"lang" { "Language" "brazilian" "Tokens" { "Portal.room1_TickTock" "[Tique-taque do relógio]" "[english]Portal.room1_TickTock" "[Clock Ticking]" "Containerride.DoorKnock" "[Batida na porta]" "[english]Containerride.DoorKnock" "[Knock on Door]" "container.enginestart" "[Motor começando a funcionar]" "[english]container.enginestart" "[Engine Starting Up]" "ScriptedSequence.ContainerInteriorImpact01" "[Impacto]" "[english]ScriptedSequence.ContainerInteriorImpact01" "[Impact]" "container.enginestop" "[Motor desligando]" "[english]container.enginestop" "[Engine Shutting Down]" "TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "[Vento cavernoso]" "[english]TestChamber_Industrial.Intro_01_Hotel_PostPowerLoss" "[Cavernous Wind]" "TestChamber.Industrial_partial_open" "[Pássaros, insetos e água pingando ao longe]" "[english]TestChamber.Industrial_partial_open" "[Distant Birds, Insects and Dripping Water]" "World.a1Intro1Glasstastrophe01" "[Vidro quebrando]" "[english]World.a1Intro1Glasstastrophe01" "[Glass Breaking]" "SolidMetal.ImpactHard" "[Pancada em metal]" "[english]SolidMetal.ImpactHard" "[Metal Impact]" "Wood.ImpactHard" "[Pancada na madeira]" "[english]Wood.ImpactHard" "[Wood Impact]" "GlassFragments.StepLeft" "[Pisando em vidro quebrado]" "[english]GlassFragments.StepLeft" "[Crunching Broken Glass]" "prop_portal_door.open" "[Porta abrindo]" "[english]prop_portal_door.open" "[Door Opening]" "prop_portal_door.close" "[Porta fechando]" "[english]prop_portal_door.close" "[Door Closing]" "Portal.ButtonDepress" "[Botão ativado]" "[english]Portal.ButtonDepress" "[Button Activated]" "Portal.ButtonRelease" "[Botão desativado]" "[english]Portal.ButtonRelease" "[Button Deactivated]" "World.FacilityAwakens" "[Tremor]" "[english]World.FacilityAwakens" "[Rumble]" "DoSpark" "[Faíscas]" "[english]DoSpark" "[Electrical Sparks]" "World.BrokenDoorRoundBlueClose" "[Porta fechando]" "[english]World.BrokenDoorRoundBlueClose" "[Door Closing]" "World.BrokenDoorRoundBlueOpen" "[Porta abrindo]" "[english]World.BrokenDoorRoundBlueOpen" "[Door Opening]" "World.BrokenDoorRoundBlueCloseA1" "[Porta fechando]" "[english]World.BrokenDoorRoundBlueCloseA1" "[Door Closing]" "World.BrokenDoorRoundBlueOpenA1" "[Porta abrindo]" "[english]World.BrokenDoorRoundBlueOpenA1" "[Door Opening]" "VFX.FizzlerLp" "[Zumbido eletrônico]" "[english]VFX.FizzlerLp" "[Electronic Hum]" "TestChamber_Vegetation.Insects_03" "[Pássaros e insetos distantes]" "[english]TestChamber_Vegetation.Insects_03" "[Distant Birds and Insects]" "TestChamber_Vegetation.Elevator_01" "[Pássaros e insetos distantes]" "[english]TestChamber_Vegetation.Elevator_01" "[Distant Birds and Insects]" "TestChamber_Intro_02.IntroRoom" "[Pássaros e insetos distantes]" "[english]TestChamber_Intro_02.IntroRoom" "[Distant Birds and Insects]" "Portal.open_red" "[Portal abrindo]" "[english]Portal.open_red" "[Portal Opening]" "Portal.open_blue" "[Portal abrindo]" "[english]Portal.open_blue" "[Portal Opening]" "Portal.close_red" "[Portal fechando]" "[english]Portal.close_red" "[Portal Closing]" "Portal.close_blue" "[Portal fechando]" "[english]Portal.close_blue" "[Portal Closing]" "Portal.button_down" "[Interruptor ativado]" "[english]Portal.button_down" "[Switch Activated]" "Portal.button_up" "[Interruptor desativado]" "[english]Portal.button_up" "[Switch Deactivated]" "World.elev_junkpile" "[Impactos dos escombros]" "[english]World.elev_junkpile" "[Debris Impacts]" "ScriptedSequence.FloorCollapse" "[Chão desabando]" "[english]ScriptedSequence.FloorCollapse" "[Floor Collapsing]" "Physics.WaterSplash" "[Água respingando]" "[english]Physics.WaterSplash" "[Water Splash]" "TestChamber_Destruction.WaterDrip_01" "[Água pingando ao longe]" "[english]TestChamber_Destruction.WaterDrip_01" "[Distant Water Drips]" "Weapon_Portalgun.fire_blue" "[Disparo primário da arma de portais]" "[english]Weapon_Portalgun.fire_blue" "[Portal Gun Primary Fire]" "Weapon_Portalgun.fire_blue_npc" "[Disparo primário da arma de portais]" "[english]Weapon_Portalgun.fire_blue_npc" "[Portal Gun Primary Fire]" "Weapon_Portalgun.fire_red" "[Disparo secundário da arma de portais]" "[english]Weapon_Portalgun.fire_red" "[Portal Gun Secondary Fire]" "Weapon_Portalgun.fire_red_npc" "[Disparo secundário da arma de portais]" "[english]Weapon_Portalgun.fire_red_npc" "[Portal Gun Secondary Fire]" "World.elev_unblock" "[Sucção do tubo]" "[english]World.elev_unblock" "[Tube Suction]" "ScriptedSequence.RampGlassBreak" "[Vidro quebrando]" "[english]ScriptedSequence.RampGlassBreak" "[Glass Breaking]" "World.elev_junkpile_02" "[Impactos dos escombros]" "[english]World.elev_junkpile_02" "[Debris Impacts]" "TestChamber_Destruction.WindEerie_01" "[Vento cavernoso]" "[english]TestChamber_Destruction.WindEerie_01" "[Cavernous Wind]" "World.AmbWaterdripLp" "[Água pingando]" "[english]World.AmbWaterdripLp" "[Dripping Water]" "sphere.impactgroundlg" "[Pancada forte em metal]" "[english]sphere.impactgroundlg" "[Heavy Metal Impact]" "World.SphereSocket.OpenSwt" "[Painel eletrônico abrindo]" "[english]World.SphereSocket.OpenSwt" "[Electronic Panel Opening]" "World.SphereSocket.AttachSwt" "[Encaixando-se no painel]" "[english]World.SphereSocket.AttachSwt" "[Locking onto Panel]" "world.secretdooropen" "[Porta secreta movendo-se]" "[english]world.secretdooropen" "[Secret Door Moving]" "World.Gladoschamberdoor.Open" "[Porta abrindo]" "[english]World.Gladoschamberdoor.Open" "[Door Opening]" "World.Gladoschamberdoor.Close" "[Porta fechando]" "[english]World.Gladoschamberdoor.Close" "[Door Closing]" "World.GladosAwake.Open_Close" "[Porta pesada de metal movendo-se]" "[english]World.GladosAwake.Open_Close" "[Heavy Metal Door Moving]" "TestChamber_Vegetation.Insects_01" "[Pássaros e insetos distantes]" "[english]TestChamber_Vegetation.Insects_01" "[Distant Birds and Insects]" "TestChamber_Vegetation.Insects_02" "[Pássaros e insetos distantes]" "[english]TestChamber_Vegetation.Insects_02" "[Distant Birds and Insects]" "PortalPlayer.FallRecover" "[Grande pancada em metal]" "[english]PortalPlayer.FallRecover" "[Large Metal Clang]" "World.SphereSocket.Lock" "[Liberação hidráulica de ar]" "[english]World.SphereSocket.Lock" "[Hydraulic Air Release]" "World.SphereSocket.Open" "[Painel abrindo]" "[english]World.SphereSocket.Open" "[Panel Opening]" "World.LightPowerOnLg" "[Lâmpadas grandes sendo ativadas]" "[english]World.LightPowerOnLg" "[Large Lights Activating]" "World.LightFlickerPowerOn" "[Lâmpadas grandes sendo ativadas]" "[english]World.LightFlickerPowerOn" "[Large Lights Activating]" "World.LightPowerOnExtraSuperJumbo" "[Lâmpadas grandes sendo ativadas]" "[english]World.LightPowerOnExtraSuperJumbo" "[Large Lights Activating]" "World.a2WakeupElevatorStart" "[Plataforma do elevador sendo iniciada]" "[english]World.a2WakeupElevatorStart" "[Elevator Platform Starting Up]" "World.a4Finale4ElevatorTravel" "[Elevador locomovendo-se]" "[english]World.a4Finale4ElevatorTravel" "[Elevator Traveling]" "World.DropperIrisOpen" "[Porta do fornecedor abrindo]" "[english]World.DropperIrisOpen" "[Dropper Door Opening]" "World.a2WakeupElevatorStop" "[Plataforma do elevador para]" "[english]World.a2WakeupElevatorStop" "[Elevator Platform Stops]" "ScriptedSequence.GladosReawaken" "[Máquina grande ligando]" "[english]ScriptedSequence.GladosReawaken" "[Large Machine Powering Up]" "ScriptedSequence.ClawCable01" "[Cabo deslizando para baixo]" "[english]ScriptedSequence.ClawCable01" "[Cable Sliding Down]" "ScriptedSequence.ClawImpact01" "[Garra de metal agarra Chell]" "[english]ScriptedSequence.ClawImpact01" "[Metal Pincher Arm Grabs Chell]" "ScriptedSequence.ClawImpact02" "[Garra de metal agarra Wheatley]" "[english]ScriptedSequence.ClawImpact02" "[Metal Pincher Arm Grabs Wheatley]" "ScriptedSequence.ClawRemoveFromPole" "[Wheatley tirado do suporte]" "[english]ScriptedSequence.ClawRemoveFromPole" "[Wheatley Torn off of Pole]" "ScriptedSequence.ClawCrush01" "[Wheatley sendo apertado por garra]" "[english]ScriptedSequence.ClawCrush01" "[Wheatley Squeezed by Pincher Arm]" "ScriptedSequence.ClawCrush02" "[Wheatley sendo apertado por garra]" "[english]ScriptedSequence.ClawCrush02" "[Wheatley Squeezed by Pincher Arm]" "ScriptedSequence.ClawWheatleySplash" "[Água respingando]" "[english]ScriptedSequence.ClawWheatleySplash" "[Water Splash]" "Boulder.ImpactHard" "[Fragmentos de rocha]" "[english]Boulder.ImpactHard" "[Rock Fragments]" "World.IncineratorDuctsRaise" "[Metal dobrando-se]" "[english]World.IncineratorDuctsRaise" "[Metal Bending]" "General.BurningObject" "[Fogo]" "[english]General.BurningObject" "[Fire]" "World.GunRevealLinear" "[Motores robóticos e escombros]" "[english]World.GunRevealLinear" "[Robotic Motors and Debris]" "World.GunRevealLinearDown" "[Grande impacto]" "[english]World.GunRevealLinearDown" "[Large Impact]" "World.a2IntroFlopLinear" "[Grande impacto e escombros despedaçando-se]" "[english]World.a2IntroFlopLinear" "[Large Impact and Scattering Debris]" "World.RobotArmPatheticDrag" "[Metal arrastando-se no cimento]" "[english]World.RobotArmPatheticDrag" "[Metal Scraping on Cement]" "World.LaserIntroWallDestruction" "[Grande impacto]" "[english]World.LaserIntroWallDestruction" "[Large Impact]" "World.LaserActivation" "[Ativação do laser]" "[english]World.LaserActivation" "[Laser Activation]" "World.PlatformStart" "[Elevador sendo ativado]" "[english]World.PlatformStart" "[Lift Activation]" "World.PlatformStop" "[Chegada do elevador]" "[english]World.PlatformStop" "[Lift Arrival]" "World.LaserNodeLp" "[Ativação do nó do laser]" "[english]World.LaserNodeLp" "[Laser Node Activation]" "Laser.BeamLoop" "[Chiado de raio laser]" "[english]Laser.BeamLoop" "[Laser Beam Hiss]" "World.a2DualLasersLinearDesign" "[Pressão de motores robóticos, destroços caindo]" "[english]World.a2DualLasersLinearDesign" "[Robotic Motors Stressing, Debris falling]" "TestChamber.clean_liquid_01" "[Água viscosa e lamacenta]" "[english]TestChamber.clean_liquid_01" "[Thick Sludgy Water]" "Portal.horizontal_lift_move" "[Ativação da plataforma]" "[english]Portal.horizontal_lift_move" "[Platform Activation]" "World.a2CatapultIntroLinear" "[Motores robóticos, entulho, metal raspando]" "[english]World.a2CatapultIntroLinear" "[Robotic Motors, Debris, Scraping Metal]" "Prop.Fizzled" "[Objeto se desintegrando]" "[english]Prop.Fizzled" "[Object Disintegrates]" "portalExperiment.portalGun_powerdown" "[Fonte de energia maior desligando]" "[english]portalExperiment.portalGun_powerdown" "[Large Power Source Shutting Down]" "World.PincerWallRevealUp" "[Fricção de metal com concreto]" "[english]World.PincerWallRevealUp" "[Friction of Metal and Concrete]" "World.PincerWallRevealDown" "[Fricção de metal com concreto]" "[english]World.PincerWallRevealDown" "[Friction of Metal and Concrete]" "World.SpherePeekCeilingDescentLp" "[Fricção de metal com concreto]" "[english]World.SpherePeekCeilingDescentLp" "[Friction of Metal and Concrete]" "World.a2RicochetSweepingArmsLinear" "[Motores robóticos, impacto de metais, fricção de metais, detritos]" "[english]World.a2RicochetSweepingArmsLinear" "[Robotic Motors, Metal Impact, Metal Friction, Debris]" "prop_laser_catcher.poweroff" "[Desativação do nó do laser]" "[english]prop_laser_catcher.poweroff" "[Laser Node Deactivated]" "prop_laser_catcher.poweron" "[Nó do laser ativado]" "[english]prop_laser_catcher.poweron" "[Laser Node Activated]" "GlassPane.Knock" "[Batendo no vidro]" "[english]GlassPane.Knock" "[Knocking on Glass]" "BirdBirdBird.Twosies" "[Pássaro]" "[english]BirdBirdBird.Twosies" "[Bird]" "BirdBirdBird.Threesies" "[Pássaro]" "[english]BirdBirdBird.Threesies" "[Bird]" "BirdBirdBird.Foursies" "[Pássaro]" "[english]BirdBirdBird.Foursies" "[Bird]" "World.TurretBlockerGlasWallOpen" "[Porta de vidro deslizante]" "[english]World.TurretBlockerGlasWallOpen" "[Sliding Glass Door]" "NPC_FloorTurret.Destruct" "[Explosão da torreta]" "[english]NPC_FloorTurret.Destruct" "[Turret Explosion]" "BaseExplosionEffect.Sound" "[Explosão]" "[english]BaseExplosionEffect.Sound" "[Explosion]" "ScriptedSequence.SadHorn" "[Apito de festa]" "[english]ScriptedSequence.SadHorn" "[Party Whistle]" "World.a2BtsEscapeLinearClose" "[Painéis com braço robótico fechando]" "[english]World.a2BtsEscapeLinearClose" "[Robot Arm Panels Closing]" "World.a2BtsEscapeLinearOpen" "[Painéis com braço robótico abrindo]" "[english]World.a2BtsEscapeLinearOpen" "[Robot Arm Panels Opening]" "VFX.NeuroToxinLp" "[Ativação de neurotoxina]" "[english]VFX.NeuroToxinLp" "[Neurotoxin Activation]" "World.a2Bts2TrapLinear" "[Motores e catracas robóticas]" "[english]World.a2Bts2TrapLinear" "[Robot Motors and Ratchets]" "Turret.ScanForTarget" "[Torreta buscando alvo]" "[english]Turret.ScanForTarget" "[Turret Searching for Target]" "World.bts2_crusher01" "[Destruição]" "[english]World.bts2_crusher01" "[Destruction]" "World.a4_speedcatch_destroy_end" "[Destruição]" "[english]World.a4_speedcatch_destroy_end" "[Destruction]" "World.bts2_column1_fall" "[Destruição]" "[english]World.bts2_column1_fall" "[Destruction]" "World.bts2_column1_impact" "[Metal sendo rasgado ao meio]" "[english]World.bts2_column1_impact" "[Metal Ripping in Half]" "World.bts2_crusherwild_L" "[Paredes constringindo]" "[english]World.bts2_crusherwild_L" "[Walls Constricting]" "World.bts2_column3_bend" "[Pressão metálica]" "[english]World.bts2_column3_bend" "[Metal Stress]" "World.bts2_crusherfinal_imp" "[Pancada em metal]" "[english]World.bts2_crusherfinal_imp" "[Metal Impact]" "World.a2Bts2ElevatorTravel" "[Elevador andando]" "[english]World.a2Bts2ElevatorTravel" "[Elevator Travel]" "World.a2Bts2ElevatorArrive" "[Chegada do elevador]" "[english]World.a2Bts2ElevatorArrive" "[Elevator Arrival]" "World.CatwalkDestructionDistant" "[Explosão distante]" "[english]World.CatwalkDestructionDistant" "[Distant Explosion]" "World.Gladoschamberdoor.PartialOpen" "[Pressão metálica mecânica]" "[english]World.Gladoschamberdoor.PartialOpen" "[Mechanical Metal Stress]" "World.LightPowerOff01" "[Luzes desligando]" "[english]World.LightPowerOff01" "[Lights Shutting Off]" "World.LightPowerOff02" "[Luzes desligando]" "[english]World.LightPowerOff02" "[Lights Shutting Off]" "World.LightPowerOff03" "[Luzes desligando]" "[english]World.LightPowerOff03" "[Lights Shutting Off]" "World.LightPowerOff04" "[Luzes desligando]" "[english]World.LightPowerOff04" "[Lights Shutting Off]" "World.LightPowerOff05" "[Luzes desligando]" "[english]World.LightPowerOff05" "[Lights Shutting Off]" "VFX.SphereFlashlightOn" "[Ativação de lanterna]" "[english]VFX.SphereFlashlightOn" "[Flashlight Activation]" "World.laser_cutout" "[Laser cortando metal]" "[english]World.laser_cutout" "[Laser Cutting Metal]" "xray.box" "[Voz computadorizada feminina dizendo \"Caixa\"]" "[english]xray.box" "[Female Computer Voice \"Box\"]" "xray.cube" "[Voz computadorizada feminina: \"Cubo\"]" "[english]xray.cube" "[Female Computer Voice \"Cube\"]" "xray.turret" "[Voz computadorizada feminina: \"Torreta\"]" "[english]xray.turret" "[Female Computer Voice \"Turret\"]" "World.TurretConstructDrill" "[Brocas eletrônicas]" "[english]World.TurretConstructDrill" "[Electronic Drills]" "World.TurretConstructBoxTogether" "[Fricção com papelão]" "[english]World.TurretConstructBoxTogether" "[Cardboard Friction]" "World.TurretFactoryRoboArms" "[Motores eletrônicos]" "[english]World.TurretFactoryRoboArms" "[Electronic Motors]" "ScriptedSequence.BTSGlassBreak" "[Escaneador eletrônico]" "[english]ScriptedSequence.BTSGlassBreak" "[Electronic Scanner]" "World.BrokenTurretLockIntoPlace" "[Torreta se fixando no local]" "[english]World.BrokenTurretLockIntoPlace" "[Turret Locking Into Place]" "LaserGreen.PanelCut" "[Laser cortando painel de metal]" "[english]LaserGreen.PanelCut" "[Laser Cutting Metal Panel]" "LaserGreen.BeamLoop" "[Silvo de raio laser]" "[english]LaserGreen.BeamLoop" "[Laser Beam Hiss]" "World.laser_tube_cut" "[Laser cortando tubo de neurotoxinas]" "[english]World.laser_tube_cut" "[Laser Cutting Neurotoxin Tube]" "neurotoxin_destroy" "[Destruição do gerador de neurotoxinas]" "[english]neurotoxin_destroy" "[Neurotoxin Generator Destruction]" "Tube.Suction" "[Sucção de ar]" "[english]Tube.Suction" "[Air Suction]" "Glass.Break" "[Vidro quebrando]" "[english]Glass.Break" "[Glass Breaking]" "World.GladosFakeDoorUnlocked" "[Trinco de porta abrindo]" "[english]World.GladosFakeDoorUnlocked" "[Door Latch Opening]" "ScriptedSequence.a2CoreGelTubesTravel" "[Movimento no tubo de neurotoxinas]" "[english]ScriptedSequence.a2CoreGelTubesTravel" "[Neurotoxin Tube Movement]" "ScriptedSequence.CoreGlasstastrophe01" "[Vidro quebrando]" "[english]ScriptedSequence.CoreGlasstastrophe01" "[Glass Breaking]" "ScriptedSequence.CoreGlasstastrophe02" "[Vidro quebrando]" "[english]ScriptedSequence.CoreGlasstastrophe02" "[Glass Breaking]" "ScriptedSequence.GladosShock" "[Eletrocução]" "[english]ScriptedSequence.GladosShock" "[Electrocution]" "World.CrusherLp" "[Engrenagens metálicas rangendo]" "[english]World.CrusherLp" "[Metal Grinding Gears]" "world.core_tiles_down" "[Movimentação do painel de parede grande]" "[english]world.core_tiles_down" "[Large Wall Panel Movement]" "world.core_tiles_up" "[Movimentação do painel de parede grande]" "[english]world.core_tiles_up" "[Large Wall Panel Movement]" "World.wheatleywave_01" "[Movimentação do painel de parede grande]" "[english]World.wheatleywave_01" "[Large Wall Panel Movement]" "Sphere.CorruptAttach" "[Núcleo conectado ao Wheatley]" "[english]Sphere.CorruptAttach" "[Core Attached to Wheatley]" "World.CoreElevatorArrival" "[Campainha do elevador]" "[english]World.CoreElevatorArrival" "[Elevator Ding]" "World.PlatformStartJustLoop" "[Ativação do elevador]" "[english]World.PlatformStartJustLoop" "[Elevator Activation]" "World.PotatoBell" "[Campainha do forno]" "[english]World.PotatoBell" "[Oven Ding]" "GlassBottle.BulletImpact" "[Vidro quebrando]" "[english]GlassBottle.BulletImpact" "[Glass Breaking]" "ScriptedSequence.MoronSmash01" "[Vidro quebrando]" "[english]ScriptedSequence.MoronSmash01" "[Glass Breaking]" "ScriptedSequence.MoronSmash02" "[Vidro quebrando]" "[english]ScriptedSequence.MoronSmash02" "[Glass Breaking]" "ScriptedSequence.MoronSmash03" "[Braço robótico esmagando elevador]" "[english]ScriptedSequence.MoronSmash03" "[Robot Arm Smashing Elevator]" "ScriptedSequence.MoronSmash04" "[Braço robótico esmagando elevador, vidro quebrando]" "[english]ScriptedSequence.MoronSmash04" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.MoronSmash05" "[Braço robótico esmagando elevador, vidro quebrando]" "[english]ScriptedSequence.MoronSmash05" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.MoronSmash06" "[Braço robótico esmagando elevador, vidro quebrando]" "[english]ScriptedSequence.MoronSmash06" "[Robot Arm Smashing Elevator, Glass Breaking]" "ScriptedSequence.BigFallDebrisDestruction" "[Madeira quebrando, destroços voando]" "[english]ScriptedSequence.BigFallDebrisDestruction" "[Breaking Wood, Flying Debris]" "Bird.PotatoPeck" "[Pássaro ciscando batata]" "[english]Bird.PotatoPeck" "[Bird Pecking Potato]" "ug_pit_01" "[Fogo, vento cavernoso]" "[english]ug_pit_01" "[Fire, Cavernous Wind]" "World.LightPowerOnSweep" "[Instalação ligando]" "[english]World.LightPowerOnSweep" "[Facility Powering Up]" "World.LightPowerOnSwitch" "[Luzes grandes se acendem]" "[english]World.LightPowerOnSwitch" "[Large Lights Turn On]" "ug_door_01" "[Movimento de líquido em canos gigantes]" "[english]ug_door_01" "[Liquid Movement in Giant Pipes]" "World.LightPowerOnMd" "[Luzes se acendem]" "[english]World.LightPowerOnMd" "[Lights Turn On]" "World.AlarmSweepLpLg" "[Sirene de alarme]" "[english]World.AlarmSweepLpLg" "[Alarm Siren]" "World.AlarmSweepLpSm" "[Sirene de alarme]" "[english]World.AlarmSweepLpSm" "[Alarm Siren]" "World.vault_open" "[Grande porta de cofre abrindo]" "[english]World.vault_open" "[Large Vault Door Opening]" "World.UndergroundPushBarOpen" "[Porta de empurrar com barra abrindo]" "[english]World.UndergroundPushBarOpen" "[Push Bar Door Opening]" "World.UndergroundPushBarClose" "[Porta de empurrar com barra fechando]" "[english]World.UndergroundPushBarClose" "[Push Bar Door Closing]" "World.TerrainRumble" "[Estrondo distante]" "[english]World.TerrainRumble" "[Distant Rumble]" "World.HorizontalSlidingDoorOpen" "[Porta de correr abrindo]" "[english]World.HorizontalSlidingDoorOpen" "[Sliding Door Open]" "World.HorizontalSlidingDoorClose" "[Porta de correr fechando]" "[english]World.HorizontalSlidingDoorClose" "[Sliding Door Close]" "World.a303ApertureLogoImpactMetal" "[Tinido de metal]" "[english]World.a303ApertureLogoImpactMetal" "[Metal Clang]" "World.PaintSwitchOpen" "[Ativação de interruptor]" "[english]World.PaintSwitchOpen" "[Switch Activation]" "World.DariosTotallyAccurateGelPumpLp" "[Ativação de grande bomba]" "[english]World.DariosTotallyAccurateGelPumpLp" "[Large Pump Activation]" "Player.JumpPowerUse" "[Repulsão no gel azul]" "[english]Player.JumpPowerUse" "[Blue Gel Bounce]" "Portal.OGButtonDepress" "[Botão ativado]" "[english]Portal.OGButtonDepress" "[Button Activation]" "Portal.OGButtonRelease" "[Desativação de botão]" "[english]Portal.OGButtonRelease" "[Button Deactivation]" "World.UndergroundDoorClose" "[Porta fechando]" "[english]World.UndergroundDoorClose" "[Door Closing]" "World.UndergroundDoorOpen" "[Porta abrindo]" "[english]World.UndergroundDoorOpen" "[Door Opening]" "World.UndergroundCubeTrapDoorOpenPt1" "[Guincho de escotilha de madeira abrindo]" "[english]World.UndergroundCubeTrapDoorOpenPt1" "[Squeaky Wooden Hatch Opening]" "World.UndergroundCubeTrapDoorClose" "[Guincho de escotilha de madeira fechando]" "[english]World.UndergroundCubeTrapDoorClose" "[Squeaky Wooden Hatch Closing]" "UndergroundCube.ImpactSoft" "[Impacto oco de madeira]" "[english]UndergroundCube.ImpactSoft" "[Hollow Wooden Impact]" "UndergroundCube.ImpactHard" "[Impacto oco de madeira]" "[english]UndergroundCube.ImpactHard" "[Hollow Wooden Impact]" "VFX.OGSignFlicker" "[Ativação de placa eletrônica]" "[english]VFX.OGSignFlicker" "[Electronic Sign Activation]" "World.a3JumpIntroPlatformTravel" "[Plataforma em movimento]" "[english]World.a3JumpIntroPlatformTravel" "[Platform Movement]" "World.a3JumpIntroRotatingPanelTravel" "[Movimentação de painel de madeira]" "[english]World.a3JumpIntroRotatingPanelTravel" "[Wooden Panel Movement]" "PaintBomb.Splat" "[Impacto de bolha de gel]" "[english]PaintBomb.Splat" "[Gel Blob Splat]" "PaintBlob.Inception" "[Criação de bolha de gel]" "[english]PaintBlob.Inception" "[Gel Blob Creation]" "ug_sphere_water_01" "[Grossa água lamacenta, vento cavernoso]" "[english]ug_sphere_water_01" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_01a" "[Grossa água lamacenta, vento cavernoso]" "[english]ug_sphere_water_01a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_01b" "[Grossa água lamacenta, vento cavernoso]" "[english]ug_sphere_water_01b" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_int_01a" "[Grossa água lamacenta, vento cavernoso]" "[english]ug_sphere_int_01a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02" "[Grossa água lamacenta, vento cavernoso]" "[english]ug_sphere_water_02" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02a" "[Grossa água lamacenta, vento cavernoso]" "[english]ug_sphere_water_02a" "[Thick Sludgy Water, Cavernous Wind]" "ug_sphere_water_02b" "[Grossa água lamacenta, vento cavernoso]" "[english]ug_sphere_water_02b" "[Thick Sludgy Water, Cavernous Wind]" "ug_bomb_water_01" "[Grossa água lamacenta, vento cavernoso]" "[english]ug_bomb_water_01" "[Thick Sludgy Water, Cavernous Wind]" "Paint.Drip" "[Gel gotejando]" "[english]Paint.Drip" "[Gel Drip]" "PaintBlob.ImpactDrip" "[Impacto de gel gotejando]" "[english]PaintBlob.ImpactDrip" "[Gel Drip Impact]" "Explo.Distant" "[Explosão distante]" "[english]Explo.Distant" "[Distant Explosion]" "World.AlarmBeepLpLg" "[Sirene de alarme]" "[english]World.AlarmBeepLpLg" "[Alarm Siren]" "World.a3transition_bridge_up" "[Alarme de platforma ascendendo]" "[english]World.a3transition_bridge_up" "[Alarm Platform Ascending]" "ScriptedSequence.a3TransitionPotatoSkewer" "[Espetando batata]" "[english]ScriptedSequence.a3TransitionPotatoSkewer" "[Potato Skewering]" "World.GladosPotatoZap" "[Choque elétrico]" "[english]World.GladosPotatoZap" "[Electrical Shock]" "Player.ExitSpeedPaint" "[Saindo do gel propulsor]" "[english]Player.ExitSpeedPaint" "[Exiting Speed Gel]" "Player.EnterSpeedPaint" "[Entrando no gel propulsor]" "[english]Player.EnterSpeedPaint" "[Entering Speed Gel]" "MetalGrate.ImpactHard" "[Grande aterrissagem no gradeamento metálico]" "[english]MetalGrate.ImpactHard" "[Big Land on Metal Grating]" "World.SpeedFlingRotatingPanelLp" "[Painel de metal giratório]" "[english]World.SpeedFlingRotatingPanelLp" "[Rotating Metal Panel]" "World.SpeedFlingRotatingPanelStop" "[Parada do painel de metal giratório]" "[english]World.SpeedFlingRotatingPanelStop" "[Rotating Metal Panel Stop]" "World.UndergroundHeavyMetalArrive" "[Porta pesada de metal fechando]" "[english]World.UndergroundHeavyMetalArrive" "[Heavy Metal Door Closing]" "World.PaintPistonStop" "[Parada de pistão]" "[english]World.PaintPistonStop" "[Piston Stop]" "World.PaintPistonStart" "[Pistão iniciando]" "[english]World.PaintPistonStart" "[Piston Start]" "Paint.HeavyFlow" "[Fluxo grande de gel]" "[english]Paint.HeavyFlow" "[Heavy Gel Flow]" "World.TubeSuctionLoop" "[Sucção de corrente de ar]" "[english]World.TubeSuctionLoop" "[Air Flow Suction]" "World.vault_open_02" "[Porta grande de cofre abrindo]" "[english]World.vault_open_02" "[Large Vault Door Opening]" "ScriptedSequence.GelTubesTravel" "[Tubos grandes descendendo]" "[english]ScriptedSequence.GelTubesTravel" "[Large Tubes Descending]" "ScriptedSequence.GelTubesConnect" "[Tubos grandes conectando]" "[english]ScriptedSequence.GelTubesConnect" "[Large Tubes Connecting]" "World.a3EndElevatorTravel" "[Movimento do elevador suspenso]" "[english]World.a3EndElevatorTravel" "[Suspended Elevator Movement]" "World.a3EndElevatorArrive" "[Chegada do elevador suspenso]" "[english]World.a3EndElevatorArrive" "[Suspended Elevator Arrival]" "World.a3EndElevatorDoorsOpen" "[Portões de segurança abrindo]" "[english]World.a3EndElevatorDoorsOpen" "[Safety Gates Opening]" "World.a3EndElevatorDoorsClose" "[Portões de segurança fechando]" "[english]World.a3EndElevatorDoorsClose" "[Safety Gates Closing]" "VFX.LightFlickerEndMedium" "[Luzes piscando]" "[english]VFX.LightFlickerEndMedium" "[Lights Flickering On]" "World.a4IntroElevatorTravel" "[Elevador viajando]" "[english]World.a4IntroElevatorTravel" "[Elevator Travel]" "World.a4IntroElevatorArrive" "[Chegada do elevador]" "[english]World.a4IntroElevatorArrive" "[Elevator Arrival]" "Explo.SemiDistant02" "[Explosão distante]" "[english]Explo.SemiDistant02" "[Distant Explosion]" "World.WheatleyZap" "[Eletrocussão do Wheatley]" "[english]World.WheatleyZap" "[Wheatley Electrocution]" "World.ContainerAlarm" "[Sirene de alarme]" "[english]World.ContainerAlarm" "[Alarm Siren]" "World.TestChamberTravelLp" "[Movimento da câmara de teste]" "[english]World.TestChamberTravelLp" "[Test Chamber Movement]" "World.wallbutton_collapse" "[Destruição]" "[english]World.wallbutton_collapse" "[Destruction]" "World.a4_platform_chamber_crash" "[Destruição]" "[english]World.a4_platform_chamber_crash" "[Destruction]" "World.a4_speedcatch_destroy.L" "[Destruição]" "[english]World.a4_speedcatch_destroy.L" "[Destruction]" "World.a4_polarityjump_destroy" "[Destruição]" "[english]World.a4_polarityjump_destroy" "[Destruction]" "World.a4Finale1CrusherWheatleyTrap" "[Grande impacto e destruição]" "[english]World.a4Finale1CrusherWheatleyTrap" "[Large Impact and Destruction]" "World.finale2_catwalk_break" "[Destruição]" "[english]World.finale2_catwalk_break" "[Destruction]" "World.finale2_chamber.slide_L" "[Destruição e metal retorcendo]" "[english]World.finale2_chamber.slide_L" "[Destruction and Metal Stress]" "World.GrinderLp" "[Grandes engrenagens dentadas de metal]" "[english]World.GrinderLp" "[Large Grinding Metal Gears]" "Portal.giant_piston" "[Grande impacto]" "[english]Portal.giant_piston" "[Large Impact]" "World.MpCoopTbeamMazeCrusherImpact" "[Grande impacto]" "[english]World.MpCoopTbeamMazeCrusherImpact" "[Large Impact]" "World.gel_through_vent" "[Líquido em movimento no cano]" "[english]World.gel_through_vent" "[Liquid Movement in Pipe]" "World.GelFlowHeroLp" "[Líquido em movimento no cano]" "[english]World.GelFlowHeroLp" "[Liquid Movement in Pipe]" "World.a4_finale3_destruction01" "[Destruição]" "[english]World.a4_finale3_destruction01" "[Destruction]" "World.a4_finale3_wallcollapse" "[Destruição da parede]" "[english]World.a4_finale3_wallcollapse" "[Wall Destruction]" "ScriptedSequence.PotatoGladosSpin" "[Giro da batata GLaDOS]" "[english]ScriptedSequence.PotatoGladosSpin" "[Potato GLaDOS Spin]" "Sphere.FiringPowerup" "[Energia da bomba ligando]" "[english]Sphere.FiringPowerup" "[Bomb Fire Power Up]" "util_rocks_big" "[Destruição]" "[english]util_rocks_big" "[Destruction]" "World.FireLp" "[Fogo]" "[english]World.FireLp" "[Fire]" "World.WheatleySprinklerSystem" "[Ativação do sistema de sprinkler]" "[english]World.WheatleySprinklerSystem" "[Sprinkler System Activation]" "Portal.PortalgunActivate" "[Ativação da arma de portais]" "[english]Portal.PortalgunActivate" "[Portal Gun Activation]" "world.laseremittertravellp" "[Movimentação do emissor de laser]" "[english]world.laseremittertravellp" "[Laser Emitter Movement]" "world.laseremitterarrive" "[Chegada do emissor de laser]" "[english]world.laseremitterarrive" "[Laser Emitter Arrival]" "world.dinosaurfm" "[Transmissão elétrica misteriosa]" "[english]world.dinosaurfm" "[Mysterious Electronic Transmission]" "catapult.powerdown" "[Placa de fé desligando]" "[english]catapult.powerdown" "[Faith Plate Powering Down]" "world.robotneginteractpitchedup" "[Bipe eletrônico]" "[english]world.robotneginteractpitchedup" "[Electronic Beeping]" "world.spherepeekceilingarrival" "[Grande impacto]" "[english]world.spherepeekceilingarrival" "[Large Impact]" "doors.move1" "[Portas abrindo]" "[english]doors.move1" "[Doors Opening]" "BTS4.Breakable.Glass" "[Vidro quebrando]" "[english]BTS4.Breakable.Glass" "[Glass Breaking]" "npc_rocketturret.lockingbeep" "[Bipe eletrônico]" "[english]npc_rocketturret.lockingbeep" "[Electronic Beeping]" "world.largefanstart" "[Ventilador gigante iniciando]" "[english]world.largefanstart" "[Large Fan Start]" "world.largefanstop" "[Ventilador grande desacelerando]" "[english]world.largefanstop" "[Large Fan Slowing Down]" "World.SlowCrusherOpenEnd" "[Impacto do esmagador]" "[english]World.SlowCrusherOpenEnd" "[Crusher Impact]" "World.SlowCrusherCloseStart" "[Esmagador iniciando]" "[english]World.SlowCrusherCloseStart" "[Crusher Start]" "World.Glasstastrophe1984" "[Vidro quebrando]" "[english]World.Glasstastrophe1984" "[Glass Breaking]" } }