal Impact]" "World.a2Bts2ElevatorTravel" "[Viaje en ascensor]" "[english]World.a2Bts2ElevatorTravel" "[Elevator Travel]" "World.a2Bts2ElevatorArrive" "[Llegada en ascensor]" "[english]World.a2Bts2ElevatorArrive" "[Elevator Arrival]" "World.CatwalkDestructionDistant" "[Explosión lejana]" "[english]World.CatwalkDestructionDistant" "[Distant Explosion]" "World.Gladoschamberdoor.PartialOpen" "[Metal bajo presión mecánica]" "[english]World.Gladoschamberdoor.PartialOpen" "[Mechanical Metal Stress]" "World.LightPowerOff01" "[Apagado de luces]" "[english]World.LightPowerOff01" "[Lights Shutting Off]" "World.LightPowerOff02" "[Apagado de luces]" "[english]World.LightPowerOff02" "[Lights Shutting Off]" "World.LightPowerOff03" "[Apagado de luces]" "[english]World.LightPowerOff03" "[Lights Shutting Off]" "World.LightPowerOff04" "[Apagado de luces]" "[english]World.LightPowerOff04" "[Lights Shutting Off]" "World.LightPowerOff05" "[Apagado de luces]" "[english]World.LightPowerOff05" "[Lights Shutting Off]" "VFX.SphereFlashlightOn" "[Activación de foco]" "[english]VFX.SphereFlashlightOn" "[Flashlight Activation]" "World.laser_cutout" "[Láser cortando metal]" "[english]World.laser_cutout" "[Laser Cutting Metal]" "xray.box" "[Voz computerizada femenina: \"Caja\"]" "[english]xray.box" "[Female Computer Voice \"Box\"]" "xray.cube" "[Voz computerizada femenina: \"Cubo\"]" "[english]xray.cube" "[Female Computer Voice \"Cube\"]" "xray.turret" "[Voz computerizada femenina \"Torreta\"]" "[english]xray.turret" "[Female Computer Voice \"Turret\"]" "World.TurretConstructDrill" "[Perforador electrónico]" "[english]World.TurretConstructDrill" "[Electronic Drills]" "World.TurretConstructBoxTogether" "[Roce de cartón]" "[english]World.TurretConstructBoxTogether" "[Cardboard Friction]" "World.TurretFactoryRoboArms" "[Motores electrónicos]" "[english]World.TurretFactoryRoboArms" "[Electronic Motors]" "ScriptedSequence.BTSGlassBreak" "[Escáner electrónico]" "[english]ScriptedSequence.BTSGlassBreak" "[Electronic Scanner]" "World.BrokenTurretLockIntoPlace" "[Torreta fijándose]" "[english]World.BrokenTurretLockIntoPlace" "[Turret Locking Into Place]" "LaserGreen.PanelCut" "[Láser cortando panel de metal]" "[english]LaserGreen.PanelCut" "[Laser Cutting Metal Panel]" "LaserGreen.BeamLoop" "[Siseo de láser]" "[english]LaserGreen.BeamLoop" "[Laser Beam Hiss]" "World.laser_tube_cut" "[Láser cortando tubo de neurotoxinas]" "[english]World.laser_tube_cut" "[Laser Cutting Neurotoxin Tube]" "neurotoxin_destroy" "[Destrucción de generador de neurotoxinas]" "[english]neurotoxin_destroy" "[Neurotoxin Generator Destruction]" "Tube.Suction" "[Succión de aire]" "[english]Tube.Suction" "[Air Suction]" "Glass.Break" "[Cristales rotos]" "[english]Glass.Break" "[Glass Breaking]" "World.GladosFakeDoorUnlocked" "[Apertura de picaporte de puerta]" "[english]World.GladosFakeDoorUnlocked" "[Door Latch Opening]" "ScriptedSequence.a2CoreGelTubesTravel" "[Movimiento de tubo de neurotoxinas]" "[english]ScriptedSequence.a2CoreGelTubesTravel" "[Neurotoxin Tube Movement]" "ScriptedSequence.CoreGlasstastrophe01" "[Cristales rotos]" "[english]ScriptedSequence.CoreGlasstastrophe01" "[Glass Breaking]" "ScriptedSequence.CoreGlasstastrophe02" "[Cristales rotos]" "[english]ScriptedSequence.CoreGlasstastrophe02" "[Glass Breaking]" "ScriptedSequence.GladosShock" "[Electrocución]" "[english]ScriptedSequence.GladosShock" "[Electrocution]" "World.CrusherLp" "[Engranajes moliendo metal]" "[english]World.CrusherLp" "[Metal Grinding Gears]" "world.core_tiles_down" "[Movimiento de gran panel de pared]" "[english]world.core_tiles_down" "[Large Wall Panel Movement]" "world.core_tiles_up" "[Movimiento de gran panel de pared]" "[english]world.core_tiles_up" "[Large Wall Panel Movement]" "World.wheatleywave_01" "[Movimiento de gran panel de pared]" "[english]World.wheatleywave_01" "[Large Wall Panel Movement]" "Sphere.CorruptAttach" "[Núcleo acoplado a Wheatley]" "[english]Sphere.CorruptAttach" "[Core Attached to Wheatley]" "World.CoreElevatorArrival" "[Timbre de ascensor]" "[english]World.CoreElevatorArrival" "[Elevator Ding]" "World.PlatformStartJustLoop" "[Activación de ascensor]" "[english]World.PlatformStartJustLoop" "[Elevator Activation]" "World.PotatoBell" "[Timbre de horno]" "[english]World.PotatoBell" "[Oven Ding]" "GlassBottle.BulletImpact" "[Cristales rotos]" "[english]GlassBottle.BulletImpact" "[Glass Breaking]" "ScriptedSequence.MoronSmash01" "[Cristales rotos]" "[english]ScriptedSequence.MoronSmash01" "[Glass Breaking]" "ScriptedSequence.MoronSmash02" "[Cristales rotos]" "[english]ScriptedSequence.MoronSmash02" "[Glass Breaking]" "ScriptedSequence.MoronSmash03" "[Brazo robótico golpeando ascensor]" "[english]ScriptedSequence.MoronSmash03" "[Robot Arm Smashing Elevator]" "ScriptedSequence.MoronSmash04" "[Brazo robótico golpeando ascensor, cristales rotos]" "[english]ScriptedSequence.MoronSmash04" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.MoronSmash05" "[Brazo robótico golpeando ascensor, cristales rotos]" "[english]ScriptedSequence.MoronSmash05" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.MoronSmash06" "[Brazo robótico golpeando ascensor, cristales rotos]" "[english]ScriptedSequence.MoronSmash06" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.BigFallDebrisDestruction" "[Madera rota, escombros volando]" "[english]ScriptedSequence.BigFallDebrisDestruction" "[Breaking Wood, Flying Debris]" "Bird.PotatoPeck" "[Pájaro picoteando patata]" "[english]Bird.PotatoPeck" "[Bird Pecking Potato]" "ug_pit_01" "[Fuego, viento cavernoso]" "[english]ug_pit_01" "[Fire, Cavernous Wind]" "World.LightPowerOnSweep" "[Encendido de instalaciones]" "[english]World.LightPowerOnSweep" "[Facility Powering Up]" "World.LightPowerOnSwitch" "[Encendido de grandes focos]" "[english]World.LightPowerOnSwitch" "[Large Lights Turn On]" "ug_door_01" "[Líquido fluyendo en tubos gigantes]" "[english]ug_door_01" "[Liquid Movement in Giant Pipes]" "World.LightPowerOnMd" "[Encendido de luces]" "[english]World.LightPowerOnMd" "[Lights Turn On]" "World.AlarmSweepLpLg" "[Sirena]" "[english]World.AlarmSweepLpLg" "[Alarm Siren]" "World.AlarmSweepLpSm" "[Sirena]" "[english]World.AlarmSweepLpSm" "[Alarm Siren]" "World.vault_open" "[Gran compuerta acorazada abriéndose]" "[english]World.vault_open" "[Large Vault Door Opening]" "World.UndergroundPushBarOpen" "[Apertura de puerta de emergencia]" "[english]World.UndergroundPushBarOpen" "[Push Bar Door Opening]" "World.UndergroundPushBarClose" "[Cierre de puerta de emergencia]" "[english]World.UndergroundPushBarClose" "[Push Bar Door Closing]" "World.TerrainRumble" "[Temblor lejano]" "[english]World.TerrainRumble" "[Distant Rumble]" "World.HorizontalSlidingDoorOpen" "[Apertura de puerta deslizante]" "[english]World.HorizontalSlidingDoorOpen" "[Sliding Door Open]" "World.HorizontalSlidingDoorClose" "[Cierre de puerta deslizante]" "[english]World.HorizontalSlidingDoorClose" "[Sliding Door Close]" "World.a303ApertureLogoImpactMetal" "[Sonido metálico]" "[english]World.a303ApertureLogoImpactMetal" "[Metal Clang]" "World.PaintSwitchOpen" "[Activación de interruptor]" "[english]World.PaintSwitchOpen" "[Switch Activation]" "World.DariosTotallyAccurateGelPumpLp" "[Activación de bomba hidráulica]" "[english]World.DariosTotallyAccurateGelPumpLp" "[Large Pump Activation]" "Player.JumpPowerUse" "[Rebote del gel azul]" "[english]Player.JumpPowerUse" "[Blue Gel Bounce]" "Portal.OGButtonDepress" "[Activación de botón]" "[english]Portal.OGButtonDepress" "[Button Activation]" "Portal.OGButtonRelease" "[Desactivación de botón]" "[english]Portal.OGButtonRelease" "[Button Deactivation]" "World.UndergroundDoorClose" "[Puerta cerrándose]" "[english]World.UndergroundDoorClose" "[Door Closing]" "World.UndergroundDoorOpen" "[Puerta abriéndose]" "[english]World.UndergroundDoorOpen" "[Door Opening]" "World.UndergroundCubeTrapDoorOpenPt1" "[Apertura de escotilla de madera chirriante]" "[english]World.UndergroundCubeTrapDoorOpenPt1" "[Squeaky Wooden Hatch Opening]" "World.UndergroundCubeTrapDoorClose" "[Cierre de escotilla de madera chirriante]" "[english]World.UndergroundCubeTrapDoorClose" "[Squeaky Wooden Hatch Closing]" "UndergroundCube.ImpactSoft" "[Impacto de madera hueca]" "[english]UndergroundCube.ImpactSoft" "[Hollow Wooden Impact]" "UndergroundCube.ImpactHard" "[Impacto de madera hueca]" "[english]UndergroundCube.ImpactHard" "[Hollow Wooden Impact]" "VFX.OGSignFlicker" "[Activación de señal electrónica]" "[english]VFX.OGSignFlicker" "[Electronic Sign Activation]" "World.a3JumpIntroPlatformTravel" "[Movimiento de plataforma]" "[english]World.a3JumpIntroPlatformTravel" "[Platform Movement]" "World.a3JumpIntroRotatingPanelTravel" "[Movimiento de panel de madera]" "[english]World.a3JumpIntroRotatingPanelTravel" "[Wooden Panel Movement]" "PaintBomb.Splat" "[Salpicadura de gel]" "[english]PaintBomb.Splat" "[Gel Blob Splat]" "PaintBlob.Inception" "[Creación de gel]" "[english]PaintBlob.Inception" "[Gel Blob Creation]" "ug_sphere_water_01" "[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_01" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_01a" "[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_01a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_01b" "[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_01b" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_int_01a" "[Agua embarrada, viento cavernoso]" "[english]ug_sphere_int_01a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02" "[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_02" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02a" "[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_02a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02b" "[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_02b" "[Thick Sludgy Water, Cavernous Wind]" "ug_bomb_water_01" "[Agua embarrada, viento cavernoso]" "[english]ug_bomb_water_01" "[Thick Sludgy Water, Cavernous Wind]" "Paint.Drip" "[Goteo de gel]" "[english]Paint.Drip" "[Gel Drip]" "PaintBlob.ImpactDrip" "[Impacto de gota de gel]" "[english]PaintBlob.ImpactDrip" "[Gel Drip Impact]" "Explo.Distant" "[Explosión lejana]" "[english]Explo.Distant" "[Distant Explosion]" "World.AlarmBeepLpLg" "[Sirena]" "[english]World.AlarmBeepLpLg" "[Alarm Siren]" "World.a3transition_bridge_up" "[Alarma de plataforma en ascenso]" "[english]World.a3transition_bridge_up" "[Alarm Platform Ascending]" "ScriptedSequence.a3TransitionPotatoSkewer" "[Patata pinchada]" "[english]ScriptedSequence.a3TransitionPotatoSkewer" "[Potato Skewering]" "World.GladosPotatoZap" "[Choque eléctrico]" "[english]World.GladosPotatoZap" "[Electrical Shock]" "Player.ExitSpeedPaint" "[Salida de pintura propulsora]" "[english]Player.ExitSpeedPaint" "[Exiting Speed Gel]" "Player.EnterSpeedPaint" "[Entrada en pintura propulsora]" "[english]Player.EnterSpeedPaint" "[Entering Speed Gel]" "MetalGrate.ImpactHard" "[Aterrizaje fuerte en rejilla metálica]" "[english]MetalGrate.ImpactHard" "[Big Land on Metal Grating]" "World.SpeedFlingRotatingPanelLp" "[Panel metálico girando]" "[english]World.SpeedFlingRotatingPanelLp" "[Rotating Metal Panel]" "World.SpeedFlingRotatingPanelStop" "[Parada de panel metálico girando]" "[english]World.SpeedFlingRotatingPanelStop" "[Rotating Metal Panel Stop]" "World.UndergroundHeavyMetalArrive" "[Cierre de gran puerta de metal]" "[english]World.UndergroundHeavyMetalArrive" "[Heavy Metal Door Closing]" "World.PaintPistonStop" "[Parada de pistón]" "[english]World.PaintPistonStop" "[Piston Stop]" "World.PaintPistonStart" "[Inicio de pistón]" "[english]World.PaintPistonStart" "[Piston Start]" "Paint.HeavyFlow" "[Flujo fuerte de gel]" "[english]Paint.HeavyFlow" "[Heavy Gel Flow]" "World.TubeSuctionLoop" "[Succión de flujo de aire]" "[english]World.TubeSuctionLoop" "[Air Flow Suction]" "World.vault_open_02" "[Gran compuerta acorazada abriéndose]" "[english]World.vault_open_02" "[Large Vault Door Opening]" "ScriptedSequence.GelTubesTravel" "[Descenso de tubos grandes]" "[english]ScriptedSequence.GelTubesTravel" "[Large Tubes Descending]" "ScriptedSequence.GelTubesConnect" "[Conexión de tubos grandes]" "[english]ScriptedSequence.GelTubesConnect" "[Large Tubes Connecting]" "World.a3EndElevatorTravel" "[Movimiento de ascensor en suspensión]" "[english]World.a3EndElevatorTravel" "[Suspended Elevator Movement]" "World.a3EndElevatorArrive" "[Llegada de ascensor en suspensión]" "[english]World.a3EndElevatorArrive" "[Suspended Elevator Arrival]" "World.a3EndElevatorDoorsOpen" "[Apertura de puertas de seguridad]" "[english]World.a3EndElevatorDoorsOpen" "[Safety Gates Opening]" "World.a3EndElevatorDoorsClose" "[Cierre de puertas de seguridad]" "[english]World.a3EndElevatorDoorsClose" "[Safety Gates Closing]" "VFX.LightFlickerEndMedium" "[Encendido parpadeante de luces]" "[english]VFX.LightFlickerEndMedium" "[Lights Flickering On]" "World.a4IntroElevatorTravel" "[Viaje en ascensor]" "[english]World.a4IntroElevatorTravel" "[Elevator Travel]" "World.a4IntroElevatorArrive" "[Llegada en ascensor]" "[english]World.a4IntroElevatorArrive" "[Elevator Arrival]" "Explo.SemiDistant02" "[Explosión lejana]" "[english]Explo.SemiDistant02" "[Distant Explosion]" "World.WheatleyZap" "[Electrocución de Wheatley]" "[english]World.WheatleyZap" "[Wheatley Electrocution]" "World.ContainerAlarm" "[Sirena]" "[english]World.ContainerAlarm" "[Alarm Siren]" "World.TestChamberTravelLp" "[Movimiento de cámara de pruebas]" "[english]World.TestChamberTravelLp" "[Test Chamber Movement]" "World.wallbutton_collapse" "[Destrucción]" "[english]World.wallbutton_collapse" "[Destruction]" "World.a4_platform_chamber_crash" "[Destrucción]" "[english]World.a4_platform_chamber_crash" "[Destruction]" "World.a4_speedcatch_destroy.L" "[Destrucción]" "[english]World.a4_speedcatch_destroy.L" "[Destruction]" "World.a4_polarityjump_destroy" "[Destrucción]" "[english]World.a4_polarityjump_destroy" "[Destruction]" "World.a4Finale1CrusherWheatleyTrap" "[Impacto y destrucción grandes]" "[english]World.a4Finale1CrusherWheatleyTrap" "[Large Impact and Destruction]" "World.finale2_catwalk_break" "[Destrucción]" "[english]World.finale2_catwalk_break" "[Destruction]" "World.finale2_chamber.slide_L" "[Destrucción y presión sobre metal]" "[english]World.finale2_chamber.slide_L" "[Destruction and Metal Stress]" "World.GrinderLp" "[Engranajes grandes moliendo metal]" "[english]World.GrinderLp" "[Large Grinding Metal Gears]" "Portal.giant_piston" "[Impacto fuerte]" "[english]Portal.giant_piston" "[Large Impact]" "World.MpCoopTbeamMazeCrusherImpact" "[Impacto fuerte]" "[english]World.MpCoopTbeamMazeCrusherImpact" "[Large Impact]" "World.gel_through_vent" "[Flujo de líquido en tubería]" "[english]World.gel_through_vent" "[Liquid Movement in Pipe]" "World.GelFlowHeroLp" "[Flujo de líquido en tubería]" "[english]World.GelFlowHeroLp" "[Liquid Movement in Pipe]" "World.a4_finale3_destruction01" "[Destrucción]" "[english]World.a4_finale3_destruction01" "[Destruction]" "World.a4_finale3_wallcollapse" "[Destrucción de muro]" "[english]World.a4_finale3_wallcollapse" "[Wall Destruction]" "ScriptedSequence.PotatoGladosSpin" "[Giro de GLaDOS-patata]" "[english]ScriptedSequence.PotatoGladosSpin" "[Potato GLaDOS Spin]" "Sphere.FiringPowerup" "[Bomba a punto de dispararse]" "[english]Sphere.FiringPowerup" "[Bomb Fire Power Up]" "util_rocks_big" "[Destrucción]" "[english]util_rocks_big" "[Destruction]" "World.FireLp" "[Fuego]" "[english]World.FireLp" "[Fire]" "World.WheatleySprinklerSystem" "[Activación de aspersores]" "[english]World.WheatleySprinklerSystem" "[Sprinkler System Activation]" "Portal.PortalgunActivate" "[Activación de pistola de portales]" "[english]Portal.PortalgunActivate" "[Portal Gun Activation]" "world.laseremittertravellp" "[Movimiento de emisor láser]" "[english]world.laseremittertravellp" "[Laser Emitter Movement]" "world.laseremitterarrive" "[Llegada de emisor láser]" "[english]world.laseremitterarrive" "[Laser Emitter Arrival]" "world.dinosaurfm" "[Transmisión electrónica misteriosa]" "[english]world.dinosaurfm" "[Mysterious Electronic Transmission]" "catapult.powerdown" "[Placa de salto de fe apagándose]" "[english]catapult.powerdown" "[Faith Plate Powering Down]" "world.robotneginteractpitchedup" "[Pitido electrónico]" "[english]world.robotneginteractpitchedup" "[Electronic Beeping]" "world.spherepeekceilingarrival" "[Impacto fuerte]" "[english]world.spherepeekceilingarrival" "[Large Impact]" "doors.move1" "[Apertura de puertas]" "[english]doors.move1" "[Doors Opening]" "BTS4.Breakable.Glass" "[Cristal Rompiéndose]" "[english]BTS4.Breakable.Glass" "[Glass Breaking]" "npc_rocketturret.lockingbeep" "[Pitido electrónico]" "[english]npc_rocketturret.lockingbeep" "[Electronic Beeping]" "world.largefanstart" "[Gran Ventilador Arrancando]" "[english]world.largefanstart" "[Large Fan Start]" "world.largefanstop" "[Gran Ventilador Parándose]" "[english]world.largefanstop" "[Large Fan Slowing Down]" "World.SlowCrusherOpenEnd" "[Impacto del machacador]" "[english]World.SlowCrusherOpenEnd" "[Crusher Impact]" "World.SlowCrusherCloseStart" "[Ruido del machacador]" "[english]World.SlowCrusherCloseStart" "[Crusher Start]" "World.Glasstastrophe1984" "[Cristal rompiéndose]" "[english]World.Glasstastrophe1984" "[Glass Breaking]" } }