"lang" { "Language" "french" "Tokens" { "Portal.room1_TickTock" "[tic-tac]" "[english]Portal.room1_TickTock" "[Clock Ticking]" "Containerride.DoorKnock" "[toc-toc à la porte]" "[english]Containerride.DoorKnock" "[Knock on Door]" "container.enginestart" "[démarrage du moteur]" "[english]container.enginestart" "[Engine Starting Up]" "ScriptedSequence.ContainerInteriorImpact01" "[impact]" "[english]ScriptedSequence.ContainerInteriorImpact01" "[Impact]" "container.enginestop" "[arrêt du moteur]" "[english]container.enginestop" "[Engine Shutting Down]" "TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "[vent caverneux]" "[english]TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "[Cavernous Wind]" "TestChamber.Industrial_partial_open" "[oiseaux, insectes et eau qui goutte au loin]" "[english]TestChamber.Industrial_partial_open" "[Distant Birds, Insects and Dripping Water]" "World.a1Intro1Glasstastrophe01" "[bris de verre]" "[english]World.a1Intro1Glasstastrophe01" "[Glass Breaking]" "SolidMetal.ImpactHard" "[impact métallique]" "[english]SolidMetal.ImpactHard" "[Metal Impact]" "Wood.ImpactHard" "[impact sur du bois]" "[english]Wood.ImpactHard" "[Wood Impact]" "GlassFragments.StepLeft" "[bris de verre écrasés]" "[english]GlassFragments.StepLeft" "[Crunching Broken Glass]" "prop_portal_door.open" "[porte ouverte]" "[english]prop_portal_door.open" "[Door Opening]" "prop_portal_door.close" "[porte fermée]" "[english]prop_portal_door.close" "[Door Closing]" "Portal.ButtonDepress" "[bouton activé]" "[english]Portal.ButtonDepress" "[Button Activated]" "Portal.ButtonRelease" "[bouton désactivé]" "[english]Portal.ButtonRelease" "[Button Deactivated]" "World.FacilityAwakens" "[grondement]" "[english]World.FacilityAwakens" "[Rumble]" "DoSpark" "[étincelles électriques]" "[english]DoSpark" "[Electrical Sparks]" "World.BrokenDoorRoundBlueClose" "[porte fermée]" "[english]World.BrokenDoorRoundBlueClose" "[Door Closing]" "World.BrokenDoorRoundBlueOpen" "[porte ouverte]" "[english]World.BrokenDoorRoundBlueOpen" "[Door Opening]" "World.BrokenDoorRoundBlueCloseA1" "[porte fermée]" "[english]World.BrokenDoorRoundBlueCloseA1" "[Door Closing]" "World.BrokenDoorRoundBlueOpenA1" "[porte ouverte]" "[english]World.BrokenDoorRoundBlueOpenA1" "[Door Opening]" "VFX.FizzlerLp" "[bourdonnement électronique]" "[english]VFX.FizzlerLp" "[Electronic Hum]" "TestChamber_Vegetation.Insects_03" "[oiseaux et insectes au loin]" "[english]TestChamber_Vegetation.Insects_03" "[Distant Birds and Insects]" "TestChamber_Vegetation.Elevator_01" "[oiseaux et insectes au loin]" "[english]TestChamber_Vegetation.Elevator_01" "[Distant Birds and Insects]" "TestChamber_Intro_02.IntroRoom" "[oiseaux et insectes au loin]" "[english]TestChamber_Intro_02.IntroRoom" "[Distant Birds and Insects]" "Portal.open_red" "[portail ouvert]" "[english]Portal.open_red" "[Portal Opening]" "Portal.open_blue" "[portail ouvert]" "[english]Portal.open_blue" "[Portal Opening]" "Portal.close_red" "[portail fermé]" "[english]Portal.close_red" "[Portal Closing]" "Portal.close_blue" "[portail fermé]" "[english]Portal.close_blue" "[Portal Closing]" "Portal.button_down" "[interrupteur activé]" "[english]Portal.button_down" "[Switch Activated]" "Portal.button_up" "[interrupteur désactivé]" "[english]Portal.button_up" "[Switch Deactivated]" "World.elev_junkpile" "[impacts de débris]" "[english]World.elev_junkpile" "[Debris Impacts]" "ScriptedSequence.FloorCollapse" "[effondrement du sol]" "[english]ScriptedSequence.FloorCollapse" "[Floor Collapsing]" "Physics.WaterSplash" "[éclaboussure]" "[english]Physics.WaterSplash" "[Water Splash]" "TestChamber_Destruction.WaterDrip_01" "[eau qui goutte au loin]" "[english]TestChamber_Destruction.WaterDrip_01" "[Distant Water Drips]" "Weapon_Portalgun.fire_blue" "[Tir 1 de générateur]" "[english]Weapon_Portalgun.fire_blue" "[Portal Gun Primary Fire]" "Weapon_Portalgun.fire_blue_npc" "[Tir 1 du générateur]" "[english]Weapon_Portalgun.fire_blue_npc" "[Portal Gun Primary Fire]" "Weapon_Portalgun.fire_red" "[Tir 2 du générateur]" "[english]Weapon_Portalgun.fire_red" "[Portal Gun Secondary Fire]" "Weapon_Portalgun.fire_red_npc" "[Tir 1 du générateur]" "[english]Weapon_Portalgun.fire_red_npc" "[Portal Gun Secondary Fire]" "World.elev_unblock" "[aspiration du tube]" "[english]World.elev_unblock" "[Tube Suction]" "ScriptedSequence.RampGlassBreak" "[bris de verre]" "[english]ScriptedSequence.RampGlassBreak" "[Glass Breaking]" "World.elev_junkpile_02" "[impacts de débris]" "[english]World.elev_junkpile_02" "[Debris Impacts]" "TestChamber_Destruction.WindEerie_01" "[vent caverneux]" "[english]TestChamber_Destruction.WindEerie_01" "[Cavernous Wind]" "World.AmbWaterdripLp" "[eau qui goutte]" "[english]World.AmbWaterdripLp" "[Dripping Water]" "sphere.impactgroundlg" "[impact métallique violent]" "[english]sphere.impactgroundlg" "[Heavy Metal Impact]" "World.SphereSocket.OpenSwt" "[panneau électronique ouvert]" "[english]World.SphereSocket.OpenSwt" "[Electronic Panel Opening]" "World.SphereSocket.AttachSwt" "[branchement au panneau]" "[english]World.SphereSocket.AttachSwt" "[Locking onto Panel]" "world.secretdooropen" "[Ouverture de porte secrète]" "[english]world.secretdooropen" "[Secret Door Moving]" "World.Gladoschamberdoor.Open" "[porte ouverte]" "[english]World.Gladoschamberdoor.Open" "[Door Opening]" "World.Gladoschamberdoor.Close" "[porte fermée]" "[english]World.Gladoschamberdoor.Close" "[Door Closing]" "World.GladosAwake.Open_Close" "[déplacement de porte métallique lourde]" "[english]World.GladosAwake.Open_Close" "[Heavy Metal Door Moving]" "TestChamber_Vegetation.Insects_01" "[oiseaux et insectes au loin]" "[english]TestChamber_Vegetation.Insects_01" "[Distant Birds and Insects]" "TestChamber_Vegetation.Insects_02" "[oiseaux et insectes au loin]" "[english]TestChamber_Vegetation.Insects_02" "[Distant Birds and Insects]" "PortalPlayer.FallRecover" "[fracas métallique]" "[english]PortalPlayer.FallRecover" "[Large Metal Clang]" "World.SphereSocket.Lock" "[air évacué du système hydraulique]" "[english]World.SphereSocket.Lock" "[Hydraulic Air Release]" "World.SphereSocket.Open" "[panneau ouvert]" "[english]World.SphereSocket.Open" "[Panel Opening]" "World.LightPowerOnLg" "[grandes lumières activées]" "[english]World.LightPowerOnLg" "[Large Lights Activating]" "World.LightFlickerPowerOn" "[grandes lumières activées]" "[english]World.LightFlickerPowerOn" "[Large Lights Activating]" "World.LightPowerOnExtraSuperJumbo" "[grandes lumières activées]" "[english]World.LightPowerOnExtraSuperJumbo" "[Large Lights Activating]" "World.a2WakeupElevatorStart" "[démarrage de la plate-forme de l'ascenseur]" "[english]World.a2WakeupElevatorStart" "[Elevator Platform Starting Up]" "World.a4Finale4ElevatorTravel" "[déplacement de l'ascenseur]" "[english]World.a4Finale4ElevatorTravel" "[Elevator Traveling]" "World.DropperIrisOpen" "[trappe ouverte]" "[english]World.DropperIrisOpen" "[Dropper Door Opening]" "World.a2WakeupElevatorStop" "[arrêt de la plate-forme de l'ascenseur]" "[english]World.a2WakeupElevatorStop" "[Elevator Platform Stops]" "ScriptedSequence.GladosReawaken" "[démarrage de grande machine]" "[english]ScriptedSequence.GladosReawaken" "[Large Machine Powering Up]" "ScriptedSequence.ClawCable01" "[câble coulissant]" "[english]ScriptedSequence.ClawCable01" "[Cable Sliding Down]" "ScriptedSequence.ClawImpact01" "[Chell agrippée par la pince métallique]" "[english]ScriptedSequence.ClawImpact01" "[Metal Pincher Arm Grabs Chell]" "ScriptedSequence.ClawImpact02" "[Wheatley agrippé par la pince métallique]" "[english]ScriptedSequence.ClawImpact02" "[Metal Pincher Arm Grabs Wheatley]" "ScriptedSequence.ClawRemoveFromPole" "[Wheatley arraché du poteau]" "[english]ScriptedSequence.ClawRemoveFromPole" "[Wheatley Torn off of Pole]" "ScriptedSequence.ClawCrush01" "[Wheatley écrasé par la pince]" "[english]ScriptedSequence.ClawCrush01" "[Wheatley Squeezed by Pincher Arm]" "ScriptedSequence.ClawCrush02" "[Wheatley écrasé par la pince]" "[english]ScriptedSequence.ClawCrush02" "[Wheatley Squeezed by Pincher Arm]" "ScriptedSequence.ClawWheatleySplash" "[éclaboussure]" "[english]ScriptedSequence.ClawWheatleySplash" "[Water Splash]" "Boulder.ImpactHard" "[éclats de roche]" "[english]Boulder.ImpactHard" "[Rock Fragments]" "World.IncineratorDuctsRaise" "[métal courbé]" "[english]World.IncineratorDuctsRaise" "[Metal Bending]" "General.BurningObject" "[feu]" "[english]General.BurningObject" "[Fire]" "World.GunRevealLinear" "[moteurs robotiques et débris]" "[english]World.GunRevealLinear" "[Robotic Motors and Debris]" "World.GunRevealLinearDown" "[fort impact]" "[english]World.GunRevealLinearDown" "[Large Impact]" "World.a2IntroFlopLinear" "[fort impact et débris qui s'éparpillent]" "[english]World.a2IntroFlopLinear" "[Large Impact and Scattering Debris]" "World.RobotArmPatheticDrag" "[métal raclé sur du ciment]" "[english]World.RobotArmPatheticDrag" "[Metal Scraping on Cement]" "World.LaserIntroWallDestruction" "[fort impact]" "[english]World.LaserIntroWallDestruction" "[Large Impact]" "World.LaserActivation" "[laser activé]" "[english]World.LaserActivation" "[Laser Activation]" "World.PlatformStart" "[ascenseur activé]" "[english]World.PlatformStart" "[Lift Activation]" "World.PlatformStop" "[arrivée de l'ascenseur]" "[english]World.PlatformStop" "[Lift Arrival]" "World.LaserNodeLp" "[récepteur laser activé]" "[english]World.LaserNodeLp" "[Laser Node Activation]" "Laser.BeamLoop" "[sifflement de rayon laser]" "[english]Laser.BeamLoop" "[Laser Beam Hiss]" "World.a2DualLasersLinearDesign" "[moteurs robotiques déformés, chute de débris]" "[english]World.a2DualLasersLinearDesign" "[Robotic Motors Stressing, Debris falling]" "TestChamber.clean_liquid_01" "[eau visqueuse]" "[english]TestChamber.clean_liquid_01" "[Thick Sludgy Water]" "Portal.horizontal_lift_move" "[plate-forme activée]" "[english]Portal.horizontal_lift_move" "[Platform Activation]" "World.a2CatapultIntroLinear" "[moteurs robotiques, débris, métal raclé]" "[english]World.a2CatapultIntroLinear" "[Robotic Motors, Debris, Scraping Metal]" "Prop.Fizzled" "[objet désintégré]" "[english]Prop.Fizzled" "[Object Disintegrates]" "portalExperiment.portalGun_powerdown" "[arrêt de la source d'énergie]" "[english]portalExperiment.portalGun_powerdown" "[Large Power Source Shutting Down]" "World.PincerWallRevealUp" "[frottement de métal contre du ciment]" "[english]World.PincerWallRevealUp" "[Friction of Metal and Concrete]" "World.PincerWallRevealDown" "[frottement de métal contre du ciment]" "[english]World.PincerWallRevealDown" "[Friction of Metal and Concrete]" "World.SpherePeekCeilingDescentLp" "[frottement de métal contre du ciment]" "[english]World.SpherePeekCeilingDescentLp" "[Friction of Metal and Concrete]" "World.a2RicochetSweepingArmsLinear" "[moteurs robotiques, impact et frottement métalliques, débris]" "[english]World.a2RicochetSweepingArmsLinear" "[Robotic Motors, Metal Impact, Metal Friction, Debris]" "prop_laser_catcher.poweroff" "[récepteur laser désactivé]" "[english]prop_laser_catcher.poweroff" "[Laser Node Deactivated]" "prop_laser_catcher.poweron" "[récepteur laser activé]" "[english]prop_laser_catcher.poweron" "[Laser Node Activated]" "GlassPane.Knock" "[toc-toc à la vitre]" "[english]GlassPane.Knock" "[Knocking on Glass]" "BirdBirdBird.Twosies" "[oiseau]" "[english]BirdBirdBird.Twosies" "[Bird]" "BirdBirdBird.Threesies" "[oiseau]" "[english]BirdBirdBird.Threesies" "[Bird]" "BirdBirdBird.Foursies" "[oiseau]" "[english]BirdBirdBird.Foursies" "[Bird]" "World.TurretBlockerGlasWallOpen" "[porte coulissante en verre ouverte]" "[english]World.TurretBlockerGlasWallOpen" "[Sliding Glass Door]" "NPC_FloorTurret.Destruct" "[explosion de tourelle]" "[english]NPC_FloorTurret.Destruct" "[Turret Explosion]" "BaseExplosionEffect.Sound" "[Explosion]" "[english]BaseExplosionEffect.Sound" "[Explosion]" "ScriptedSequence.SadHorn" "[langue de belle-mère]" "[english]ScriptedSequence.SadHorn" "[Party Whistle]" "World.a2BtsEscapeLinearClose" "[panneaux fermés par bras robotiques]" "[english]World.a2BtsEscapeLinearClose" "[Robot Arm Panels Closing]" "World.a2BtsEscapeLinearOpen" "[panneaux ouverts par bras robotiques]" "[english]World.a2BtsEscapeLinearOpen" "[Robot Arm Panels Opening]" "VFX.NeuroToxinLp" "[Neurotoxines activées]" "[english]VFX.NeuroToxinLp" "[Neurotoxin Activation]" "World.a2Bts2TrapLinear" "[moteurs et engrenages robotiques]" "[english]World.a2Bts2TrapLinear" "[Robot Motors and Ratchets]" "Turret.ScanForTarget" "[tourelle recherchant une cible]" "[english]Turret.ScanForTarget" "[Turret Searching for Target]" "World.bts2_crusher01" "[destruction]" "[english]World.bts2_crusher01" "[Destruction]" "World.a4_speedcatch_destroy_end" "[destruction]" "[english]World.a4_speedcatch_destroy_end" "[Destruction]" "World.bts2_column1_fall" "[destruction]" "[english]World.bts2_column1_fall" "[Destruction]" "World.bts2_column1_impact" "[métal déchiré en deux]" "[english]World.bts2_column1_impact" "[Metal Ripping in Half]" "World.bts2_crusherwild_L" "[murs refermés]" "[english]World.bts2_crusherwild_L" "[Walls Constricting]" "World.bts2_column3_bend" "[métal déformé]" "[english]World.bts2_column3_bend" "[Metal Stress]" "World.bts2_crusherfinal_imp" "[impact métallique]" "[english]World.bts2_crusherfinal_imp" "[Metal Impact]" "World.a2Bts2ElevatorTravel" "[déplacement de l'ascenseur]" "[english]World.a2Bts2ElevatorTravel" "[Elevator Travel]" "World.a2Bts2ElevatorArrive" "[arrivée de l'ascenseur]" "[english]World.a2Bts2ElevatorArrive" "[Elevator Arrival]" "World.CatwalkDestructionDistant" "[explosion distante]" "[english]World.CatwalkDestructionDistant" "[Distant Explosion]" "World.Gladoschamberdoor.PartialOpen" "[métal du mécanisme déformé]" "[english]World.Gladoschamberdoor.PartialOpen" "[Mechanical Metal Stress]" "World.LightPowerOff01" "[lumière éteinte]" "[english]World.LightPowerOff01" "[Lights Shutting Off]" "World.LightPowerOff02" "[lumière éteinte]" "[english]World.LightPowerOff02" "[Lights Shutting Off]" "World.LightPowerOff03" "[lumière éteinte]" "[english]World.LightPowerOff03" "[Lights Shutting Off]" "World.LightPowerOff04" "[lumière éteinte]" "[english]World.LightPowerOff04" "[Lights Shutting Off]" "World.LightPowerOff05" "[lumière éteinte]" "[english]World.LightPowerOff05" "[Lights Shutting Off]" "VFX.SphereFlashlightOn" "[torche activée]" "[english]VFX.SphereFlashlightOn" "[Flashlight Activation]" "World.laser_cutout" "[laser découpant du métal]" "[english]World.laser_cutout" "[Laser Cutting Metal]" "xray.box" "[voix synthétique féminine : \"boîte\"]" "[english]xray.box" "[Female Computer Voice \"Box\"]" "xray.cube" "[voix synthétique féminine : \"cube\"]" "[english]xray.cube" "[Female Computer Voice \"Cube\"]" "xray.turret" "[voix synthétique féminine : \"tourelle\"]" "[english]xray.turret" "[Female Computer Voice \"Turret\"]" "World.TurretConstructDrill" "[perceuses électroniques]" "[english]World.TurretConstructDrill" "[Electronic Drills]" "World.TurretConstructBoxTogether" "[frottement de carton]" "[english]World.TurretConstructBoxTogether" "[Cardboard Friction]" "World.TurretFactoryRoboArms" "[moteurs électroniques]" "[english]World.TurretFactoryRoboArms" "[Electronic Motors]" "ScriptedSequence.BTSGlassBreak" "[scanner électronique]" "[english]ScriptedSequence.BTSGlassBreak" "[Electronic Scanner]" "World.BrokenTurretLockIntoPlace" "[verrouillage de la tourelle]" "[english]World.BrokenTurretLockIntoPlace" "[Turret Locking Into Place]" "LaserGreen.PanelCut" "[laser découpant un panneau métallique]" "[english]LaserGreen.PanelCut" "[Laser Cutting Metal Panel]" "LaserGreen.BeamLoop" "[sifflement de rayon laser]" "[english]LaserGreen.BeamLoop" "[Laser Beam Hiss]" "World.laser_tube_cut" "[laser découpant un tube de neurotoxines]" "[english]World.laser_tube_cut" "[Laser Cutting Neurotoxin Tube]" "neurotoxin_destroy" "[destruction du générateur de neurotoxines]" "[english]neurotoxin_destroy" "[Neurotoxin Generator Destruction]" "Tube.Suction" "[aspiration d'air]" "[english]Tube.Suction" "[Air Suction]" "Glass.Break" "[bris de verre]" "[english]Glass.Break" "[Glass Breaking]" "World.GladosFakeDoorUnlocked" "[sas ouvert]" "[english]World.GladosFakeDoorUnlocked" "[Door Latch Opening]" "ScriptedSequence.a2CoreGelTubesTravel" "[déplacement du tube de neurotoxines]" "[english]ScriptedSequence.a2CoreGelTubesTravel" "[Neurotoxin Tube Movement]" "ScriptedSequence.CoreGlasstastrophe01" "[bris de verre]" "[english]ScriptedSequence.CoreGlasstastrophe01" "[Glass Breaking]" "ScriptedSequence.CoreGlasstastrophe02" "[bris de verre]" "[english]ScriptedSequence.CoreGlasstastrophe02" "[Glass Breaking]" "ScriptedSequence.GladosShock" "[Électrocution]" "[english]ScriptedSequence.GladosShock" "[Electrocution]" "World.CrusherLp" "[métal broyé]" "[english]World.CrusherLp" "[Metal Grinding Gears]" "world.core_tiles_down" "[déplacement de grand panneau mural]" "[english]world.core_tiles_down" "[Large Wall Panel Movement]" "world.core_tiles_up" "[déplacement de grand panneau mural]" "[english]world.core_tiles_up" "[Large Wall Panel Movement]" "World.wheatleywave_01" "[déplacement de grand panneau mural]" "[english]World.wheatleywave_01" "[Large Wall Panel Movement]" "Sphere.CorruptAttach" "[processeur branché sur Wheatley]" "[english]Sphere.CorruptAttach" "[Core Attached to Wheatley]" "World.CoreElevatorArrival" "[sonnerie de l'ascenseur]" "[english]World.CoreElevatorArrival" "[Elevator Ding]" "World.PlatformStartJustLoop" "[Activation de l'ascenseur]" "[english]World.PlatformStartJustLoop" "[Elevator Activation]" "World.PotatoBell" "[sonnerie du four]" "[english]World.PotatoBell" "[Oven Ding]" "GlassBottle.BulletImpact" "[bris de verre]" "[english]GlassBottle.BulletImpact" "[Glass Breaking]" "ScriptedSequence.MoronSmash01" "[bris de verre]" "[english]ScriptedSequence.MoronSmash01" "[Glass Breaking]" "ScriptedSequence.MoronSmash02" "[bris de verre]" "[english]ScriptedSequence.MoronSmash02" "[Glass Breaking]" "ScriptedSequence.MoronSmash03" "[bras robotique écrasant l'ascenseur]" "[english]ScriptedSequence.MoronSmash03" "[Robot Arm Smashing Elevator]" "ScriptedSequence.MoronSmash04" "[bras robotique écrasant l'ascenseur, bris de verre]" "[english]ScriptedSequence.MoronSmash04" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.MoronSmash05" "[bras robotique écrasant l'ascenseur, bris de verre]" "[english]ScriptedSequence.MoronSmash05" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.MoronSmash06" "[bras robotique écrasant l'ascenseur, bris de verre]" "[english]ScriptedSequence.MoronSmash06" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.BigFallDebrisDestruction" "[bris de bois, débris qui volent]" "[english]ScriptedSequence.BigFallDebrisDestruction" "[Breaking Wood, Flying Debris]" "Bird.PotatoPeck" "[patate picorée par un oiseau]" "[english]Bird.PotatoPeck" "[Bird Pecking Potato]" "ug_pit_01" "[feu, vent caverneux]" "[english]ug_pit_01" "[Fire, Cavernous Wind]" "World.LightPowerOnSweep" "[mise sous tension de l'installation]" "[english]World.LightPowerOnSweep" "[Facility Powering Up]" "World.LightPowerOnSwitch" "[grandes lumières activées]" "[english]World.LightPowerOnSwitch" "[Large Lights Turn On]" "ug_door_01" "[écoulement de liquide dans les tuyaux géants]" "[english]ug_door_01" "[Liquid Movement in Giant Pipes]" "World.LightPowerOnMd" "[lumières activées]" "[english]World.LightPowerOnMd" "[Lights Turn On]" "World.AlarmSweepLpLg" "[sirène d'alarme]" "[english]World.AlarmSweepLpLg" "[Alarm Siren]" "World.AlarmSweepLpSm" "[sirène d'alarme]" "[english]World.AlarmSweepLpSm" "[Alarm Siren]" "World.vault_open" "[grande porte de coffre-fort ouverte]" "[english]World.vault_open" "[Large Vault Door Opening]" "World.UndergroundPushBarOpen" "[Ouverture de la porte de secours]" "[english]World.UndergroundPushBarOpen" "[Push Bar Door Opening]" "World.UndergroundPushBarClose" "[Fermeture de la porte de secours]" "[english]World.UndergroundPushBarClose" "[Push Bar Door Closing]" "World.TerrainRumble" "[grondement distant]" "[english]World.TerrainRumble" "[Distant Rumble]" "World.HorizontalSlidingDoorOpen" "[porte coulissante ouverte]" "[english]World.HorizontalSlidingDoorOpen" "[Sliding Door Open]" "World.HorizontalSlidingDoorClose" "[porte coulissante fermée]" "[english]World.HorizontalSlidingDoorClose" "[Sliding Door Close]" "World.a303ApertureLogoImpactMetal" "[Cliquetis métallique]" "[english]World.a303ApertureLogoImpactMetal" "[Metal Clang]" "World.PaintSwitchOpen" "[interrupteur activé]" "[english]World.PaintSwitchOpen" "[Switch Activation]" "World.DariosTotallyAccurateGelPumpLp" "[grande pompe activée]" "[english]World.DariosTotallyAccurateGelPumpLp" "[Large Pump Activation]" "Player.JumpPowerUse" "[Rebond sur gel bleu]" "[english]Player.JumpPowerUse" "[Blue Gel Bounce]" "Portal.OGButtonDepress" "[bouton activé]" "[english]Portal.OGButtonDepress" "[Button Activation]" "Portal.OGButtonRelease" "[bouton désactivé]" "[english]Portal.OGButtonRelease" "[Button Deactivation]" "World.UndergroundDoorClose" "[porte fermée]" "[english]World.UndergroundDoorClose" "[Door Closing]" "World.UndergroundDoorOpen" "[porte ouverte]" "[english]World.UndergroundDoorOpen" "[Door Opening]" "World.UndergroundCubeTrapDoorOpenPt1" "[sas en bois grinçant ouvert]" "[english]World.UndergroundCubeTrapDoorOpenPt1" "[Squeaky Wooden Hatch Opening]" "World.UndergroundCubeTrapDoorClose" "[sas en bois grinçant fermé]" "[english]World.UndergroundCubeTrapDoorClose" "[Squeaky Wooden Hatch Closing]" "UndergroundCube.ImpactSoft" "[impact sur du bois creux]" "[english]UndergroundCube.ImpactSoft" "[Hollow Wooden Impact]" "UndergroundCube.ImpactHard" "[impact sur du bois creux]" "[english]UndergroundCube.ImpactHard" "[Hollow Wooden Impact]" "VFX.OGSignFlicker" "[panneau électronique activé]" "[english]VFX.OGSignFlicker" "[Electronic Sign Activation]" "World.a3JumpIntroPlatformTravel" "[déplacement de plate-forme]" "[english]World.a3JumpIntroPlatformTravel" "[Platform Movement]" "World.a3JumpIntroRotatingPanelTravel" "[déplacement de panneau en bois]" "[english]World.a3JumpIntroRotatingPanelTravel" "[Wooden Panel Movement]" "PaintBomb.Splat" "[grosse goutte de gel qui s'écrase]" "[english]PaintBomb.Splat" "[Gel Blob Splat]" "PaintBlob.Inception" "[formation de grosse goutte de gel]" "[english]PaintBlob.Inception" "[Gel Blob Creation]" "ug_sphere_water_01" "[eau visqueuse, vent caverneux]" "[english]ug_sphere_water_01" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_01a" "[eau visqueuse, vent caverneux]" "[english]ug_sphere_water_01a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_01b" "[eau visqueuse, vent caverneux]" "[english]ug_sphere_water_01b" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_int_01a" "[eau visqueuse, vent caverneux]" "[english]ug_sphere_int_01a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02" "[eau visqueuse, vent caverneux]" "[english]ug_sphere_water_02" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02a" "[eau visqueuse, vent caverneux]" "[english]ug_sphere_water_02a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02b" "[eau visqueuse, vent caverneux]" "[english]ug_sphere_water_02b" "[Thick Sludgy Water, Cavernous Wind]" "ug_bomb_water_01" "[eau visqueuse, vent caverneux]" "[english]ug_bomb_water_01" "[Thick Sludgy Water, Cavernous Wind]" "Paint.Drip" "[Goutte de gel]" "[english]Paint.Drip" "[Gel Drip]" "PaintBlob.ImpactDrip" "[impact de goutte de gel]" "[english]PaintBlob.ImpactDrip" "[Gel Drip Impact]" "Explo.Distant" "[explosion distante]" "[english]Explo.Distant" "[Distant Explosion]" "World.AlarmBeepLpLg" "[sirène d'alarme]" "[english]World.AlarmBeepLpLg" "[Alarm Siren]" "World.a3transition_bridge_up" "[plateforme qui s'élève]" "[english]World.a3transition_bridge_up" "[Alarm Platform Ascending]" "ScriptedSequence.a3TransitionPotatoSkewer" "[patate embrochée]" "[english]ScriptedSequence.a3TransitionPotatoSkewer" "[Potato Skewering]" "World.GladosPotatoZap" "[choc électrique]" "[english]World.GladosPotatoZap" "[Electrical Shock]" "Player.ExitSpeedPaint" "[sortie du gel propulsif]" "[english]Player.ExitSpeedPaint" "[Exiting Speed Gel]" "Player.EnterSpeedPaint" "[entrée sur le gel propulsif]" "[english]Player.EnterSpeedPaint" "[Entering Speed Gel]" "MetalGrate.ImpactHard" "[atterrissage violent sur grille métallique]" "[english]MetalGrate.ImpactHard" "[Big Land on Metal Grating]" "World.SpeedFlingRotatingPanelLp" "[panneau métallique qui tourne]" "[english]World.SpeedFlingRotatingPanelLp" "[Rotating Metal Panel]" "World.SpeedFlingRotatingPanelStop" "[arrêt du panneau métallique qui tourne]" "[english]World.SpeedFlingRotatingPanelStop" "[Rotating Metal Panel Stop]" "World.UndergroundHeavyMetalArrive" "[porte métallique lourde fermée]" "[english]World.UndergroundHeavyMetalArrive" "[Heavy Metal Door Closing]" "World.PaintPistonStop" "[arrêt du piston]" "[english]World.PaintPistonStop" "[Piston Stop]" "World.PaintPistonStart" "[démarrage du piston]" "[english]World.PaintPistonStart" "[Piston Start]" "Paint.HeavyFlow" "[écoulement abondant de gel]" "[english]Paint.HeavyFlow" "[Heavy Gel Flow]" "World.TubeSuctionLoop" "[aspiration de flux d'air]" "[english]World.TubeSuctionLoop" "[Air Flow Suction]" "World.vault_open_02" "[grande porte de coffre-fort ouverte]" "[english]World.vault_open_02" "[Large Vault Door Opening]" "ScriptedSequence.GelTubesTravel" "[gros tubes qui descendent]" "[english]ScriptedSequence.GelTubesTravel" "[Large Tubes Descending]" "ScriptedSequence.GelTubesConnect" "[connexion des gros tubes]" "[english]ScriptedSequence.GelTubesConnect" "[Large Tubes Connecting]" "World.a3EndElevatorTravel" "[déplacement de l'ascenseur suspendu]" "[english]World.a3EndElevatorTravel" "[Suspended Elevator Movement]" "World.a3EndElevatorArrive" "[arrivée de l'ascenseur suspendu]" "[english]World.a3EndElevatorArrive" "[Suspended Elevator Arrival]" "World.a3EndElevatorDoorsOpen" "[barrière de sécurité ouverte]" "[english]World.a3EndElevatorDoorsOpen" "[Safety Gates Opening]" "World.a3EndElevatorDoorsClose" "[barrière de sécurité fermée]" "[english]World.a3EndElevatorDoorsClose" "[Safety Gates Closing]" "VFX.LightFlickerEndMedium" "[lumières qui s'allument en clignotant]" "[english]VFX.LightFlickerEndMedium" "[Lights Flickering On]" "World.a4IntroElevatorTravel" "[déplacement de l'ascenseur]" "[english]World.a4IntroElevatorTravel" "[Elevator Travel]" "World.a4IntroElevatorArrive" "[arrivée de l'ascenseur]" "[english]World.a4IntroElevatorArrive" "[Elevator Arrival]" "Explo.SemiDistant02" "[explosion distante]" "[english]Explo.SemiDistant02" "[Distant Explosion]" "World.WheatleyZap" "[électrocution de Wheatley]" "[english]World.WheatleyZap" "[Wheatley Electrocution]" "World.ContainerAlarm" "[sirène d'alarme]" "[english]World.ContainerAlarm" "[Alarm Siren]" "World.TestChamberTravelLp" "[déplacement de la salle de test]" "[english]World.TestChamberTravelLp" "[Test Chamber Movement]" "World.wallbutton_collapse" "[destruction]" "[english]World.wallbutton_collapse" "[Destruction]" "World.a4_platform_chamber_crash" "[destruction]" "[english]World.a4_platform_chamber_crash" "[Destruction]" "World.a4_speedcatch_destroy.L" "[destruction]" "[english]World.a4_speedcatch_destroy.L" "[Destruction]" "World.a4_polarityjump_destroy" "[destruction]" "[english]World.a4_polarityjump_destroy" "[Destruction]" "World.a4Finale1CrusherWheatleyTrap" "[impact violent et destruction]" "[english]World.a4Finale1CrusherWheatleyTrap" "[Large Impact and Destruction]" "World.finale2_catwalk_break" "[destruction]" "[english]World.finale2_catwalk_break" "[Destruction]" "World.finale2_chamber.slide_L" "[destruction et déformation de métaux]" "[english]World.finale2_chamber.slide_L" "[Destruction and Metal Stress]" "World.GrinderLp" "[dents de gros broyeur métallique]" "[english]World.GrinderLp" "[Large Grinding Metal Gears]" "Portal.giant_piston" "[fort impact]" "[english]Portal.giant_piston" "[Large Impact]" "World.MpCoopTbeamMazeCrusherImpact" "[fort impact]" "[english]World.MpCoopTbeamMazeCrusherImpact" "[Large Impact]" "World.gel_through_vent" "[écoulement de liquide dans un tuyau]" "[english]World.gel_through_vent" "[Liquid Movement in Pipe]" "World.GelFlowHeroLp" "[écoulement de liquide dans un tuyau]" "[english]World.GelFlowHeroLp" "[Liquid Movement in Pipe]" "World.a4_finale3_destruction01" "[destruction]" "[english]World.a4_finale3_destruction01" "[Destruction]" "World.a4_finale3_wallcollapse" "[mur détruit]" "[english]World.a4_finale3_wallcollapse" "[Wall Destruction]" "ScriptedSequence.PotatoGladosSpin" "[GLaDOS - en patate - qui tourne]" "[english]ScriptedSequence.PotatoGladosSpin" "[Potato GLaDOS Spin]" "Sphere.FiringPowerup" "[préparation au lancement de bombes]" "[english]Sphere.FiringPowerup" "[Bomb Fire Power Up]" "util_rocks_big" "[destruction]" "[english]util_rocks_big" "[Destruction]" "World.FireLp" "[feu]" "[english]World.FireLp" "[Fire]" "World.WheatleySprinklerSystem" "[activation du système d'extinction]" "[english]World.WheatleySprinklerSystem" "[Sprinkler System Activation]" "Portal.PortalgunActivate" "[activation du générateur]" "[english]Portal.PortalgunActivate" "[Portal Gun Activation]" "world.laseremittertravellp" "[mouvement d'émetteur laser]" "[english]world.laseremittertravellp" "[Laser Emitter Movement]" "world.laseremitterarrive" "[arrivée d'émetteur laser]" "[english]world.laseremitterarrive" "[Laser Emitter Arrival]" "world.dinosaurfm" "[transmission électronique mystérieuse]" "[english]world.dinosaurfm" "[Mysterious Electronic Transmission]" "catapult.powerdown" "[plaque de foi arrêtée]" "[english]catapult.powerdown" "[Faith Plate Powering Down]" "world.robotneginteractpitchedup" "[bip-bip électronique]" "[english]world.robotneginteractpitchedup" "[Electronic Beeping]" "world.spherepeekceilingarrival" "[fort impact]" "[english]world.spherepeekceilingarrival" "[Large Impact]" "doors.move1" "[portes ouvertes]" "[english]doors.move1" "[Doors Opening]" "BTS4.Breakable.Glass" "[Éclat de verre]" "[english]BTS4.Breakable.Glass" "[Glass Breaking]" "npc_rocketturret.lockingbeep" "[Bip électronique]" "[english]npc_rocketturret.lockingbeep" "[Electronic Beeping]" "world.largefanstart" "[Démarrage d'un grand ventilateur]" "[english]world.largefanstart" "[Large Fan Start]" "world.largefanstop" "[Ralentissement du grand ventilateur]" "[english]world.largefanstop" "[Large Fan Slowing Down]" "World.SlowCrusherOpenEnd" "[Impact de l'écraseur]" "[english]World.SlowCrusherOpenEnd" "[Crusher Impact]" "World.SlowCrusherCloseStart" "[Écraseur démarre]" "[english]World.SlowCrusherCloseStart" "[Crusher Start]" "World.Glasstastrophe1984" "[Bris de verre]" "[english]World.Glasstastrophe1984" "[Glass Breaking]" } }