ÿþ"lang" { "Language" "latam" "Tokens" { "Portal.room1_TickTock" "<sfx><len:5>[Reloj]" "[english]Portal.room1_TickTock" "<sfx><len:5>[Clock Ticking]" "Containerride.DoorKnock" "<sfx><norepeat:5>[Tocan a la puerta]" "[english]Containerride.DoorKnock" "<sfx><norepeat:5>[Knock on Door]" "container.enginestart" "<sfx><len:2>[Motor arrancando]" "[english]container.enginestart" "<sfx><len:2>[Engine Starting Up]" "ScriptedSequence.ContainerInteriorImpact01" "<sfx>[Impacto]" "[english]ScriptedSequence.ContainerInteriorImpact01" "<sfx>[Impact]" "container.enginestop" "<sfx><len:3>[Motor apagándose]" "[english]container.enginestop" "<sfx><len:3>[Engine Shutting Down]" "TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "<sfx><len:2>[Viento cavernoso]" "[english]TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "<sfx><len:2>[Cavernous Wind]" "TestChamber.Industrial_partial_open" "<sfx><len:3>[Aves, insectos y agua goteando en la distancia]" "[english]TestChamber.Industrial_partial_open" "<sfx><len:3>[Distant Birds, Insects and Dripping Water]" "World.a1Intro1Glasstastrophe01" "<sfx>[Cristales rotos]" "[english]World.a1Intro1Glasstastrophe01" "<sfx>[Glass Breaking]" "SolidMetal.ImpactHard" "<sfx>[Impacto metálico]" "[english]SolidMetal.ImpactHard" "<sfx>[Metal Impact]" "Wood.ImpactHard" "<sfx>[Impacto de madera]" "[english]Wood.ImpactHard" "<sfx>[Wood Impact]" "GlassFragments.StepLeft" "<sfx><norepeat:3>[Pisando cristales rotos]" "[english]GlassFragments.StepLeft" "<sfx><norepeat:3>[Crunching Broken Glass]" "prop_portal_door.open" "<sfx><norepeat:5>[Puerta abriéndose]" "[english]prop_portal_door.open" "<sfx><norepeat:5>[Door Opening]" "prop_portal_door.close" "<sfx><norepeat:5>[Puerta cerrándose]" "[english]prop_portal_door.close" "<sfx><norepeat:5>[Door Closing]" "Portal.ButtonDepress" "<sfx><norepeat:5>[Botón activado]" "[english]Portal.ButtonDepress" "<sfx><norepeat:5>[Button Activated]" "Portal.ButtonRelease" "<sfx><norepeat:5>[Botón desactivado]" "[english]Portal.ButtonRelease" "<sfx><norepeat:5>[Button Deactivated]" "World.FacilityAwakens" "<sfx><len:3>[Temblor]" "[english]World.FacilityAwakens" "<sfx><len:3>[Rumble]" "DoSpark" "<sfx><norepeat:15>[Chispas eléctricas]" "[english]DoSpark" "<sfx><norepeat:15>[Electrical Sparks]" "World.BrokenDoorRoundBlueClose" "<sfx><norepeat:3>[Puerta cerrándose]" "[english]World.BrokenDoorRoundBlueClose" "<sfx><norepeat:3>[Door Closing]" "World.BrokenDoorRoundBlueOpen" "<sfx><norepeat:3>[Puerta abriéndose]" "[english]World.BrokenDoorRoundBlueOpen" "<sfx><norepeat:3>[Door Opening]" "World.BrokenDoorRoundBlueCloseA1" "<sfx><norepeat:5>[Puerta cerrándose]" "[english]World.BrokenDoorRoundBlueCloseA1" "<sfx><norepeat:5>[Door Closing]" "World.BrokenDoorRoundBlueOpenA1" "<sfx><norepeat:5>[Puerta abriéndose]" "[english]World.BrokenDoorRoundBlueOpenA1" "<sfx><norepeat:5>[Door Opening]" "VFX.FizzlerLp" "<sfx><len:3>[Zumbido eléctrico]" "[english]VFX.FizzlerLp" "<sfx><len:3>[Electronic Hum]" "TestChamber_Vegetation.Insects_03" "<sfx><len:3>[Aves e insectos en la distancia]" "[english]TestChamber_Vegetation.Insects_03" "<sfx><len:3>[Distant Birds and Insects]" "TestChamber_Vegetation.Elevator_01" "<sfx><len:3>[Aves e insectos en la distancia]" "[english]TestChamber_Vegetation.Elevator_01" "<sfx><len:3>[Distant Birds and Insects]" "TestChamber_Intro_02.IntroRoom" "<sfx><len:3>[Aves e insectos en la distancia]" "[english]TestChamber_Intro_02.IntroRoom" "<sfx><len:3>[Distant Birds and Insects]" "Portal.open_red" "<sfx><norepeat:5>[Apertura de portal]" "[english]Portal.open_red" "<sfx><norepeat:5>[Portal Opening]" "Portal.open_blue" "<sfx><norepeat:5>[Apertura de portal]" "[english]Portal.open_blue" "<sfx><norepeat:5>[Portal Opening]" "Portal.close_red" "<sfx><norepeat:5>[Cierre de portal]" "[english]Portal.close_red" "<sfx><norepeat:5>[Portal Closing]" "Portal.close_blue" "<sfx><norepeat:5>[Cierre de portal]" "[english]Portal.close_blue" "<sfx><norepeat:5>[Portal Closing]" "Portal.button_down" "<sfx><norepeat:5>[Interruptor activado]" "[english]Portal.button_down" "<sfx><norepeat:5>[Switch Activated]" "Portal.button_up" "<sfx><norepeat:5>[Interruptor desactivado]" "[english]Portal.button_up" "<sfx><norepeat:5>[Switch Deactivated]" "World.elev_junkpile" "<sfx><len:3>[Impacto de escombros]" "[english]World.elev_junkpile" "<sfx><len:3>[Debris Impacts]" "ScriptedSequence.FloorCollapse" "<sfx>[Derrumbe de suelo]" "[english]ScriptedSequence.FloorCollapse" "<sfx>[Floor Collapsing]" "Physics.WaterSplash" "<sfx><norepeat:5>[Salpicadura de agua]" "[english]Physics.WaterSplash" "<sfx><norepeat:5>[Water Splash]" "TestChamber_Destruction.WaterDrip_01" "<sfx><len:4>[Goteo de agua en la distancia]" "[english]TestChamber_Destruction.WaterDrip_01" "<sfx><len:4>[Distant Water Drips]" "Weapon_Portalgun.fire_blue" "<sfx><norepeat:6>[Disparo principal de pistola de portales]" "[english]Weapon_Portalgun.fire_blue" "<sfx><norepeat:6>[Portal Gun Primary Fire]" "Weapon_Portalgun.fire_blue_npc" "<sfx><norepeat:6>[Disparo principal de pistola de portales]" "[english]Weapon_Portalgun.fire_blue_npc" "<sfx><norepeat:6>[Portal Gun Primary Fire]" "Weapon_Portalgun.fire_red" "<sfx><norepeat:6>[Disparo secundario de pistola de portales]" "[english]Weapon_Portalgun.fire_red" "<sfx><norepeat:6>[Portal Gun Secondary Fire]" "Weapon_Portalgun.fire_red_npc" "<sfx><norepeat:6>[Disparo secundario de pistola de portales]" "[english]Weapon_Portalgun.fire_red_npc" "<sfx><norepeat:6>[Portal Gun Secondary Fire]" "World.elev_unblock" "<sfx><len:3>[Succión de tubo]" "[english]World.elev_unblock" "<sfx><len:3>[Tube Suction]" "ScriptedSequence.RampGlassBreak" "<sfx>[Cristales rotos]" "[english]ScriptedSequence.RampGlassBreak" "<sfx>[Glass Breaking]" "World.elev_junkpile_02" "<sfx><len:3>[Impacto de escombros]" "[english]World.elev_junkpile_02" "<sfx><len:3>[Debris Impacts]" "TestChamber_Destruction.WindEerie_01" "<sfx><len:2>[Viento cavernoso]" "[english]TestChamber_Destruction.WindEerie_01" "<sfx><len:2>[Cavernous Wind]" "World.AmbWaterdripLp" "<sfx><len:3>[Gotas de agua]" "[english]World.AmbWaterdripLp" "<sfx><len:3>[Dripping Water]" "sphere.impactgroundlg" "<sfx>[Impacto metálico fuerte]" "[english]sphere.impactgroundlg" "<sfx>[Heavy Metal Impact]" "World.SphereSocket.OpenSwt" "<sfx>[Apertura de panel electrónico]" "[english]World.SphereSocket.OpenSwt" "<sfx>[Electronic Panel Opening]" "World.SphereSocket.AttachSwt" "<sfx>[Encajando panel]" "[english]World.SphereSocket.AttachSwt" "<sfx>[Locking onto Panel]" "world.secretdooropen" "<sfx>[Puerta secreta moviéndose]" "[english]world.secretdooropen" "<sfx>[Secret Door Moving]" "World.Gladoschamberdoor.Open" "<sfx>[Puerta abriéndose]" "[english]World.Gladoschamberdoor.Open" "<sfx>[Door Opening]" "World.Gladoschamberdoor.Close" "<sfx>[Puerta cerrándose]" "[english]World.Gladoschamberdoor.Close" "<sfx>[Door Closing]" "World.GladosAwake.Open_Close" "<sfx>[Puerta pesada de metal en movimiento]" "[english]World.GladosAwake.Open_Close" "<sfx>[Heavy Metal Door Moving]" "TestChamber_Vegetation.Insects_01" "<sfx><len:3>[Aves e insectos en la distancia]" "[english]TestChamber_Vegetation.Insects_01" "<sfx><len:3>[Distant Birds and Insects]" "TestChamber_Vegetation.Insects_02" "<sfx><len:3>[Aves e insectos en la distancia]" "[english]TestChamber_Vegetation.Insects_02" "<sfx><len:3>[Distant Birds and Insects]" "PortalPlayer.FallRecover" "<sfx><norepeat:3>[Tintineo metálico ruidoso]" "[english]PortalPlayer.FallRecover" "<sfx><norepeat:3>[Large Metal Clang]" "World.SphereSocket.Lock" "<sfx>[Liberación hidráulica de aire]" "[english]World.SphereSocket.Lock" "<sfx>[Hydraulic Air Release]" "World.SphereSocket.Open" "<sfx>[Apertura de panel]" "[english]World.SphereSocket.Open" "<sfx>[Panel Opening]" "World.LightPowerOnLg" "<sfx>[Encendido de focos grandes]" "[english]World.LightPowerOnLg" "<sfx>[Large Lights Activating]" "World.LightFlickerPowerOn" "<sfx>[Encendido de focos grandes]" "[english]World.LightFlickerPowerOn" "<sfx>[Large Lights Activating]" "World.LightPowerOnExtraSuperJumbo" "<sfx>[Encendido de focos grandes]" "[english]World.LightPowerOnExtraSuperJumbo" "<sfx>[Large Lights Activating]" "World.a2WakeupElevatorStart" "<sfx>[Encendido de plataforma elevadora]" "[english]World.a2WakeupElevatorStart" "<sfx>[Elevator Platform Starting Up]" "World.a4Finale4ElevatorTravel" "<sfx>[Plataforma en marcha]" "[english]World.a4Finale4ElevatorTravel" "<sfx>[Elevator Traveling]" "World.DropperIrisOpen" "<sfx><norepeat:5>[Compuerta abriéndose]" "[english]World.DropperIrisOpen" "<sfx><norepeat:5>[Dropper Door Opening]" "World.a2WakeupElevatorStop" "<sfx>[Plataforma elevadora deteniéndose]" "[english]World.a2WakeupElevatorStop" "<sfx>[Elevator Platform Stops]" "ScriptedSequence.GladosReawaken" "<sfx><len:8>[Encendido de máquina grande]" "[english]ScriptedSequence.GladosReawaken" "<sfx><len:8>[Large Machine Powering Up]" "ScriptedSequence.ClawCable01" "<sfx>[Deslizamiento de cable]" "[english]ScriptedSequence.ClawCable01" "<sfx>[Cable Sliding Down]" "ScriptedSequence.ClawImpact01" "<sfx>[Pinza metálica atrapando a Chell]" "[english]ScriptedSequence.ClawImpact01" "<sfx>[Metal Pincher Arm Grabs Chell]" "ScriptedSequence.ClawImpact02" "<sfx>[Pinza metálica atrapando a Wheatley]" "[english]ScriptedSequence.ClawImpact02" "<sfx>[Metal Pincher Arm Grabs Wheatley]" "ScriptedSequence.ClawRemoveFromPole" "<sfx>[Wheatley arrancado de toma]" "[english]ScriptedSequence.ClawRemoveFromPole" "<sfx>[Wheatley Torn off of Pole]" "ScriptedSequence.ClawCrush01" "<sfx>[Wheatley aplastado por pinza]" "[english]ScriptedSequence.ClawCrush01" "<sfx>[Wheatley Squeezed by Pincher Arm]" "ScriptedSequence.ClawCrush02" "<sfx>[Wheatley aplastado por pinza]" "[english]ScriptedSequence.ClawCrush02" "<sfx>[Wheatley Squeezed by Pincher Arm]" "ScriptedSequence.ClawWheatleySplash" "<sfx>[Salpicadura de agua]" "[english]ScriptedSequence.ClawWheatleySplash" "<sfx>[Water Splash]" "Boulder.ImpactHard" "<sfx><len:2>[Fragmentos de roca]" "[english]Boulder.ImpactHard" "<sfx><len:2>[Rock Fragments]" "World.IncineratorDuctsRaise" "<sfx>[Metal doblándose]" "[english]World.IncineratorDuctsRaise" "<sfx>[Metal Bending]" "General.BurningObject" "<sfx><norepeat:5>[Fuego]" "[english]General.BurningObject" "<sfx><norepeat:5>[Fire]" "World.GunRevealLinear" "<sfx>[Motores robóticos y escombros]" "[english]World.GunRevealLinear" "<sfx>[Robotic Motors and Debris]" "World.GunRevealLinearDown" "<sfx>[Impacto fuerte]" "[english]World.GunRevealLinearDown" "<sfx>[Large Impact]" "World.a2IntroFlopLinear" "<sfx>[Impacto fuerte y escombros caídos]" "[english]World.a2IntroFlopLinear" "<sfx>[Large Impact and Scattering Debris]" "World.RobotArmPatheticDrag" "<sfx>[Metal arañando cemento]" "[english]World.RobotArmPatheticDrag" "<sfx>[Metal Scraping on Cement]" "World.LaserIntroWallDestruction" "<sfx>[Impacto fuerte]" "[english]World.LaserIntroWallDestruction" "<sfx>[Large Impact]" "World.LaserActivation" "<sfx><norepeat:5>[Activación de láser]" "[english]World.LaserActivation" "<sfx><norepeat:5>[Laser Activation]" "World.PlatformStart" "<sfx><norepeat:5>[Activación de ascensor]" "[english]World.PlatformStart" "<sfx><norepeat:5>[Lift Activation]" "World.PlatformStop" "<sfx><norepeat:5>[Llegada de ascensor]" "[english]World.PlatformStop" "<sfx><norepeat:5>[Lift Arrival]" "World.LaserNodeLp" "<sfx><norepeat:4>[Activación de nodo láser]" "[english]World.LaserNodeLp" "<sfx><norepeat:4>[Laser Node Activation]" "Laser.BeamLoop" "<sfx><len:2><norepeat:3>[Siseo de láser]" "[english]Laser.BeamLoop" "<sfx><len:2><norepeat:3>[Laser Beam Hiss]" "World.a2DualLasersLinearDesign" "<sfx><len:6>[Motores robóticos bajo presión, caen escombros]" "[english]World.a2DualLasersLinearDesign" "<sfx><len:6>[Robotic Motors Stressing, Debris falling]" "TestChamber.clean_liquid_01" "<sfx><len:2>[Agua embarrada]" "[english]TestChamber.clean_liquid_01" "<sfx><len:2>[Thick Sludgy Water]" "Portal.horizontal_lift_move" "<sfx><len:2>[Activación de plataforma]" "[english]Portal.horizontal_lift_move" "<sfx><len:2>[Platform Activation]" "World.a2CatapultIntroLinear" "<sfx><len:3>[Motores robóticos, escombros, chirrido de metal]" "[english]World.a2CatapultIntroLinear" "<sfx><len:3>[Robotic Motors, Debris, Scraping Metal]" "Prop.Fizzled" "<sfx>[Desintegración de objeto]" "[english]Prop.Fizzled" "<sfx>[Object Disintegrates]" "portalExperiment.portalGun_powerdown" "<sfx><len:2>[Apagado de gran fuente de energía]" "[english]portalExperiment.portalGun_powerdown" "<sfx><len:2>[Large Power Source Shutting Down]" "World.PincerWallRevealUp" "<sfx><norepeat:6>[Fricción de metal y cemento]" "[english]World.PincerWallRevealUp" "<sfx><norepeat:6>[Friction of Metal and Concrete]" "World.PincerWallRevealDown" "<sfx><norepeat:6>[Fricción de metal y cemento]" "[english]World.PincerWallRevealDown" "<sfx><norepeat:6>[Friction of Metal and Concrete]" "World.SpherePeekCeilingDescentLp" "<sfx><norepeat:6>[Fricción de metal y cemento]" "[english]World.SpherePeekCeilingDescentLp" "<sfx><norepeat:6>[Friction of Metal and Concrete]" "World.a2RicochetSweepingArmsLinear" "<sfx>[Motores robóticos, impacto de metal, fricción de metal, escombros]" "[english]World.a2RicochetSweepingArmsLinear" "<sfx>[Robotic Motors, Metal Impact, Metal Friction, Debris]" "prop_laser_catcher.poweroff" "<sfx><norepeat:3>[Nodo de láser desactivado]" "[english]prop_laser_catcher.poweroff" "<sfx><norepeat:3>[Laser Node Deactivated]" "prop_laser_catcher.poweron" "<sfx><norepeat:3>[Nodo de láser activado]" "[english]prop_laser_catcher.poweron" "<sfx><norepeat:3>[Laser Node Activated]" "GlassPane.Knock" "<sfx>[Golpe en cristal]" "[english]GlassPane.Knock" "<sfx>[Knocking on Glass]" "BirdBirdBird.Twosies" "<sfx><len:2>[Ave]" "[english]BirdBirdBird.Twosies" "<sfx><len:2>[Bird]" "BirdBirdBird.Threesies" "<sfx><len:2>[Ave]" "[english]BirdBirdBird.Threesies" "<sfx><len:2>[Bird]" "BirdBirdBird.Foursies" "<sfx><len:2>[Ave]" "[english]BirdBirdBird.Foursies" "<sfx><len:2>[Bird]" "World.TurretBlockerGlasWallOpen" "<sfx>[Puerta deslizante de cristal]" "[english]World.TurretBlockerGlasWallOpen" "<sfx>[Sliding Glass Door]" "NPC_FloorTurret.Destruct" "<sfx><norepeat:8>[Explosión de torreta]" "[english]NPC_FloorTurret.Destruct" "<sfx><norepeat:8>[Turret Explosion]" "BaseExplosionEffect.Sound" "<sfx><norepeat:4>[Explosión]" "[english]BaseExplosionEffect.Sound" "<sfx><norepeat:4>[Explosion]" "ScriptedSequence.SadHorn" "<sfx>[Matasuegras]" "[english]ScriptedSequence.SadHorn" "<sfx>[Party Whistle]" "World.a2BtsEscapeLinearClose" "<sfx>[Paneles de brazos robóticos cerrándose]" "[english]World.a2BtsEscapeLinearClose" "<sfx>[Robot Arm Panels Closing]" "World.a2BtsEscapeLinearOpen" "<sfx>[Paneles de brazos robóticos abriéndose]" "[english]World.a2BtsEscapeLinearOpen" "<sfx>[Robot Arm Panels Opening]" "VFX.NeuroToxinLp" "<sfx>[Activación de neurotoxinas]" "[english]VFX.NeuroToxinLp" "<sfx>[Neurotoxin Activation]" "World.a2Bts2TrapLinear" "<sfx>[Ruidos y motores de robots]" "[english]World.a2Bts2TrapLinear" "<sfx>[Robot Motors and Ratchets]" "Turret.ScanForTarget" "<sfx><len:2>[Torreta buscando objetivo]" "[english]Turret.ScanForTarget" "<sfx><len:2>[Turret Searching for Target]" "World.bts2_crusher01" "<sfx><norepeat:3>[Destrucción]" "[english]World.bts2_crusher01" "<sfx><norepeat:3>[Destruction]" "World.a4_speedcatch_destroy_end" "<sfx><norepeat:3>[Destrucción]" "[english]World.a4_speedcatch_destroy_end" "<sfx><norepeat:3>[Destruction]" "World.bts2_column1_fall" "<sfx><norepeat:3>[Destrucción]" "[english]World.bts2_column1_fall" "<sfx><norepeat:3>[Destruction]" "World.bts2_column1_impact" "<sfx>[Metal partiéndose]" "[english]World.bts2_column1_impact" "<sfx>[Metal Ripping in Half]" "World.bts2_crusherwild_L" "<sfx>[Paredes cerrándose]" "[english]World.bts2_crusherwild_L" "<sfx>[Walls Constricting]" "World.bts2_column3_bend" "<sfx>[Metal bajo presión]" "[english]World.bts2_column3_bend" "<sfx>[Metal Stress]" "World.bts2_crusherfinal_imp" "<sfx>[Impacto metálico]" "[english]World.bts2_crusherfinal_imp" "<sfx>[Metal Impact]" "World.a2Bts2ElevatorTravel" "<sfx>[Viaje en ascensor]" "[english]World.a2Bts2ElevatorTravel" "<sfx>[Elevator Travel]" "World.a2Bts2ElevatorArrive" "<sfx>[Llegada en ascensor]" "[english]World.a2Bts2ElevatorArrive" "<sfx>[Elevator Arrival]" "World.CatwalkDestructionDistant" "<sfx><norepeat:3>[Explosión lejana]" "[english]World.CatwalkDestructionDistant" "<sfx><norepeat:3>[Distant Explosion]" "World.Gladoschamberdoor.PartialOpen" "<sfx>[Metal bajo presión mecánica]" "[english]World.Gladoschamberdoor.PartialOpen" "<sfx>[Mechanical Metal Stress]" "World.LightPowerOff01" "<sfx>[Apagado de luces]" "[english]World.LightPowerOff01" "<sfx>[Lights Shutting Off]" "World.LightPowerOff02" "<sfx>[Apagado de luces]" "[english]World.LightPowerOff02" "<sfx>[Lights Shutting Off]" "World.LightPowerOff03" "<sfx>[Apagado de luces]" "[english]World.LightPowerOff03" "<sfx>[Lights Shutting Off]" "World.LightPowerOff04" "<sfx>[Apagado de luces]" "[english]World.LightPowerOff04" "<sfx>[Lights Shutting Off]" "World.LightPowerOff05" "<sfx>[Apagado de luces]" "[english]World.LightPowerOff05" "<sfx>[Lights Shutting Off]" "VFX.SphereFlashlightOn" "<sfx>[Activación de foco]" "[english]VFX.SphereFlashlightOn" "<sfx>[Flashlight Activation]" "World.laser_cutout" "<sfx>[Láser cortando metal]" "[english]World.laser_cutout" "<sfx>[Laser Cutting Metal]" "xray.box" "<sfx><len:2>[Voz computerizada femenina: \"Caja\"]" "[english]xray.box" "<sfx><len:2>[Female Computer Voice \"Box\"]" "xray.cube" "<sfx><len:2>[Voz computerizada femenina: \"Cubo\"]" "[english]xray.cube" "<sfx><len:2>[Female Computer Voice \"Cube\"]" "xray.turret" "<sfx><len:2>[Voz computerizada femenina \"Torreta\"]" "[english]xray.turret" "<sfx><len:2>[Female Computer Voice \"Turret\"]" "World.TurretConstructDrill" "<sfx><norepeat:6>[Perforador electrónico]" "[english]World.TurretConstructDrill" "<sfx><norepeat:6>[Electronic Drills]" "World.TurretConstructBoxTogether" "<sfx><norepeat:4>[Roce de cartón]" "[english]World.TurretConstructBoxTogether" "<sfx><norepeat:4>[Cardboard Friction]" "World.TurretFactoryRoboArms" "<sfx><len:1>[Motores electrónicos]" "[english]World.TurretFactoryRoboArms" "<sfx><len:1>[Electronic Motors]" "ScriptedSequence.BTSGlassBreak" "<sfx><len:1>[Escáner electrónico]" "[english]ScriptedSequence.BTSGlassBreak" "<sfx><len:1>[Electronic Scanner]" "World.BrokenTurretLockIntoPlace" "<sfx><len:1>[Torreta fijándose]" "[english]World.BrokenTurretLockIntoPlace" "<sfx><len:1>[Turret Locking Into Place]" "LaserGreen.PanelCut" "<sfx><norepeat:13>[Láser cortando panel de metal]" "[english]LaserGreen.PanelCut" "<sfx><norepeat:13>[Laser Cutting Metal Panel]" "LaserGreen.BeamLoop" "<sfx><len:3>[Siseo de láser]" "[english]LaserGreen.BeamLoop" "<sfx><len:3>[Laser Beam Hiss]" "World.laser_tube_cut" "<sfx><norepeat:3>[Láser cortando tubo de neurotoxinas]" "[english]World.laser_tube_cut" "<sfx><norepeat:3>[Laser Cutting Neurotoxin Tube]" "neurotoxin_destroy" "<sfx><len:13>[Destrucción de generador de neurotoxinas]" "[english]neurotoxin_destroy" "<sfx><len:13>[Neurotoxin Generator Destruction]" "Tube.Suction" "<sfx>[Succión de aire]" "[english]Tube.Suction" "<sfx>[Air Suction]" "Glass.Break" "<sfx>[Cristales rotos]" "[english]Glass.Break" "<sfx>[Glass Breaking]" "World.GladosFakeDoorUnlocked" "<sfx>[Apertura de picaporte de puerta]" "[english]World.GladosFakeDoorUnlocked" "<sfx>[Door Latch Opening]" "ScriptedSequence.a2CoreGelTubesTravel" "<sfx>[Movimiento de tubo de neurotoxinas]" "[english]ScriptedSequence.a2CoreGelTubesTravel" "<sfx>[Neurotoxin Tube Movement]" "ScriptedSequence.CoreGlasstastrophe01" "<sfx>[Cristales rotos]" "[english]ScriptedSequence.CoreGlasstastrophe01" "<sfx>[Glass Breaking]" "ScriptedSequence.CoreGlasstastrophe02" "<sfx>[Cristales rotos]" "[english]ScriptedSequence.CoreGlasstastrophe02" "<sfx>[Glass Breaking]" "ScriptedSequence.GladosShock" "<sfx>[Electrocución]" "[english]ScriptedSequence.GladosShock" "<sfx>[Electrocution]" "World.CrusherLp" "<sfx><len:2>[Engranajes moliendo metal]" "[english]World.CrusherLp" "<sfx><len:2>[Metal Grinding Gears]" "world.core_tiles_down" "<sfx>[Movimiento de gran panel de pared]" "[english]world.core_tiles_down" "<sfx>[Large Wall Panel Movement]" "world.core_tiles_up" "<sfx>[Movimiento de gran panel de pared]" "[english]world.core_tiles_up" "<sfx>[Large Wall Panel Movement]" "World.wheatleywave_01" "<sfx>[Movimiento de gran panel de pared]" "[english]World.wheatleywave_01" "<sfx>[Large Wall Panel Movement]" "Sphere.CorruptAttach" "<sfx>[Núcleo acoplado a Wheatley]" "[english]Sphere.CorruptAttach" "<sfx>[Core Attached to Wheatley]" "World.CoreElevatorArrival" "<sfx><len:2>[Timbre de ascensor]" "[english]World.CoreElevatorArrival" "<sfx><len:2>[Elevator Ding]" "World.PlatformStartJustLoop" "<sfx><norepeat:25>[Activación de ascensor]" "[english]World.PlatformStartJustLoop" "<sfx><norepeat:25>[Elevator Activation]" "World.PotatoBell" "<sfx><len:2>[Timbre de horno]" "[english]World.PotatoBell" "<sfx><len:2>[Oven Ding]" "GlassBottle.BulletImpact" "<sfx>[Cristales rotos]" "[english]GlassBottle.BulletImpact" "<sfx>[Glass Breaking]" "ScriptedSequence.MoronSmash01" "<sfx>[Cristales rotos]" "[english]ScriptedSequence.MoronSmash01" "<sfx>[Glass Breaking]" "ScriptedSequence.MoronSmash02" "<sfx>[Cristales rotos]" "[english]ScriptedSequence.MoronSmash02" "<sfx>[Glass Breaking]" "ScriptedSequence.MoronSmash03" "<sfx>[Brazo robótico golpeando ascensor]" "[english]ScriptedSequence.MoronSmash03" "<sfx>[Robot Arm Smashing Elevator]" "ScriptedSequence.MoronSmash04" "<sfx>[Brazo robótico golpeando ascensor, cristales rotos]" "[english]ScriptedSequence.MoronSmash04" "<sfx>[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.MoronSmash05" "<sfx>[Brazo robótico golpeando ascensor, cristales rotos]" "[english]ScriptedSequence.MoronSmash05" "<sfx>[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.MoronSmash06" "<sfx>[Brazo robótico golpeando ascensor, cristales rotos]" "[english]ScriptedSequence.MoronSmash06" "<sfx>[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.BigFallDebrisDestruction" "<sfx><norepeat:3>[Madera rota, escombros volando]" "[english]ScriptedSequence.BigFallDebrisDestruction" "<sfx><norepeat:3>[Breaking Wood, Flying Debris]" "Bird.PotatoPeck" "<sfx><norepeat:3>[Pájaro picoteando patata]" "[english]Bird.PotatoPeck" "<sfx><norepeat:3>[Bird Pecking Potato]" "ug_pit_01" "<sfx><len:3>[Fuego, viento cavernoso]" "[english]ug_pit_01" "<sfx><len:3>[Fire, Cavernous Wind]" "World.LightPowerOnSweep" "<sfx>[Encendido de instalaciones]" "[english]World.LightPowerOnSweep" "<sfx>[Facility Powering Up]" "World.LightPowerOnSwitch" "<sfx><norepeat:3>[Encendido de grandes focos]" "[english]World.LightPowerOnSwitch" "<sfx><norepeat:3>[Large Lights Turn On]" "ug_door_01" "<sfx><len:4>[Líquido fluyendo en tubos gigantes]" "[english]ug_door_01" "<sfx><len:4>[Liquid Movement in Giant Pipes]" "World.LightPowerOnMd" "<sfx><norepeat:3>[Encendido de luces]" "[english]World.LightPowerOnMd" "<sfx><norepeat:3>[Lights Turn On]" "World.AlarmSweepLpLg" "<sfx><norepeat:3>[Sirena]" "[english]World.AlarmSweepLpLg" "<sfx><norepeat:3>[Alarm Siren]" "World.AlarmSweepLpSm" "<sfx><norepeat:3>[Sirena]" "[english]World.AlarmSweepLpSm" "<sfx><norepeat:3>[Alarm Siren]" "World.vault_open" "<sfx>[Gran compuerta acorazada abriéndose]" "[english]World.vault_open" "<sfx>[Large Vault Door Opening]" "World.UndergroundPushBarOpen" "<sfx>[Apertura de puerta de emergencia]" "[english]World.UndergroundPushBarOpen" "<sfx>[Push Bar Door Opening]" "World.UndergroundPushBarClose" "<sfx>[Cierre de puerta de emergencia]" "[english]World.UndergroundPushBarClose" "<sfx>[Push Bar Door Closing]" "World.TerrainRumble" "<sfx>[Temblor lejano]" "[english]World.TerrainRumble" "<sfx>[Distant Rumble]" "World.HorizontalSlidingDoorOpen" "<sfx><norepeat:5>[Apertura de puerta deslizante]" "[english]World.HorizontalSlidingDoorOpen" "<sfx><norepeat:5>[Sliding Door Open]" "World.HorizontalSlidingDoorClose" "<sfx><norepeat:5>[Cierre de puerta deslizante]" "[english]World.HorizontalSlidingDoorClose" "<sfx><norepeat:5>[Sliding Door Close]" "World.a303ApertureLogoImpactMetal" "<sfx>[Sonido metálico]" "[english]World.a303ApertureLogoImpactMetal" "<sfx>[Metal Clang]" "World.PaintSwitchOpen" "<sfx><len:3>[Activación de interruptor]" "[english]World.PaintSwitchOpen" "<sfx><len:3>[Switch Activation]" "World.DariosTotallyAccurateGelPumpLp" "<sfx><len:3>[Activación de bomba hidráulica]" "[english]World.DariosTotallyAccurateGelPumpLp" "<sfx><len:3>[Large Pump Activation]" "Player.JumpPowerUse" "<sfx><norepeat:4>[Rebote del gel azul]" "[english]Player.JumpPowerUse" "<sfx><norepeat:4>[Blue Gel Bounce]" "Portal.OGButtonDepress" "<sfx>[Activación de botón]" "[english]Portal.OGButtonDepress" "<sfx>[Button Activation]" "Portal.OGButtonRelease" "<sfx>[Desactivación de botón]" "[english]Portal.OGButtonRelease" "<sfx>[Button Deactivation]" "World.UndergroundDoorClose" "<sfx><norepeat:5>[Puerta cerrándose]" "[english]World.UndergroundDoorClose" "<sfx><norepeat:5>[Door Closing]" "World.UndergroundDoorOpen" "<sfx><norepeat:5>[Puerta abriéndose]" "[english]World.UndergroundDoorOpen" "<sfx><norepeat:5>[Door Opening]" "World.UndergroundCubeTrapDoorOpenPt1" "<sfx><norepeat:5>[Apertura de escotilla de madera chirriante]" "[english]World.UndergroundCubeTrapDoorOpenPt1" "<sfx><norepeat:5>[Squeaky Wooden Hatch Opening]" "World.UndergroundCubeTrapDoorClose" "<sfx><norepeat:5>[Cierre de escotilla de madera chirriante]" "[english]World.UndergroundCubeTrapDoorClose" "<sfx><norepeat:5>[Squeaky Wooden Hatch Closing]" "UndergroundCube.ImpactSoft" "<sfx><norepeat:4>[Impacto de madera hueca]" "[english]UndergroundCube.ImpactSoft" "<sfx><norepeat:4>[Hollow Wooden Impact]" "UndergroundCube.ImpactHard" "<sfx><norepeat:4>[Impacto de madera hueca]" "[english]UndergroundCube.ImpactHard" "<sfx><norepeat:4>[Hollow Wooden Impact]" "VFX.OGSignFlicker" "<sfx>[Activación de señal electrónica]" "[english]VFX.OGSignFlicker" "<sfx>[Electronic Sign Activation]" "World.a3JumpIntroPlatformTravel" "<sfx><len:2>[Movimiento de plataforma]" "[english]World.a3JumpIntroPlatformTravel" "<sfx><len:2>[Platform Movement]" "World.a3JumpIntroRotatingPanelTravel" "<sfx>[Movimiento de panel de madera]" "[english]World.a3JumpIntroRotatingPanelTravel" "<sfx>[Wooden Panel Movement]" "PaintBomb.Splat" "<sfx><norepeat:15>[Salpicadura de gel]" "[english]PaintBomb.Splat" "<sfx><norepeat:15>[Gel Blob Splat]" "PaintBlob.Inception" "<sfx><norepeat:15>[Creación de gel]" "[english]PaintBlob.Inception" "<sfx><norepeat:15>[Gel Blob Creation]" "ug_sphere_water_01" "<sfx><len:2>[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_01" "<sfx><len:2>[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_01a" "<sfx><len:2>[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_01a" "<sfx><len:2>[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_01b" "<sfx><len:2>[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_01b" "<sfx><len:2>[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_int_01a" "<sfx><len:2>[Agua embarrada, viento cavernoso]" "[english]ug_sphere_int_01a" "<sfx><len:2>[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02" "<sfx><len:2>[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_02" "<sfx><len:2>[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02a" "<sfx><len:2>[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_02a" "<sfx><len:2>[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02b" "<sfx><len:2>[Agua embarrada, viento cavernoso]" "[english]ug_sphere_water_02b" "<sfx><len:2>[Thick Sludgy Water, Cavernous Wind]" "ug_bomb_water_01" "<sfx><len:2>[Agua embarrada, viento cavernoso]" "[english]ug_bomb_water_01" "<sfx><len:2>[Thick Sludgy Water, Cavernous Wind]" "Paint.Drip" "<sfx><norepeat:15>[Goteo de gel]" "[english]Paint.Drip" "<sfx><norepeat:15>[Gel Drip]" "PaintBlob.ImpactDrip" "<sfx><norepeat:4>[Impacto de gota de gel]" "[english]PaintBlob.ImpactDrip" "<sfx><norepeat:4>[Gel Drip Impact]" "Explo.Distant" "<sfx><norepeat:5>[Explosión lejana]" "[english]Explo.Distant" "<sfx><norepeat:5>[Distant Explosion]" "World.AlarmBeepLpLg" "<sfx><norepeat:5>[Sirena]" "[english]World.AlarmBeepLpLg" "<sfx><norepeat:5>[Alarm Siren]" "World.a3transition_bridge_up" "<sfx>[Alarma de plataforma en ascenso]" "[english]World.a3transition_bridge_up" "<sfx>[Alarm Platform Ascending]" "ScriptedSequence.a3TransitionPotatoSkewer" "<sfx>[Patata pinchada]" "[english]ScriptedSequence.a3TransitionPotatoSkewer" "<sfx>[Potato Skewering]" "World.GladosPotatoZap" "<sfx>[Choque eléctrico]" "[english]World.GladosPotatoZap" "<sfx>[Electrical Shock]" "Player.ExitSpeedPaint" "<sfx><norepeat:5>[Salida de pintura propulsora]" "[english]Player.ExitSpeedPaint" "<sfx><norepeat:5>[Exiting Speed Gel]" "Player.EnterSpeedPaint" "<sfx><norepeat:5>[Entrada en pintura propulsora]" "[english]Player.EnterSpeedPaint" "<sfx><norepeat:5>[Entering Speed Gel]" "MetalGrate.ImpactHard" "<sfx>[Aterrizaje fuerte en rejilla metálica]" "[english]MetalGrate.ImpactHard" "<sfx>[Big Land on Metal Grating]" "World.SpeedFlingRotatingPanelLp" "<sfx><norepeat:5>[Panel metálico girando]" "[english]World.SpeedFlingRotatingPanelLp" "<sfx><norepeat:5>[Rotating Metal Panel]" "World.SpeedFlingRotatingPanelStop" "<sfx><norepeat:5>[Parada de panel metálico girando]" "[english]World.SpeedFlingRotatingPanelStop" "<sfx><norepeat:5>[Rotating Metal Panel Stop]" "World.UndergroundHeavyMetalArrive" "<sfx><norepeat:5>[Cierre de gran puerta de metal]" "[english]World.UndergroundHeavyMetalArrive" "<sfx><norepeat:5>[Heavy Metal Door Closing]" "World.PaintPistonStop" "<sfx><norepeat:15>[Parada de pistón]" "[english]World.PaintPistonStop" "<sfx><norepeat:15>[Piston Stop]" "World.PaintPistonStart" "<sfx><norepeat:15>[Inicio de pistón]" "[english]World.PaintPistonStart" "<sfx><norepeat:15>[Piston Start]" "Paint.HeavyFlow" "<sfx><len:2>[Flujo fuerte de gel]" "[english]Paint.HeavyFlow" "<sfx><len:2>[Heavy Gel Flow]" "World.TubeSuctionLoop" "<sfx><len:3>[Succión de flujo de aire]" "[english]World.TubeSuctionLoop" "<sfx><len:3>[Air Flow Suction]" "World.vault_open_02" "<sfx>[Gran compuerta acorazada abriéndose]" "[english]World.vault_open_02" "<sfx>[Large Vault Door Opening]" "ScriptedSequence.GelTubesTravel" "<sfx>[Descenso de tubos grandes]" "[english]ScriptedSequence.GelTubesTravel" "<sfx>[Large Tubes Descending]" "ScriptedSequence.GelTubesConnect" "<sfx>[Conexión de tubos grandes]" "[english]ScriptedSequence.GelTubesConnect" "<sfx>[Large Tubes Connecting]" "World.a3EndElevatorTravel" "<sfx>[Movimiento de ascensor en suspensión]" "[english]World.a3EndElevatorTravel" "<sfx>[Suspended Elevator Movement]" "World.a3EndElevatorArrive" "<sfx>[Llegada de ascensor en suspensión]" "[english]World.a3EndElevatorArrive" "<sfx>[Suspended Elevator Arrival]" "World.a3EndElevatorDoorsOpen" "<sfx>[Apertura de puertas de seguridad]" "[english]World.a3EndElevatorDoorsOpen" "<sfx>[Safety Gates Opening]" "World.a3EndElevatorDoorsClose" "<sfx>[Cierre de puertas de seguridad]" "[english]World.a3EndElevatorDoorsClose" "<sfx>[Safety Gates Closing]" "VFX.LightFlickerEndMedium" "<sfx>[Encendido parpadeante de luces]" "[english]VFX.LightFlickerEndMedium" "<sfx>[Lights Flickering On]" "World.a4IntroElevatorTravel" "<sfx>[Viaje en ascensor]" "[english]World.a4IntroElevatorTravel" "<sfx>[Elevator Travel]" "World.a4IntroElevatorArrive" "<sfx>[Llegada en ascensor]" "[english]World.a4IntroElevatorArrive" "<sfx>[Elevator Arrival]" "Explo.SemiDistant02" "<sfx><norepeat:3>[Explosión lejana]" "[english]Explo.SemiDistant02" "<sfx><norepeat:3>[Distant Explosion]" "World.WheatleyZap" "<sfx><len:2>[Electrocución de Wheatley]" "[english]World.WheatleyZap" "<sfx><len:2>[Wheatley Electrocution]" "World.ContainerAlarm" "<sfx><norepeat:6>[Sirena]" "[english]World.ContainerAlarm" "<sfx><norepeat:6>[Alarm Siren]" "World.TestChamberTravelLp" "<sfx>[Movimiento de cámara de pruebas]" "[english]World.TestChamberTravelLp" "<sfx>[Test Chamber Movement]" "World.wallbutton_collapse" "<sfx><norepeat:3>[Destrucción]" "[english]World.wallbutton_collapse" "<sfx><norepeat:3>[Destruction]" "World.a4_platform_chamber_crash" "<sfx><norepeat:3>[Destrucción]" "[english]World.a4_platform_chamber_crash" "<sfx><norepeat:3>[Destruction]" "World.a4_speedcatch_destroy.L" "<sfx><norepeat:3>[Destrucción]" "[english]World.a4_speedcatch_destroy.L" "<sfx><norepeat:3>[Destruction]" "World.a4_polarityjump_destroy" "<sfx><norepeat:3>[Destrucción]" "[english]World.a4_polarityjump_destroy" "<sfx><norepeat:3>[Destruction]" "World.a4Finale1CrusherWheatleyTrap" "<sfx>[Impacto y destrucción grandes]" "[english]World.a4Finale1CrusherWheatleyTrap" "<sfx>[Large Impact and Destruction]" "World.finale2_catwalk_break" "<sfx><norepeat:3>[Destrucción]" "[english]World.finale2_catwalk_break" "<sfx><norepeat:3>[Destruction]" "World.finale2_chamber.slide_L" "<sfx>[Destrucción y presión sobre metal]" "[english]World.finale2_chamber.slide_L" "<sfx>[Destruction and Metal Stress]" "World.GrinderLp" "<sfx>[Engranajes grandes moliendo metal]" "[english]World.GrinderLp" "<sfx>[Large Grinding Metal Gears]" "Portal.giant_piston" "<sfx>[Impacto fuerte]" "[english]Portal.giant_piston" "<sfx>[Large Impact]" "World.MpCoopTbeamMazeCrusherImpact" "<sfx>[Impacto fuerte]" "[english]World.MpCoopTbeamMazeCrusherImpact" "<sfx>[Large Impact]" "World.gel_through_vent" "<sfx>[Flujo de líquido en tubería]" "[english]World.gel_through_vent" "<sfx>[Liquid Movement in Pipe]" "World.GelFlowHeroLp" "<sfx>[Flujo de líquido en tubería]" "[english]World.GelFlowHeroLp" "<sfx>[Liquid Movement in Pipe]" "World.a4_finale3_destruction01" "<sfx><norepeat:3>[Destrucción]" "[english]World.a4_finale3_destruction01" "<sfx><norepeat:3>[Destruction]" "World.a4_finale3_wallcollapse" "<sfx><norepeat:3>[Destrucción de muro]" "[english]World.a4_finale3_wallcollapse" "<sfx><norepeat:3>[Wall Destruction]" "ScriptedSequence.PotatoGladosSpin" "<sfx>[Giro de GLaDOS-patata]" "[english]ScriptedSequence.PotatoGladosSpin" "<sfx>[Potato GLaDOS Spin]" "Sphere.FiringPowerup" "<sfx>[Bomba a punto de dispararse]" "[english]Sphere.FiringPowerup" "<sfx>[Bomb Fire Power Up]" "util_rocks_big" "<sfx><norepeat:3>[Destrucción]" "[english]util_rocks_big" "<sfx><norepeat:3>[Destruction]" "World.FireLp" "<sfx><norepeat:5>[Fuego]" "[english]World.FireLp" "<sfx><norepeat:5>[Fire]" "World.WheatleySprinklerSystem" "<sfx>[Activación de aspersores]" "[english]World.WheatleySprinklerSystem" "<sfx>[Sprinkler System Activation]" "Portal.PortalgunActivate" "<sfx><norepeat:5>[Activación de pistola de portales]" "[english]Portal.PortalgunActivate" "<sfx><norepeat:5>[Portal Gun Activation]" "world.laseremittertravellp" "<sfx><norepeat:5>[Movimiento de emisor láser]" "[english]world.laseremittertravellp" "<sfx><norepeat:5>[Laser Emitter Movement]" "world.laseremitterarrive" "<sfx><norepeat:5>[Llegada de emisor láser]" "[english]world.laseremitterarrive" "<sfx><norepeat:5>[Laser Emitter Arrival]" "world.dinosaurfm" "<sfx>[Transmisión electrónica misteriosa]" "[english]world.dinosaurfm" "<sfx>[Mysterious Electronic Transmission]" "catapult.powerdown" "<sfx>[Placa de salto de fe apagándose]" "[english]catapult.powerdown" "<sfx>[Faith Plate Powering Down]" "world.robotneginteractpitchedup" "<sfx><norepeat:5>[Pitido electrónico]" "[english]world.robotneginteractpitchedup" "<sfx><norepeat:5>[Electronic Beeping]" "world.spherepeekceilingarrival" "<sfx>[Impacto fuerte]" "[english]world.spherepeekceilingarrival" "<sfx>[Large Impact]" "doors.move1" "<sfx>[Apertura de puertas]" "[english]doors.move1" "<sfx>[Doors Opening]" "BTS4.Breakable.Glass" "<sfx>[Cristal Rompiéndose]" "[english]BTS4.Breakable.Glass" "<sfx>[Glass Breaking]" "npc_rocketturret.lockingbeep" "<sfx>[Pitido electrónico]" "[english]npc_rocketturret.lockingbeep" "<sfx>[Electronic Beeping]" "world.largefanstart" "<sfx><norepeat:3>[Gran Ventilador Arrancando]" "[english]world.largefanstart" "<sfx><norepeat:3>[Large Fan Start]" "world.largefanstop" "<sfx><norepeat:3>[Gran Ventilador Parándose]" "[english]world.largefanstop" "<sfx><norepeat:3>[Large Fan Slowing Down]" "World.SlowCrusherOpenEnd" "<sfx>[Impacto del machacador]" "[english]World.SlowCrusherOpenEnd" "<sfx>[Crusher Impact]" "World.SlowCrusherCloseStart" "<sfx>[Ruido del machacador]" "[english]World.SlowCrusherCloseStart" "<sfx>[Crusher Start]" "World.Glasstastrophe1984" "<sfx>[Cristal rompiéndose]" "[english]World.Glasstastrophe1984" "<sfx>[Glass Breaking]" } }